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HG Friends: pulled sim-bound notification code to HGStatusNotifier, so that we can better manage this traffic.
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@@ -0,0 +1,47 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using OpenSim.Framework;
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using OpenSim.Region.Framework.Interfaces;
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using OpenSim.Services.Interfaces;
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using OpenSim.Services.Connectors.Hypergrid;
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using FriendInfo = OpenSim.Services.Interfaces.FriendInfo;
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using OpenMetaverse;
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namespace OpenSim.Region.CoreModules.Avatar.Friends
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{
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public class HGStatusNotifier
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{
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private HGFriendsModule m_FriendsModule;
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public HGStatusNotifier(HGFriendsModule friendsModule)
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{
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m_FriendsModule = friendsModule;
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}
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public void Notify(UUID userID, Dictionary<string, List<FriendInfo>> friendsPerDomain, bool online)
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{
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foreach (KeyValuePair<string, List<FriendInfo>> kvp in friendsPerDomain)
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{
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if (kvp.Key != "local")
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{
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// For the others, call the user agent service
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List<string> ids = new List<string>();
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foreach (FriendInfo f in kvp.Value)
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ids.Add(f.Friend);
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UserAgentServiceConnector uConn = new UserAgentServiceConnector(kvp.Key);
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List<UUID> friendsOnline = uConn.StatusNotification(ids, userID, online);
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if (online && friendsOnline.Count > 0)
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{
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IClientAPI client = m_FriendsModule.LocateClientObject(userID);
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if (client != null)
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client.SendAgentOnline(friendsOnline.ToArray());
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}
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}
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}
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}
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}
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}
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