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Finally fix build break by allowing UserManagementModule (which constructs a packet directly) to reference OpenSim.Region.ClientStack.LindenUDP.
This time I actually properly did a clean build
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@@ -31,6 +31,7 @@ using System.Reflection;
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using OpenSim.Framework;
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using OpenSim.Framework.Console;
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using OpenSim.Region.ClientStack.LindenUDP;
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using OpenSim.Region.Framework;
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using OpenSim.Region.Framework.Interfaces;
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using OpenSim.Region.Framework.Scenes;
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