BulletSim: uplevel PhysicsShapeType out of ShapeData structure (since it is getting simplified out of existance someday) and update all the references to that enum.

This commit is contained in:
Robert Adams
2012-11-20 11:24:25 -08:00
parent 4d29488216
commit d6db0d5740
9 changed files with 67 additions and 66 deletions

View File

@@ -88,11 +88,11 @@ public struct BulletShape
public BulletShape(IntPtr xx)
{
ptr = xx;
type=ShapeData.PhysicsShapeType.SHAPE_UNKNOWN;
type=PhysicsShapeType.SHAPE_UNKNOWN;
shapeKey = 0;
isNativeShape = false;
}
public BulletShape(IntPtr xx, ShapeData.PhysicsShapeType typ)
public BulletShape(IntPtr xx, PhysicsShapeType typ)
{
ptr = xx;
type = typ;
@@ -100,7 +100,7 @@ public struct BulletShape
isNativeShape = false;
}
public IntPtr ptr;
public ShapeData.PhysicsShapeType type;
public PhysicsShapeType type;
public System.UInt64 shapeKey;
public bool isNativeShape;
public override string ToString()
@@ -178,24 +178,25 @@ public struct ConvexHull
int VertexCount;
Vector3[] Vertices;
}
public enum PhysicsShapeType
{
SHAPE_UNKNOWN = 0,
SHAPE_AVATAR = 1,
SHAPE_BOX = 2,
SHAPE_CONE = 3,
SHAPE_CYLINDER = 4,
SHAPE_SPHERE = 5,
SHAPE_MESH = 6,
SHAPE_HULL = 7,
// following defined by BulletSim
SHAPE_GROUNDPLANE = 20,
SHAPE_TERRAIN = 21,
SHAPE_COMPOUND = 22,
SHAPE_HEIGHTMAP = 23,
};
[StructLayout(LayoutKind.Sequential)]
public struct ShapeData
{
public enum PhysicsShapeType
{
SHAPE_UNKNOWN = 0,
SHAPE_AVATAR = 1,
SHAPE_BOX = 2,
SHAPE_CONE = 3,
SHAPE_CYLINDER = 4,
SHAPE_SPHERE = 5,
SHAPE_MESH = 6,
SHAPE_HULL = 7,
// following defined by BulletSim
SHAPE_GROUNDPLANE = 20,
SHAPE_TERRAIN = 21,
SHAPE_COMPOUND = 22,
};
public uint ID;
public PhysicsShapeType Type;
public Vector3 Position;