*Land has now been linked to the StorageManager. Next step is to fill in the functions for the different datastore interfaces for Land Objects.

This commit is contained in:
mingchen
2007-12-17 03:49:13 +00:00
parent 8e8c26acac
commit d845da215f
10 changed files with 155 additions and 64 deletions

View File

@@ -136,19 +136,17 @@ namespace OpenSim.Region.ClientStack
{
m_log.Verbose("PARCEL", "Found master avatar [" + masterAvatar.UUID.ToStringHyphenated() + "]");
scene.RegionInfo.MasterAvatarAssignedUUID = masterAvatar.UUID;
//TODO: Load parcels from storageManager
}
else
{
m_log.Verbose("PARCEL", "No master avatar found, using null.");
scene.RegionInfo.MasterAvatarAssignedUUID = LLUUID.Zero;
//TODO: Load parcels from storageManager
}
scene.LandManager.resetSimLandObjects();
scene.LoadPrimsFromStorage(m_permissions);
scene.loadAllLandObjectsFromStorage();
scene.performParcelPrimCountUpdate();
scene.StartTimer();
return scene;