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adjusting parameter order of PreloadSound to be more logical
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committed by
Justin Clark-Casey (justincc)
parent
29a8ae48b5
commit
d7ffcace8f
@@ -224,7 +224,7 @@ namespace OpenSim.Region.CoreModules.World.Sound
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}
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}
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public virtual void PreloadSound(UUID soundID, UUID objectID, float radius)
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public virtual void PreloadSound(UUID objectID, UUID soundID, float radius)
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{
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SceneObjectPart part;
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if (soundID == UUID.Zero
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