adjusting parameter order of PreloadSound to be more logical

This commit is contained in:
SignpostMarv
2012-10-06 22:27:20 +01:00
committed by Justin Clark-Casey (justincc)
parent 29a8ae48b5
commit d7ffcace8f
3 changed files with 4 additions and 4 deletions

View File

@@ -2440,7 +2440,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
{
m_host.AddScriptLPS(1);
if (m_SoundModule != null)
m_SoundModule.PreloadSound(KeyOrName(sound), m_host.UUID, 0);
m_SoundModule.PreloadSound(m_host.UUID, KeyOrName(sound), 0);
ScriptSleep(1000);
}