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https://github.com/opensim/opensim.git
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cleanup last patch
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@@ -3164,33 +3164,38 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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module.Say(npcId, World, message, channel);
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}
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}
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public void osNpcSayTo(LSL_Key npc, string target, int channel, string msg)
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public void osNpcSayTo(LSL_Key npc, LSL_Key target, int channel, string msg)
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{
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CheckThreatLevel(ThreatLevel.High, "osNpcSayTo");
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INPCModule module = World.RequestModuleInterface<INPCModule>();
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if (module != null)
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{
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UUID npcId = new UUID(npc.m_string);
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if (module == null)
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return;
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UUID npcId;
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if (!UUID.TryParse(npc.m_string, out npcId))
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return;
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if (!module.CheckPermissions(npcId, m_host.OwnerID))
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return;
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ScenePresence NPCpresence = World.GetScenePresence(npcId);
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if (NPCpresence == null || NPCpresence.IsDeleted)
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return;
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Vector3 npcPOS = NPCpresence.AbsolutePosition;
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string npcNAME = NPCpresence.Name;
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UUID TargetID;
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UUID.TryParse(target, out TargetID);
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IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>();
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if (!UUID.TryParse(target.m_string, out TargetID))
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return;
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if (!module.CheckPermissions(npcId, m_host.OwnerID))
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return;
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ScenePresence NPCpresence = World.GetScenePresence(npcId);
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if (NPCpresence == null || NPCpresence.IsDeleted || !NPCpresence.IsNPC)
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return;
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Vector3 npcPOS = NPCpresence.AbsolutePosition;
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string npcNAME = NPCpresence.Name;
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IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>();
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if (wComm != null)
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wComm.DeliverMessageTo(TargetID, channel, npcPOS, npcNAME, npcId, msg);
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}
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}
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public void osNpcShout(LSL_Key npc, int channel, string message)
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{
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CheckThreatLevel(ThreatLevel.High, "osNpcShout");
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@@ -358,7 +358,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
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void osNpcSetProfileImage(LSL_Key npc, string image);
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void osNpcSay(key npc, string message);
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void osNpcSay(key npc, int channel, string message);
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void osNpcSayTo(LSL_Key npc, string target, int channel, string msg);
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void osNpcSayTo(LSL_Key npc, LSL_Key target, int channel, string msg);
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void osNpcShout(key npc, int channel, string message);
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void osNpcSit(key npc, key target, int options);
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void osNpcStand(LSL_Key npc);
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@@ -682,10 +682,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
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{
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m_OSSL_Functions.osNpcSay(npc, channel, message);
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}
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public void osNpcSayTo(LSL_Key npc, string target, int channel, string msg)
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public void osNpcSayTo(LSL_Key npc, LSL_Key target, int channel, string msg)
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{
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m_OSSL_Functions.osNpcSayTo(npc, target, channel, msg);
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}
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}
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public void osNpcShout(key npc, int channel, string message)
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{
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m_OSSL_Functions.osNpcShout(npc, channel, message);
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