Patch #9142 (No mantis)

Add a config option to OpenSim.ini to select between script compilers
in the XEngine without recompile.
Set UseNewCompiler=true in OpenSim.ini and try it out.
Creates the ICodeConverter interface and adapts the new compiler to it.
This commit is contained in:
Melanie Thielker
2008-07-12 01:34:36 +00:00
parent f6c7f167b9
commit d85774c101
6 changed files with 128 additions and 82 deletions

View File

@@ -72,8 +72,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
private string FilePrefix;
private string ScriptEnginesPath = "ScriptEngines";
private static LSL2CSConverter LSL_Converter = new LSL2CSConverter();
//private static CSCodeGenerator LSL_Converter;
private static ICodeConverter LSL_Converter;
private static CSharpCodeProvider CScodeProvider = new CSharpCodeProvider();
private static VBCodeProvider VBcodeProvider = new VBCodeProvider();
private static JScriptCodeProvider JScodeProvider = new JScriptCodeProvider();
@@ -82,6 +81,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
// private static int instanceID = new Random().Next(0, int.MaxValue); // Unique number to use on our compiled files
private static UInt64 scriptCompileCounter = 0; // And a counter
private bool m_UseCompiler = false;
public IScriptEngine m_scriptEngine;
public Compiler(IScriptEngine scriptEngine)
@@ -94,6 +94,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
{
// Get some config
m_UseCompiler = m_scriptEngine.Config.GetBoolean("UseNewCompiler", true);
WriteScriptSourceToDebugFile = m_scriptEngine.Config.GetBoolean("WriteScriptSourceToDebugFile", true);
CompileWithDebugInformation = m_scriptEngine.Config.GetBoolean("CompileWithDebugInformation", true);
@@ -324,9 +325,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
if (l == enumCompileType.lsl)
{
// Its LSL, convert it to C#
//compileScript = LSL_Converter.Convert(Script);
if(m_UseCompiler)
LSL_Converter = (ICodeConverter)new CSCodeGenerator();
else
LSL_Converter = (ICodeConverter)new LSL2CSConverter();
compileScript = LSL_Converter.Convert(Script);
//LSL_Converter = new CSCodeGenerator(Script);
//compileScript = LSL_Converter.Generate();
l = enumCompileType.cs;
}