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add OSSL option PermissionErrortoOwner (true or false). if true ossl functions permission errors will only be sent to prim owner, defaul false: send all around
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@@ -539,10 +539,18 @@ namespace OpenSim.Region.ScriptEngine.Yengine
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private void SendScriptErrorMessage(Exception e, ScriptEventCode ev)
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{
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StringBuilder msg = new StringBuilder();
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bool toowner = false;
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msg.Append("YEngine: ");
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if (e.Message != null)
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msg.Append(e.Message);
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{
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string text = e.Message;
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if (text.StartsWith("(OWNER)"))
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{
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text = text.Substring(7);
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toowner = true;
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}
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msg.Append(text);
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}
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msg.Append(" (script: ");
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msg.Append(m_Item.Name);
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@@ -563,8 +571,16 @@ namespace OpenSim.Region.ScriptEngine.Yengine
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if (msgst.Length > 1000)
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msgst = msgst.Substring(0, 1000);
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m_Engine.World.SimChat(Utils.StringToBytes(msgst),
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ChatTypeEnum.DebugChannel, 2147483647,
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if (toowner)
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{
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ScenePresence sp = m_Engine.World.GetScenePresence(m_Part.OwnerID);
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if (sp != null && !sp.IsNPC)
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m_Engine.World.SimChatToAgent(m_Part.OwnerID, Utils.StringToBytes(msgst), 0x7FFFFFFF, m_Part.AbsolutePosition,
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m_Part.Name, m_Part.UUID, false);
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}
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else
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m_Engine.World.SimChat(Utils.StringToBytes(msgst),
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ChatTypeEnum.DebugChannel, 0x7FFFFFFF,
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m_Part.AbsolutePosition,
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m_Part.Name, m_Part.UUID, false);
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m_log.Debug(string.Format(
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