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*Land has now been linked to the StorageManager. Next step is to fill in the functions for the different datastore interfaces for Land Objects.
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@@ -50,9 +50,9 @@ namespace OpenSim.Region.Environment.Interfaces
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void StoreTerrain(double[,] terrain, LLUUID regionID);
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double[,] LoadTerrain(LLUUID regionID);
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void StoreParcel(Land Parcel);
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void RemoveLandObject(uint ID);
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List<Land> LoadLandObjects();
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void StoreLandObject(Land Parcel,LLUUID regionUUID);
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void RemoveLandObject(uint ID, LLUUID regionUUID);
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List<Framework.LandData> LoadLandObjects(LLUUID regionUUID);
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void Shutdown();
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}
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