*LLClientView is now pushed the EstateSettings instead of pulling it from the scene...more to standards

*LandChannel no longer requires libsecondlife.Packets (it should have never needed it in the first place)
This commit is contained in:
mingchen
2008-05-06 18:29:58 +00:00
parent 81056717e0
commit d8e02d9e5c
6 changed files with 184 additions and 87 deletions

View File

@@ -44,10 +44,10 @@ namespace OpenSim.Region.Environment.Modules.World.Estate
#region Packet Data Responders
private static void sendDetailedEstateData(IClientAPI remote_client, LLUUID invoice)
private void sendDetailedEstateData(IClientAPI remote_client, LLUUID invoice)
{
remote_client.sendDetailedEstateData(invoice);
remote_client.sendEstateManagersList(invoice);
remote_client.sendDetailedEstateData(invoice,m_scene.RegionInfo.EstateSettings.estateName,m_scene.RegionInfo.EstateSettings.estateID);
remote_client.sendEstateManagersList(invoice,m_scene.RegionInfo.EstateSettings.estateManagers,m_scene.RegionInfo.EstateSettings.estateID);
}
private void estateSetRegionInfoHandler(bool blockTerraform, bool noFly, bool allowDamage, bool blockLandResell, int maxAgents, float objectBonusFactor,
@@ -208,7 +208,7 @@ namespace OpenSim.Region.Environment.Modules.World.Estate
if (remote_client.AgentId == m_scene.RegionInfo.MasterAvatarAssignedUUID || m_scene.Permissions.BypassPermissions)
{
m_scene.RegionInfo.EstateSettings.AddEstateManager(user);
remote_client.sendEstateManagersList(invoice);
remote_client.sendEstateManagersList(invoice, m_scene.RegionInfo.EstateSettings.estateManagers, m_scene.RegionInfo.EstateSettings.estateID);
}
else
{
@@ -222,7 +222,7 @@ namespace OpenSim.Region.Environment.Modules.World.Estate
if (remote_client.AgentId == m_scene.RegionInfo.MasterAvatarAssignedUUID || m_scene.Permissions.BypassPermissions)
{
m_scene.RegionInfo.EstateSettings.RemoveEstateManager(user);
remote_client.sendEstateManagersList(invoice);
remote_client.sendEstateManagersList(invoice, m_scene.RegionInfo.EstateSettings.estateManagers, m_scene.RegionInfo.EstateSettings.estateID);
}
else
{
@@ -283,9 +283,28 @@ namespace OpenSim.Region.Environment.Modules.World.Estate
}
}
private static void HandleRegionInfoRequest(IClientAPI remote_client)
private void HandleRegionInfoRequest(IClientAPI remote_client)
{
remote_client.sendRegionInfoToEstateMenu();
RegionInfoForEstateMenuArgs args = new RegionInfoForEstateMenuArgs();
args.billableFactor = m_scene.RegionInfo.EstateSettings.billableFactor;
args.estateID = m_scene.RegionInfo.EstateSettings.estateID;
args.maxAgents = m_scene.RegionInfo.EstateSettings.maxAgents;
args.objectBonusFactor = m_scene.RegionInfo.EstateSettings.objectBonusFactor;
args.parentEstateID = m_scene.RegionInfo.EstateSettings.parentEstateID;
args.pricePerMeter = m_scene.RegionInfo.EstateSettings.pricePerMeter;
args.redirectGridX = m_scene.RegionInfo.EstateSettings.redirectGridX;
args.redirectGridY = m_scene.RegionInfo.EstateSettings.redirectGridY;
args.regionFlags = (uint)(m_scene.RegionInfo.EstateSettings.regionFlags);
args.simAccess = (byte)m_scene.RegionInfo.EstateSettings.simAccess;
args.sunHour = m_scene.RegionInfo.EstateSettings.sunHour;
args.terrainLowerLimit = m_scene.RegionInfo.EstateSettings.terrainLowerLimit;
args.terrainRaiseLimit = m_scene.RegionInfo.EstateSettings.terrainRaiseLimit;
args.useEstateSun = !m_scene.RegionInfo.EstateSettings.useFixedSun;
args.waterHeight = m_scene.RegionInfo.EstateSettings.waterHeight;
args.simName = m_scene.RegionInfo.RegionName;
remote_client.sendRegionInfoToEstateMenu(args);
}
private static void HandleEstateCovenantRequest(IClientAPI remote_client)
@@ -303,13 +322,48 @@ namespace OpenSim.Region.Environment.Modules.World.Estate
for (int i = 0; i < avatars.Count; i++)
{
avatars[i].ControllingClient.sendRegionInfoToEstateMenu();
HandleRegionInfoRequest(avatars[i].ControllingClient); ;
}
}
public void sendRegionHandshake(IClientAPI remoteClient)
{
remoteClient.SendRegionHandshake(m_scene.RegionInfo);
RegionHandshakeArgs args = new RegionHandshakeArgs();
bool estatemanager = false;
LLUUID[] EstateManagers = m_scene.RegionInfo.EstateSettings.estateManagers;
for (int i = 0; i < EstateManagers.Length; i++)
{
if (EstateManagers[i] == remoteClient.AgentId)
estatemanager = true;
}
args.isEstateManager = estatemanager;
args.billableFactor = m_scene.RegionInfo.EstateSettings.billableFactor;
args.terrainHeightRange0 = m_scene.RegionInfo.EstateSettings.terrainHeightRange0;
args.terrainHeightRange1 = m_scene.RegionInfo.EstateSettings.terrainHeightRange1;
args.terrainHeightRange2 = m_scene.RegionInfo.EstateSettings.terrainHeightRange2;
args.terrainHeightRange3 = m_scene.RegionInfo.EstateSettings.terrainHeightRange3;
args.terrainStartHeight0 = m_scene.RegionInfo.EstateSettings.terrainStartHeight0;
args.terrainStartHeight1 = m_scene.RegionInfo.EstateSettings.terrainStartHeight1;
args.terrainStartHeight2 = m_scene.RegionInfo.EstateSettings.terrainStartHeight2;
args.terrainStartHeight3 = m_scene.RegionInfo.EstateSettings.terrainStartHeight3;
args.simAccess = (byte)m_scene.RegionInfo.EstateSettings.simAccess;
args.waterHeight = m_scene.RegionInfo.EstateSettings.waterHeight;
args.regionFlags = (uint)m_scene.RegionInfo.EstateSettings.regionFlags;
args.regionName = m_scene.RegionInfo.RegionName;
args.SimOwner = m_scene.RegionInfo.MasterAvatarAssignedUUID;
args.terrainBase0 = m_scene.RegionInfo.EstateSettings.terrainBase0;
args.terrainBase1 = m_scene.RegionInfo.EstateSettings.terrainBase1;
args.terrainBase2 = m_scene.RegionInfo.EstateSettings.terrainBase2;
args.terrainBase3 = m_scene.RegionInfo.EstateSettings.terrainBase3;
args.terrainDetail0 = m_scene.RegionInfo.EstateSettings.terrainDetail0;
args.terrainDetail1 = m_scene.RegionInfo.EstateSettings.terrainDetail1;
args.terrainDetail2 = m_scene.RegionInfo.EstateSettings.terrainDetail2;
args.terrainDetail3 = m_scene.RegionInfo.EstateSettings.terrainDetail3;
remoteClient.SendRegionHandshake(m_scene.RegionInfo,args);
}
public void sendRegionHandshakeToAll()