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BulletSim: uplevel PhysicsShapeType out of ShapeData structure (since it is getting simplified out of existance someday) and update all the references to that enum.
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@@ -88,11 +88,11 @@ public struct BulletShape
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public BulletShape(IntPtr xx)
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{
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ptr = xx;
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type=ShapeData.PhysicsShapeType.SHAPE_UNKNOWN;
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type=PhysicsShapeType.SHAPE_UNKNOWN;
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shapeKey = 0;
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isNativeShape = false;
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}
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public BulletShape(IntPtr xx, ShapeData.PhysicsShapeType typ)
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public BulletShape(IntPtr xx, PhysicsShapeType typ)
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{
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ptr = xx;
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type = typ;
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@@ -100,7 +100,7 @@ public struct BulletShape
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isNativeShape = false;
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}
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public IntPtr ptr;
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public ShapeData.PhysicsShapeType type;
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public PhysicsShapeType type;
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public System.UInt64 shapeKey;
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public bool isNativeShape;
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public override string ToString()
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@@ -178,24 +178,25 @@ public struct ConvexHull
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int VertexCount;
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Vector3[] Vertices;
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}
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public enum PhysicsShapeType
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{
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SHAPE_UNKNOWN = 0,
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SHAPE_AVATAR = 1,
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SHAPE_BOX = 2,
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SHAPE_CONE = 3,
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SHAPE_CYLINDER = 4,
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SHAPE_SPHERE = 5,
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SHAPE_MESH = 6,
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SHAPE_HULL = 7,
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// following defined by BulletSim
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SHAPE_GROUNDPLANE = 20,
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SHAPE_TERRAIN = 21,
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SHAPE_COMPOUND = 22,
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SHAPE_HEIGHTMAP = 23,
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};
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[StructLayout(LayoutKind.Sequential)]
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public struct ShapeData
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{
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public enum PhysicsShapeType
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{
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SHAPE_UNKNOWN = 0,
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SHAPE_AVATAR = 1,
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SHAPE_BOX = 2,
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SHAPE_CONE = 3,
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SHAPE_CYLINDER = 4,
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SHAPE_SPHERE = 5,
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SHAPE_MESH = 6,
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SHAPE_HULL = 7,
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// following defined by BulletSim
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SHAPE_GROUNDPLANE = 20,
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SHAPE_TERRAIN = 21,
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SHAPE_COMPOUND = 22,
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};
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public uint ID;
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public PhysicsShapeType Type;
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public Vector3 Position;
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