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synced 2026-08-05 08:55:56 +08:00
*LLClientView is now pushed the EstateSettings instead of pulling it from the scene...more to standards
*LandChannel no longer requires libsecondlife.Packets (it should have never needed it in the first place)
This commit is contained in:
@@ -822,42 +822,34 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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///
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/// </summary>
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/// <param name="regionInfo"></param>
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public void SendRegionHandshake(RegionInfo regionInfo)
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public void SendRegionHandshake(RegionInfo regionInfo, RegionHandshakeArgs args)
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{
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RegionHandshakePacket handshake = (RegionHandshakePacket)PacketPool.Instance.GetPacket(PacketType.RegionHandshake);
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bool estatemanager = false;
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LLUUID[] EstateManagers = regionInfo.EstateSettings.estateManagers;
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for (int i = 0; i < EstateManagers.Length; i++)
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{
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if (EstateManagers[i] == AgentId)
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estatemanager = true;
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}
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handshake.RegionInfo.BillableFactor = args.billableFactor;
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handshake.RegionInfo.IsEstateManager = args.isEstateManager;
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handshake.RegionInfo.TerrainHeightRange00 = args.terrainHeightRange0;
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handshake.RegionInfo.TerrainHeightRange01 = args.terrainHeightRange1;
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handshake.RegionInfo.TerrainHeightRange10 = args.terrainHeightRange2;
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handshake.RegionInfo.TerrainHeightRange11 = args.terrainHeightRange3;
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handshake.RegionInfo.TerrainStartHeight00 = args.terrainStartHeight0;
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handshake.RegionInfo.TerrainStartHeight01 = args.terrainStartHeight1;
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handshake.RegionInfo.TerrainStartHeight10 = args.terrainStartHeight2;
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handshake.RegionInfo.TerrainStartHeight11 = args.terrainStartHeight3;
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handshake.RegionInfo.SimAccess = args.simAccess;
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handshake.RegionInfo.WaterHeight = args.waterHeight;
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handshake.RegionInfo.BillableFactor = regionInfo.EstateSettings.billableFactor;
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handshake.RegionInfo.IsEstateManager = estatemanager;
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handshake.RegionInfo.TerrainHeightRange00 = regionInfo.EstateSettings.terrainHeightRange0;
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handshake.RegionInfo.TerrainHeightRange01 = regionInfo.EstateSettings.terrainHeightRange1;
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handshake.RegionInfo.TerrainHeightRange10 = regionInfo.EstateSettings.terrainHeightRange2;
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handshake.RegionInfo.TerrainHeightRange11 = regionInfo.EstateSettings.terrainHeightRange3;
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handshake.RegionInfo.TerrainStartHeight00 = regionInfo.EstateSettings.terrainStartHeight0;
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handshake.RegionInfo.TerrainStartHeight01 = regionInfo.EstateSettings.terrainStartHeight1;
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handshake.RegionInfo.TerrainStartHeight10 = regionInfo.EstateSettings.terrainStartHeight2;
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handshake.RegionInfo.TerrainStartHeight11 = regionInfo.EstateSettings.terrainStartHeight3;
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handshake.RegionInfo.SimAccess = (byte)regionInfo.EstateSettings.simAccess;
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handshake.RegionInfo.WaterHeight = regionInfo.EstateSettings.waterHeight;
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handshake.RegionInfo.RegionFlags = (uint)regionInfo.EstateSettings.regionFlags;
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handshake.RegionInfo.SimName = Helpers.StringToField(regionInfo.RegionName);
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handshake.RegionInfo.SimOwner = regionInfo.MasterAvatarAssignedUUID;
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handshake.RegionInfo.TerrainBase0 = regionInfo.EstateSettings.terrainBase0;
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handshake.RegionInfo.TerrainBase1 = regionInfo.EstateSettings.terrainBase1;
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handshake.RegionInfo.TerrainBase2 = regionInfo.EstateSettings.terrainBase2;
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handshake.RegionInfo.TerrainBase3 = regionInfo.EstateSettings.terrainBase3;
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handshake.RegionInfo.TerrainDetail0 = regionInfo.EstateSettings.terrainDetail0;
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handshake.RegionInfo.TerrainDetail1 = regionInfo.EstateSettings.terrainDetail1;
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handshake.RegionInfo.TerrainDetail2 = regionInfo.EstateSettings.terrainDetail2;
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handshake.RegionInfo.TerrainDetail3 = regionInfo.EstateSettings.terrainDetail3;
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handshake.RegionInfo.RegionFlags = args.regionFlags;
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handshake.RegionInfo.SimName = Helpers.StringToField(args.regionName);
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handshake.RegionInfo.SimOwner = args.SimOwner;
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handshake.RegionInfo.TerrainBase0 = args.terrainBase0;
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handshake.RegionInfo.TerrainBase1 = args.terrainBase1;
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handshake.RegionInfo.TerrainBase2 = args.terrainBase2;
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handshake.RegionInfo.TerrainBase3 = args.terrainBase3;
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handshake.RegionInfo.TerrainDetail0 = args.terrainDetail0;
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handshake.RegionInfo.TerrainDetail1 = args.terrainDetail1;
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handshake.RegionInfo.TerrainDetail2 = args.terrainDetail2;
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handshake.RegionInfo.TerrainDetail3 = args.terrainDetail3;
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handshake.RegionInfo.CacheID = LLUUID.Random(); //I guess this is for the client to remember an old setting?
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OutPacket(handshake, ThrottleOutPacketType.Task);
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@@ -2179,7 +2171,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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return false;
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}
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public void sendEstateManagersList(LLUUID invoice)
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public void sendEstateManagersList(LLUUID invoice, LLUUID[] EstateManagers, uint estateID)
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{
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EstateOwnerMessagePacket packet = new EstateOwnerMessagePacket();
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packet.AgentData.TransactionID = LLUUID.Random();
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@@ -2188,8 +2180,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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packet.MethodData.Invoice = invoice;
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packet.MethodData.Method = Helpers.StringToField("setaccess");
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LLUUID[] EstateManagers = m_scene.RegionInfo.EstateSettings.estateManagers;
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EstateOwnerMessagePacket.ParamListBlock[] returnblock = new EstateOwnerMessagePacket.ParamListBlock[6 + EstateManagers.Length];
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for (int i = 0; i < (6 + EstateManagers.Length); i++)
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@@ -2198,7 +2188,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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}
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int j = 0;
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returnblock[j].Parameter = Helpers.StringToField(m_scene.RegionInfo.EstateSettings.estateID.ToString()); j++;
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returnblock[j].Parameter = Helpers.StringToField(estateID.ToString()); j++;
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returnblock[j].Parameter = Helpers.StringToField(((int)Constants.EstateAccessCodex.EstateManagers).ToString()); j++;
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returnblock[j].Parameter = Helpers.StringToField("0"); j++;
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returnblock[j].Parameter = Helpers.StringToField("0"); j++;
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@@ -2213,29 +2203,30 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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this.OutPacket(packet, ThrottleOutPacketType.Task);
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}
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public void sendRegionInfoToEstateMenu()
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public void sendRegionInfoToEstateMenu(RegionInfoForEstateMenuArgs args)
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{
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RegionInfoPacket rinfopack = new RegionInfoPacket();
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RegionInfoPacket.RegionInfoBlock rinfoblk = new RegionInfoPacket.RegionInfoBlock();
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rinfopack.AgentData.AgentID = this.AgentId;
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rinfopack.AgentData.SessionID = this.SessionId;
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rinfoblk.BillableFactor = m_scene.RegionInfo.EstateSettings.billableFactor;
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rinfoblk.EstateID = m_scene.RegionInfo.EstateSettings.estateID;
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rinfoblk.MaxAgents = m_scene.RegionInfo.EstateSettings.maxAgents;
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rinfoblk.ObjectBonusFactor = m_scene.RegionInfo.EstateSettings.objectBonusFactor;
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rinfoblk.ParentEstateID = m_scene.RegionInfo.EstateSettings.parentEstateID;
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rinfoblk.PricePerMeter = m_scene.RegionInfo.EstateSettings.pricePerMeter;
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rinfoblk.RedirectGridX = m_scene.RegionInfo.EstateSettings.redirectGridX;
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rinfoblk.RedirectGridY = m_scene.RegionInfo.EstateSettings.redirectGridY;
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rinfoblk.RegionFlags = (uint)(m_scene.RegionInfo.EstateSettings.regionFlags);
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rinfoblk.SimAccess = (byte)m_scene.RegionInfo.EstateSettings.simAccess;
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rinfoblk.SunHour = m_scene.RegionInfo.EstateSettings.sunHour;
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rinfoblk.TerrainLowerLimit = m_scene.RegionInfo.EstateSettings.terrainLowerLimit;
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rinfoblk.TerrainRaiseLimit = m_scene.RegionInfo.EstateSettings.terrainRaiseLimit;
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rinfoblk.UseEstateSun = !m_scene.RegionInfo.EstateSettings.useFixedSun;
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rinfoblk.WaterHeight = m_scene.RegionInfo.EstateSettings.waterHeight;
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rinfoblk.SimName = Helpers.StringToField(m_scene.RegionInfo.RegionName);
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rinfoblk.BillableFactor =args.billableFactor;
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rinfoblk.EstateID = args.estateID;
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rinfoblk.MaxAgents = args.maxAgents;
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rinfoblk.ObjectBonusFactor =args.objectBonusFactor;
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rinfoblk.ParentEstateID = args.parentEstateID;
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rinfoblk.PricePerMeter = args.pricePerMeter;
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rinfoblk.RedirectGridX = args.redirectGridX;
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rinfoblk.RedirectGridY = args.redirectGridY;
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rinfoblk.RegionFlags = args.regionFlags;
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rinfoblk.SimAccess = args.simAccess;
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rinfoblk.SunHour = args.sunHour;
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rinfoblk.TerrainLowerLimit = args.terrainLowerLimit;
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rinfoblk.TerrainRaiseLimit = args.terrainRaiseLimit;
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rinfoblk.UseEstateSun = args.useEstateSun;
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rinfoblk.WaterHeight = args.waterHeight;
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rinfoblk.SimName = Helpers.StringToField(args.simName);
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rinfopack.RegionInfo = rinfoblk;
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this.OutPacket(rinfopack, ThrottleOutPacketType.Task);
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@@ -2254,7 +2245,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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this.OutPacket(einfopack, ThrottleOutPacketType.Task);
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}
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public void sendDetailedEstateData(LLUUID invoice)
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public void sendDetailedEstateData(LLUUID invoice, string estateName, uint estateID)
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{
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EstateOwnerMessagePacket packet = new EstateOwnerMessagePacket();
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packet.MethodData.Invoice = invoice;
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@@ -2268,9 +2259,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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}
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//Sending Estate Settings
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returnblock[0].Parameter = Helpers.StringToField(m_scene.RegionInfo.EstateSettings.estateName);
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returnblock[0].Parameter = Helpers.StringToField(estateName);
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returnblock[1].Parameter = Helpers.StringToField(m_scene.RegionInfo.MasterAvatarAssignedUUID.ToString());
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returnblock[2].Parameter = Helpers.StringToField(m_scene.RegionInfo.EstateSettings.estateID.ToString());
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returnblock[2].Parameter = Helpers.StringToField(estateID.ToString());
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// TODO: Resolve Magic numbers here
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returnblock[3].Parameter = Helpers.StringToField("269516800");
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@@ -2289,8 +2280,16 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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#endregion
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#region Land Data Sending Methods
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public void sendLandProperties(IClientAPI remote_client,int sequence_id, bool snap_selection, int request_result, LandData landData, float simObjectBonusFactor, int simObjectCapacity)
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public void sendLandParcelOverlay(byte[] data, int sequence_id)
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{
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ParcelOverlayPacket packet;
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packet = (ParcelOverlayPacket)PacketPool.Instance.GetPacket(PacketType.ParcelOverlay);
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packet.ParcelData.Data = data;
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packet.ParcelData.SequenceID = sequence_id;
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this.OutPacket(packet, ThrottleOutPacketType.Task);
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}
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public void sendLandProperties(IClientAPI remote_client,int sequence_id, bool snap_selection, int request_result, LandData landData, float simObjectBonusFactor, int simObjectCapacity, uint regionFlags)
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{
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ParcelPropertiesPacket updatePacket = (ParcelPropertiesPacket) PacketPool.Instance.GetPacket(PacketType.ParcelProperties);
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// TODO: don't create new blocks if recycling an old packet
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@@ -2334,12 +2333,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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updatePacket.ParcelData.OwnerID = landData.ownerID;
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updatePacket.ParcelData.OwnerPrims = landData.ownerPrims;
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updatePacket.ParcelData.ParcelFlags = landData.landFlags;
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updatePacket.ParcelData.ParcelPrimBonus = m_scene.RegionInfo.EstateSettings.objectBonusFactor;
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updatePacket.ParcelData.ParcelPrimBonus = simObjectBonusFactor;
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updatePacket.ParcelData.PassHours = landData.passHours;
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updatePacket.ParcelData.PassPrice = landData.passPrice;
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updatePacket.ParcelData.PublicCount = 0; //unemplemented
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uint regionFlags = (uint) m_scene.RegionInfo.EstateSettings.regionFlags;
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updatePacket.ParcelData.RegionDenyAnonymous = ((regionFlags & (uint) Simulator.RegionFlags.DenyAnonymous) >
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0);
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updatePacket.ParcelData.RegionDenyIdentified = ((regionFlags & (uint) Simulator.RegionFlags.DenyIdentified) >
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