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*Land has now been linked to the StorageManager. Next step is to fill in the functions for the different datastore interfaces for Land Objects.
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@@ -136,19 +136,17 @@ namespace OpenSim.Region.ClientStack
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{
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m_log.Verbose("PARCEL", "Found master avatar [" + masterAvatar.UUID.ToStringHyphenated() + "]");
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scene.RegionInfo.MasterAvatarAssignedUUID = masterAvatar.UUID;
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//TODO: Load parcels from storageManager
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}
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else
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{
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m_log.Verbose("PARCEL", "No master avatar found, using null.");
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scene.RegionInfo.MasterAvatarAssignedUUID = LLUUID.Zero;
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//TODO: Load parcels from storageManager
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}
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scene.LandManager.resetSimLandObjects();
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scene.LoadPrimsFromStorage(m_permissions);
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scene.loadAllLandObjectsFromStorage();
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scene.performParcelPrimCountUpdate();
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scene.StartTimer();
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return scene;
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