If [XEngine] ScriptStopStrategy is changed between abort and co-op, for the existing session use the previous strategy for that script rather than not starting the script at all.

We have to do this since we can't unload existing DLLs if they're all in the same AppDomain.
But we can still update the underlying DLL which will be used in the next simulator session.
This commit is contained in:
Justin Clark-Casey (justincc)
2014-07-11 00:03:02 +01:00
parent 6d3b409af2
commit d7b9260496
6 changed files with 112 additions and 68 deletions

View File

@@ -237,12 +237,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
m_postOnRez = postOnRez;
m_AttachedAvatar = Part.ParentGroup.AttachedAvatar;
m_RegionID = Part.ParentGroup.Scene.RegionInfo.RegionID;
if (Engine.Config.GetString("ScriptStopStrategy", "abort") == "co-op")
{
m_coopTermination = true;
m_coopSleepHandle = new XEngineEventWaitHandle(false, EventResetMode.AutoReset);
}
}
/// <summary>
@@ -252,54 +246,38 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
/// <param name='assembly'></param>
/// <param name='stateSource'></param>
/// <returns>false if load failed, true if suceeded</returns>
public bool Load(AppDomain dom, string assembly, StateSource stateSource)
public bool Load(AppDomain dom, Assembly scriptAssembly, StateSource stateSource)
{
m_Assembly = assembly;
//m_Assembly = scriptAssembly.CodeBase;
m_Assembly = scriptAssembly.Location;
m_stateSource = stateSource;
ApiManager am = new ApiManager();
foreach (string api in am.GetApis())
{
m_Apis[api] = am.CreateApi(api);
m_Apis[api].Initialize(Engine, Part, ScriptTask, m_coopSleepHandle);
}
try
{
object[] constructorParams;
Assembly scriptAssembly = dom.Load(Path.GetFileNameWithoutExtension(assembly));
Type scriptType = scriptAssembly.GetType("SecondLife.XEngineScript");
if (scriptType != null)
{
m_coopTermination = true;
m_coopSleepHandle = new XEngineEventWaitHandle(false, EventResetMode.AutoReset);
constructorParams = new object[] { m_coopSleepHandle };
}
else if (!m_coopTermination)
{
scriptType = scriptAssembly.GetType("SecondLife.Script");
constructorParams = null;
}
else
{
m_log.ErrorFormat(
"[SCRIPT INSTANCE]: Not starting script {0} (id {1}) in part {2} (id {3}) in object {4} in {5}. You must remove all existing {6}* script DLL files before using enabling co-op termination"
+ ", either by setting DeleteScriptsOnStartup = true in [XEngine] for one run"
+ " or by deleting these files manually.",
ScriptTask.Name, ScriptTask.ItemID, Part.Name, Part.UUID, Part.ParentGroup.Name, Engine.World.Name, assembly);
return false;
m_coopTermination = false;
scriptType = scriptAssembly.GetType("SecondLife.Script");
constructorParams = null;
}
// m_log.DebugFormat(
// "[SCRIPT INSTANCE]: Looking to load {0} from assembly {1} in {2}",
// scriptType.FullName, Path.GetFileNameWithoutExtension(assembly), Engine.World.Name);
// scriptType.FullName, m_Assembly, Engine.World.Name);
if (dom != System.AppDomain.CurrentDomain)
m_Script
= (IScript)dom.CreateInstanceAndUnwrap(
Path.GetFileNameWithoutExtension(assembly),
Path.GetFileNameWithoutExtension(m_Assembly),
scriptType.FullName,
false,
BindingFlags.Default,
@@ -327,11 +305,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
{
m_log.ErrorFormat(
"[SCRIPT INSTANCE]: Not starting script {0} (id {1}) in part {2} (id {3}) in object {4} in {5}. Error loading assembly {6}. Exception {7}{8}",
ScriptTask.Name, ScriptTask.ItemID, Part.Name, Part.UUID, Part.ParentGroup.Name, Engine.World.Name, assembly, e.Message, e.StackTrace);
ScriptTask.Name, ScriptTask.ItemID, Part.Name, Part.UUID, Part.ParentGroup.Name, Engine.World.Name, m_Assembly, e.Message, e.StackTrace);
return false;
}
ApiManager am = new ApiManager();
foreach (string api in am.GetApis())
{
m_Apis[api] = am.CreateApi(api);
m_Apis[api].Initialize(Engine, Part, ScriptTask, m_coopSleepHandle);
}
try
{
foreach (KeyValuePair<string,IScriptApi> kv in m_Apis)
@@ -341,8 +327,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
// // m_log.Debug("[Script] Script instance created");
Part.SetScriptEvents(ItemID,
(int)m_Script.GetStateEventFlags(State));
Part.SetScriptEvents(ItemID, (int)m_Script.GetStateEventFlags(State));
}
catch (Exception e)
{
@@ -355,8 +340,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
m_SaveState = true;
string savedState = Path.Combine(Path.GetDirectoryName(assembly),
ItemID.ToString() + ".state");
string savedState = Path.Combine(Path.GetDirectoryName(m_Assembly), ItemID.ToString() + ".state");
if (File.Exists(savedState))
{
string xml = String.Empty;