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Merge branch 'master' into careminster
This commit is contained in:
224
OpenSim/Region/CoreModules/World/LightShare/EnvironmentModule.cs
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224
OpenSim/Region/CoreModules/World/LightShare/EnvironmentModule.cs
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@@ -0,0 +1,224 @@
|
||||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Reflection;
|
||||
using OpenMetaverse;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Framework.Capabilities;
|
||||
using OpenSim.Framework.Servers.HttpServer;
|
||||
using OpenSim.Region.Framework.Interfaces;
|
||||
using OpenSim.Region.Framework.Scenes;
|
||||
using log4net;
|
||||
using Nini.Config;
|
||||
using Mono.Addins;
|
||||
|
||||
using Caps = OpenSim.Framework.Capabilities.Caps;
|
||||
|
||||
|
||||
namespace OpenSim.Region.CoreModules.World.LightShare
|
||||
{
|
||||
[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "EnvironmentModule")]
|
||||
|
||||
public class EnvironmentModule : INonSharedRegionModule, IEnvironmentModule
|
||||
{
|
||||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
private Scene m_scene = null;
|
||||
private UUID regionID = UUID.Zero;
|
||||
private static bool Enabled = false;
|
||||
|
||||
private static readonly string capsName = "EnvironmentSettings";
|
||||
private static readonly string capsBase = "/CAPS/0020/";
|
||||
|
||||
private LLSDEnvironmentSetResponse setResponse = null;
|
||||
|
||||
#region INonSharedRegionModule
|
||||
public void Initialise(IConfigSource source)
|
||||
{
|
||||
IConfig config = source.Configs["ClientStack.LindenCaps"];
|
||||
|
||||
if (null == config)
|
||||
return;
|
||||
|
||||
if (config.GetString("Cap_EnvironmentSettings", String.Empty) != "localhost")
|
||||
{
|
||||
m_log.InfoFormat("[{0}]: Module is disabled.", Name);
|
||||
return;
|
||||
}
|
||||
|
||||
Enabled = true;
|
||||
|
||||
m_log.InfoFormat("[{0}]: Module is enabled.", Name);
|
||||
}
|
||||
|
||||
public void Close()
|
||||
{
|
||||
}
|
||||
|
||||
public string Name
|
||||
{
|
||||
get { return "EnvironmentModule"; }
|
||||
}
|
||||
|
||||
public Type ReplaceableInterface
|
||||
{
|
||||
get { return null; }
|
||||
}
|
||||
|
||||
public void AddRegion(Scene scene)
|
||||
{
|
||||
if (!Enabled)
|
||||
return;
|
||||
|
||||
scene.RegisterModuleInterface<IEnvironmentModule>(this);
|
||||
m_scene = scene;
|
||||
regionID = scene.RegionInfo.RegionID;
|
||||
}
|
||||
|
||||
public void RegionLoaded(Scene scene)
|
||||
{
|
||||
if (!Enabled)
|
||||
return;
|
||||
|
||||
setResponse = new LLSDEnvironmentSetResponse();
|
||||
scene.EventManager.OnRegisterCaps += OnRegisterCaps;
|
||||
}
|
||||
|
||||
public void RemoveRegion(Scene scene)
|
||||
{
|
||||
if (Enabled)
|
||||
return;
|
||||
|
||||
scene.EventManager.OnRegisterCaps -= OnRegisterCaps;
|
||||
m_scene = null;
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region IEnvironmentModule
|
||||
public void ResetEnvironmentSettings(UUID regionUUID)
|
||||
{
|
||||
if (!Enabled)
|
||||
return;
|
||||
|
||||
m_scene.SimulationDataService.RemoveRegionEnvironmentSettings(regionUUID);
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region Events
|
||||
private void OnRegisterCaps(UUID agentID, Caps caps)
|
||||
{
|
||||
// m_log.DebugFormat("[{0}]: Register capability for agentID {1} in region {2}",
|
||||
// Name, agentID, caps.RegionName);
|
||||
|
||||
string capsPath = capsBase + UUID.Random();
|
||||
|
||||
// Get handler
|
||||
caps.RegisterHandler(
|
||||
capsName,
|
||||
new RestStreamHandler(
|
||||
"GET",
|
||||
capsPath,
|
||||
(request, path, param, httpRequest, httpResponse)
|
||||
=> GetEnvironmentSettings(request, path, param, agentID, caps),
|
||||
capsName,
|
||||
agentID.ToString()));
|
||||
|
||||
// Set handler
|
||||
caps.HttpListener.AddStreamHandler(
|
||||
new RestStreamHandler(
|
||||
"POST",
|
||||
capsPath,
|
||||
(request, path, param, httpRequest, httpResponse)
|
||||
=> SetEnvironmentSettings(request, path, param, agentID, caps),
|
||||
capsName,
|
||||
agentID.ToString()));
|
||||
}
|
||||
#endregion
|
||||
|
||||
private string GetEnvironmentSettings(string request, string path, string param,
|
||||
UUID agentID, Caps caps)
|
||||
{
|
||||
// m_log.DebugFormat("[{0}]: Environment GET handle for agentID {1} in region {2}",
|
||||
// Name, agentID, caps.RegionName);
|
||||
|
||||
string env = String.Empty;
|
||||
|
||||
try
|
||||
{
|
||||
env = m_scene.SimulationDataService.LoadRegionEnvironmentSettings(regionID);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.ErrorFormat("[{0}]: Unable to load environment settings for region {1}, Exception: {2} - {3}",
|
||||
Name, caps.RegionName, e.Message, e.StackTrace);
|
||||
}
|
||||
|
||||
if (String.IsNullOrEmpty(env))
|
||||
env = EnvironmentSettings.EmptySettings(UUID.Zero, regionID);
|
||||
|
||||
return env;
|
||||
}
|
||||
|
||||
private string SetEnvironmentSettings(string request, string path, string param,
|
||||
UUID agentID, Caps caps)
|
||||
{
|
||||
|
||||
// m_log.DebugFormat("[{0}]: Environment SET handle from agentID {1} in region {2}",
|
||||
// Name, agentID, caps.RegionName);
|
||||
|
||||
setResponse.regionID = regionID;
|
||||
setResponse.success = false;
|
||||
|
||||
if (!m_scene.Permissions.CanIssueEstateCommand(agentID, false))
|
||||
{
|
||||
setResponse.fail_reason = "Insufficient estate permissions, settings has not been saved.";
|
||||
return LLSDHelpers.SerialiseLLSDReply(setResponse);
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
m_scene.SimulationDataService.StoreRegionEnvironmentSettings(regionID, request);
|
||||
setResponse.success = true;
|
||||
|
||||
m_log.InfoFormat("[{0}]: New Environment settings has been saved from agentID {1} in region {2}",
|
||||
Name, agentID, caps.RegionName);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.ErrorFormat("[{0}]: Environment settings has not been saved for region {1}, Exception: {2} - {3}",
|
||||
Name, caps.RegionName, e.Message, e.StackTrace);
|
||||
|
||||
setResponse.success = false;
|
||||
setResponse.fail_reason = String.Format("Environment Set for region {0} has failed, settings has not been saved.", caps.RegionName);
|
||||
}
|
||||
|
||||
return LLSDHelpers.SerialiseLLSDReply(setResponse);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
301
OpenSim/Region/CoreModules/World/LightShare/LightShareModule.cs
Normal file
301
OpenSim/Region/CoreModules/World/LightShare/LightShareModule.cs
Normal file
@@ -0,0 +1,301 @@
|
||||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Reflection;
|
||||
using OpenMetaverse;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Region.CoreModules.Framework.InterfaceCommander;
|
||||
using OpenSim.Region.Framework.Interfaces;
|
||||
using OpenSim.Region.Framework.Scenes;
|
||||
using log4net;
|
||||
using Nini.Config;
|
||||
using Mono.Addins;
|
||||
|
||||
namespace OpenSim.Region.CoreModules.World.LightShare
|
||||
{
|
||||
[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule")]
|
||||
public class LightShareModule : INonSharedRegionModule, ILightShareModule, ICommandableModule
|
||||
{
|
||||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
private readonly Commander m_commander = new Commander("windlight");
|
||||
private Scene m_scene;
|
||||
private static bool m_enableWindlight;
|
||||
|
||||
#region ICommandableModule Members
|
||||
|
||||
public ICommander CommandInterface
|
||||
{
|
||||
get { return m_commander; }
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region INonSharedRegionModule Members
|
||||
|
||||
public void Initialise(IConfigSource config)
|
||||
{
|
||||
try
|
||||
{
|
||||
m_enableWindlight = config.Configs["LightShare"].GetBoolean("enable_windlight", false);
|
||||
}
|
||||
catch (Exception)
|
||||
{
|
||||
m_log.Debug("[WINDLIGHT]: ini failure for enable_windlight - using default");
|
||||
}
|
||||
|
||||
m_log.DebugFormat("[WINDLIGHT]: windlight module {0}", (m_enableWindlight ? "enabled" : "disabled"));
|
||||
}
|
||||
|
||||
public void AddRegion(Scene scene)
|
||||
{
|
||||
if (!m_enableWindlight)
|
||||
return;
|
||||
|
||||
m_scene = scene;
|
||||
m_scene.RegisterModuleInterface<ILightShareModule>(this);
|
||||
m_scene.EventManager.OnPluginConsole += EventManager_OnPluginConsole;
|
||||
|
||||
m_scene.EventManager.OnMakeRootAgent += EventManager_OnMakeRootAgent;
|
||||
m_scene.EventManager.OnSaveNewWindlightProfile += EventManager_OnSaveNewWindlightProfile;
|
||||
m_scene.EventManager.OnSendNewWindlightProfileTargeted += EventManager_OnSendNewWindlightProfileTargeted;
|
||||
m_scene.LoadWindlightProfile();
|
||||
|
||||
InstallCommands();
|
||||
}
|
||||
|
||||
public void RemoveRegion(Scene scene)
|
||||
{
|
||||
if (!m_enableWindlight)
|
||||
return;
|
||||
|
||||
m_scene.EventManager.OnPluginConsole -= EventManager_OnPluginConsole;
|
||||
|
||||
m_scene.EventManager.OnMakeRootAgent -= EventManager_OnMakeRootAgent;
|
||||
m_scene.EventManager.OnSaveNewWindlightProfile -= EventManager_OnSaveNewWindlightProfile;
|
||||
m_scene.EventManager.OnSendNewWindlightProfileTargeted -= EventManager_OnSendNewWindlightProfileTargeted;
|
||||
|
||||
m_scene = null;
|
||||
}
|
||||
|
||||
public void Close()
|
||||
{
|
||||
}
|
||||
|
||||
public string Name
|
||||
{
|
||||
get { return "LightShareModule"; }
|
||||
}
|
||||
|
||||
public void RegionLoaded(Scene scene)
|
||||
{
|
||||
}
|
||||
|
||||
public Type ReplaceableInterface
|
||||
{
|
||||
get { return null; }
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
public static bool EnableWindlight
|
||||
{
|
||||
get
|
||||
{
|
||||
return m_enableWindlight;
|
||||
}
|
||||
set
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
#region events
|
||||
|
||||
private List<byte[]> compileWindlightSettings(RegionLightShareData wl)
|
||||
{
|
||||
byte[] mBlock = new Byte[249];
|
||||
int pos = 0;
|
||||
|
||||
wl.waterColor.ToBytes(mBlock, 0); pos += 12;
|
||||
Utils.FloatToBytes(wl.waterFogDensityExponent).CopyTo(mBlock, pos); pos += 4;
|
||||
Utils.FloatToBytes(wl.underwaterFogModifier).CopyTo(mBlock, pos); pos += 4;
|
||||
wl.reflectionWaveletScale.ToBytes(mBlock, pos); pos += 12;
|
||||
Utils.FloatToBytes(wl.fresnelScale).CopyTo(mBlock, pos); pos += 4;
|
||||
Utils.FloatToBytes(wl.fresnelOffset).CopyTo(mBlock, pos); pos += 4;
|
||||
Utils.FloatToBytes(wl.refractScaleAbove).CopyTo(mBlock, pos); pos += 4;
|
||||
Utils.FloatToBytes(wl.refractScaleBelow).CopyTo(mBlock, pos); pos += 4;
|
||||
Utils.FloatToBytes(wl.blurMultiplier).CopyTo(mBlock, pos); pos += 4;
|
||||
wl.bigWaveDirection.ToBytes(mBlock, pos); pos += 8;
|
||||
wl.littleWaveDirection.ToBytes(mBlock, pos); pos += 8;
|
||||
wl.normalMapTexture.ToBytes(mBlock, pos); pos += 16;
|
||||
wl.horizon.ToBytes(mBlock, pos); pos += 16;
|
||||
Utils.FloatToBytes(wl.hazeHorizon).CopyTo(mBlock, pos); pos += 4;
|
||||
wl.blueDensity.ToBytes(mBlock, pos); pos += 16;
|
||||
Utils.FloatToBytes(wl.hazeDensity).CopyTo(mBlock, pos); pos += 4;
|
||||
Utils.FloatToBytes(wl.densityMultiplier).CopyTo(mBlock, pos); pos += 4;
|
||||
Utils.FloatToBytes(wl.distanceMultiplier).CopyTo(mBlock, pos); pos += 4;
|
||||
wl.sunMoonColor.ToBytes(mBlock, pos); pos += 16;
|
||||
Utils.FloatToBytes(wl.sunMoonPosition).CopyTo(mBlock, pos); pos += 4;
|
||||
wl.ambient.ToBytes(mBlock, pos); pos += 16;
|
||||
Utils.FloatToBytes(wl.eastAngle).CopyTo(mBlock, pos); pos += 4;
|
||||
Utils.FloatToBytes(wl.sunGlowFocus).CopyTo(mBlock, pos); pos += 4;
|
||||
Utils.FloatToBytes(wl.sunGlowSize).CopyTo(mBlock, pos); pos += 4;
|
||||
Utils.FloatToBytes(wl.sceneGamma).CopyTo(mBlock, pos); pos += 4;
|
||||
Utils.FloatToBytes(wl.starBrightness).CopyTo(mBlock, pos); pos += 4;
|
||||
wl.cloudColor.ToBytes(mBlock, pos); pos += 16;
|
||||
wl.cloudXYDensity.ToBytes(mBlock, pos); pos += 12;
|
||||
Utils.FloatToBytes(wl.cloudCoverage).CopyTo(mBlock, pos); pos += 4;
|
||||
Utils.FloatToBytes(wl.cloudScale).CopyTo(mBlock, pos); pos += 4;
|
||||
wl.cloudDetailXYDensity.ToBytes(mBlock, pos); pos += 12;
|
||||
Utils.FloatToBytes(wl.cloudScrollX).CopyTo(mBlock, pos); pos += 4;
|
||||
Utils.FloatToBytes(wl.cloudScrollY).CopyTo(mBlock, pos); pos += 4;
|
||||
Utils.UInt16ToBytes(wl.maxAltitude).CopyTo(mBlock, pos); pos += 2;
|
||||
mBlock[pos] = Convert.ToByte(wl.cloudScrollXLock); pos++;
|
||||
mBlock[pos] = Convert.ToByte(wl.cloudScrollYLock); pos++;
|
||||
mBlock[pos] = Convert.ToByte(wl.drawClassicClouds); pos++;
|
||||
List<byte[]> param = new List<byte[]>();
|
||||
param.Add(mBlock);
|
||||
return param;
|
||||
}
|
||||
|
||||
public void SendProfileToClient(IClientAPI client)
|
||||
{
|
||||
SendProfileToClient(client, m_scene.RegionInfo.WindlightSettings);
|
||||
}
|
||||
|
||||
public void SendProfileToClient(IClientAPI client, RegionLightShareData wl)
|
||||
{
|
||||
if (client == null)
|
||||
return;
|
||||
|
||||
if (m_enableWindlight)
|
||||
{
|
||||
if (m_scene.RegionInfo.WindlightSettings.valid)
|
||||
{
|
||||
List<byte[]> param = compileWindlightSettings(wl);
|
||||
client.SendGenericMessage("Windlight", param);
|
||||
}
|
||||
else
|
||||
{
|
||||
List<byte[]> param = new List<byte[]>();
|
||||
client.SendGenericMessage("WindlightReset", param);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void EventManager_OnMakeRootAgent(ScenePresence presence)
|
||||
{
|
||||
if (m_enableWindlight && m_scene.RegionInfo.WindlightSettings.valid)
|
||||
m_log.Debug("[WINDLIGHT]: Sending windlight scene to new client");
|
||||
SendProfileToClient(presence.ControllingClient);
|
||||
}
|
||||
|
||||
private void EventManager_OnSendNewWindlightProfileTargeted(RegionLightShareData wl, UUID pUUID)
|
||||
{
|
||||
IClientAPI client;
|
||||
m_scene.TryGetClient(pUUID, out client);
|
||||
SendProfileToClient(client, wl);
|
||||
}
|
||||
|
||||
private void EventManager_OnSaveNewWindlightProfile()
|
||||
{
|
||||
m_scene.ForEachRootClient(SendProfileToClient);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region ICommandableModule Members
|
||||
|
||||
private void InstallCommands()
|
||||
{
|
||||
Command wlload = new Command("load", CommandIntentions.COMMAND_NON_HAZARDOUS, HandleLoad, "Load windlight profile from the database and broadcast");
|
||||
Command wlenable = new Command("enable", CommandIntentions.COMMAND_NON_HAZARDOUS, HandleEnable, "Enable the windlight plugin");
|
||||
Command wldisable = new Command("disable", CommandIntentions.COMMAND_NON_HAZARDOUS, HandleDisable, "Disable the windlight plugin");
|
||||
|
||||
m_commander.RegisterCommand("load", wlload);
|
||||
m_commander.RegisterCommand("enable", wlenable);
|
||||
m_commander.RegisterCommand("disable", wldisable);
|
||||
|
||||
m_scene.RegisterModuleCommander(m_commander);
|
||||
}
|
||||
|
||||
private void HandleLoad(Object[] args)
|
||||
{
|
||||
if (!m_enableWindlight)
|
||||
{
|
||||
m_log.InfoFormat("[WINDLIGHT]: Cannot load windlight profile, module disabled. Use 'windlight enable' first.");
|
||||
}
|
||||
else
|
||||
{
|
||||
m_log.InfoFormat("[WINDLIGHT]: Loading Windlight profile from database");
|
||||
m_scene.LoadWindlightProfile();
|
||||
m_log.InfoFormat("[WINDLIGHT]: Load complete");
|
||||
}
|
||||
}
|
||||
|
||||
private void HandleDisable(Object[] args)
|
||||
{
|
||||
m_log.InfoFormat("[WINDLIGHT]: Plugin now disabled");
|
||||
m_enableWindlight = false;
|
||||
}
|
||||
|
||||
private void HandleEnable(Object[] args)
|
||||
{
|
||||
m_log.InfoFormat("[WINDLIGHT]: Plugin now enabled");
|
||||
m_enableWindlight = true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Processes commandline input. Do not call directly.
|
||||
/// </summary>
|
||||
/// <param name="args">Commandline arguments</param>
|
||||
private void EventManager_OnPluginConsole(string[] args)
|
||||
{
|
||||
if (args[0] == "windlight")
|
||||
{
|
||||
if (args.Length == 1)
|
||||
{
|
||||
m_commander.ProcessConsoleCommand("add", new string[0]);
|
||||
return;
|
||||
}
|
||||
|
||||
string[] tmpArgs = new string[args.Length - 2];
|
||||
int i;
|
||||
for (i = 2; i < args.Length; i++)
|
||||
{
|
||||
tmpArgs[i - 2] = args[i];
|
||||
}
|
||||
|
||||
m_commander.ProcessConsoleCommand(args[1], tmpArgs);
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user