adjusting parameter order of PreloadSound to be more logical

This commit is contained in:
SignpostMarv
2012-10-06 22:27:20 +01:00
committed by Justin Clark-Casey (justincc)
parent 29a8ae48b5
commit d7ffcace8f
3 changed files with 4 additions and 4 deletions

View File

@@ -224,7 +224,7 @@ namespace OpenSim.Region.CoreModules.World.Sound
}
}
public virtual void PreloadSound(UUID soundID, UUID objectID, float radius)
public virtual void PreloadSound(UUID objectID, UUID soundID, float radius)
{
SceneObjectPart part;
if (soundID == UUID.Zero