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adjusting parameter order of PreloadSound to be more logical
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committed by
Justin Clark-Casey (justincc)
parent
29a8ae48b5
commit
d7ffcace8f
@@ -78,12 +78,12 @@ namespace OpenSim.Region.Framework.Interfaces
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/// <summary>
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/// Preload sound to viewers within range.
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/// </summary>
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/// <param name="soundID">Sound asset ID</param>
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/// <param name="objectID">Sound source ID</param>
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/// <param name="soundID">Sound asset ID</param>
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/// <param name="radius">
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/// Radius used to determine which viewers should preload the sound.
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/// </param>
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void PreloadSound(UUID soundID, UUID objectID, float radius);
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void PreloadSound(UUID objectID, UUID soundID, float radius);
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/// <summary>
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/// Declare object as new sync master, play specified sound at
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