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adjusting parameter order of PreloadSound to be more logical
This commit is contained in:
committed by
Justin Clark-Casey (justincc)
parent
29a8ae48b5
commit
d7ffcace8f
@@ -224,7 +224,7 @@ namespace OpenSim.Region.CoreModules.World.Sound
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}
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}
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}
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}
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public virtual void PreloadSound(UUID soundID, UUID objectID, float radius)
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public virtual void PreloadSound(UUID objectID, UUID soundID, float radius)
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{
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{
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SceneObjectPart part;
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SceneObjectPart part;
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if (soundID == UUID.Zero
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if (soundID == UUID.Zero
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@@ -78,12 +78,12 @@ namespace OpenSim.Region.Framework.Interfaces
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/// <summary>
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/// <summary>
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/// Preload sound to viewers within range.
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/// Preload sound to viewers within range.
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/// </summary>
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/// </summary>
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/// <param name="soundID">Sound asset ID</param>
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/// <param name="objectID">Sound source ID</param>
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/// <param name="objectID">Sound source ID</param>
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/// <param name="soundID">Sound asset ID</param>
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/// <param name="radius">
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/// <param name="radius">
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/// Radius used to determine which viewers should preload the sound.
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/// Radius used to determine which viewers should preload the sound.
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/// </param>
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/// </param>
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void PreloadSound(UUID soundID, UUID objectID, float radius);
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void PreloadSound(UUID objectID, UUID soundID, float radius);
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/// <summary>
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/// <summary>
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/// Declare object as new sync master, play specified sound at
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/// Declare object as new sync master, play specified sound at
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@@ -2440,7 +2440,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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{
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{
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m_host.AddScriptLPS(1);
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m_host.AddScriptLPS(1);
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if (m_SoundModule != null)
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if (m_SoundModule != null)
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m_SoundModule.PreloadSound(KeyOrName(sound), m_host.UUID, 0);
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m_SoundModule.PreloadSound(m_host.UUID, KeyOrName(sound), 0);
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ScriptSleep(1000);
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ScriptSleep(1000);
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}
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}
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