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Patch #9142 (No mantis)
Add a config option to OpenSim.ini to select between script compilers in the XEngine without recompile. Set UseNewCompiler=true in OpenSim.ini and try it out. Creates the ICodeConverter interface and adapts the new compiler to it.
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@@ -111,10 +111,13 @@ physical_prim = true
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;script_engine = OpenSim.Region.ScriptEngine.DotNetEngine.dll,OpenSim.Region.ScriptEngine.RemoteServer.dll
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;
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; This is the current and most stable ScriptEngine:
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script_engine = OpenSim.Region.ScriptEngine.DotNetEngine.dll
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script_engine = "OpenSim.Region.ScriptEngine.DotNetEngine.dll"
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; This is the new XEngine (experimental)
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;script_engine = "OpenSim.Region.ScriptEngine.XEngine.dll"
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;Experimental remote ScriptServer plugin (does not currently work):
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;script_engine = OpenSim.Region.ScriptEngine.RemoteServer.dll
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;script_engine = "OpenSim.Region.ScriptEngine.RemoteServer.dll"
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[StandAlone]
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@@ -596,6 +599,8 @@ AutoSavePeriod = 15 ; Number of minutes between autosave backups
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[XEngine]
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; Use the newer LSL to CS compiler (experimental)
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UseNewCompiler = false
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; How many threads to keep alive even if nothing is happening
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MinThreads = 2
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; How many threads to start at maximum load
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