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*LLClientView is now pushed the EstateSettings instead of pulling it from the scene...more to standards
*LandChannel no longer requires libsecondlife.Packets (it should have never needed it in the first place)
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@@ -44,10 +44,10 @@ namespace OpenSim.Region.Environment.Modules.World.Estate
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#region Packet Data Responders
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private static void sendDetailedEstateData(IClientAPI remote_client, LLUUID invoice)
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private void sendDetailedEstateData(IClientAPI remote_client, LLUUID invoice)
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{
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remote_client.sendDetailedEstateData(invoice);
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remote_client.sendEstateManagersList(invoice);
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remote_client.sendDetailedEstateData(invoice,m_scene.RegionInfo.EstateSettings.estateName,m_scene.RegionInfo.EstateSettings.estateID);
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remote_client.sendEstateManagersList(invoice,m_scene.RegionInfo.EstateSettings.estateManagers,m_scene.RegionInfo.EstateSettings.estateID);
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}
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private void estateSetRegionInfoHandler(bool blockTerraform, bool noFly, bool allowDamage, bool blockLandResell, int maxAgents, float objectBonusFactor,
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@@ -208,7 +208,7 @@ namespace OpenSim.Region.Environment.Modules.World.Estate
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if (remote_client.AgentId == m_scene.RegionInfo.MasterAvatarAssignedUUID || m_scene.Permissions.BypassPermissions)
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{
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m_scene.RegionInfo.EstateSettings.AddEstateManager(user);
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remote_client.sendEstateManagersList(invoice);
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remote_client.sendEstateManagersList(invoice, m_scene.RegionInfo.EstateSettings.estateManagers, m_scene.RegionInfo.EstateSettings.estateID);
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}
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else
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{
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@@ -222,7 +222,7 @@ namespace OpenSim.Region.Environment.Modules.World.Estate
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if (remote_client.AgentId == m_scene.RegionInfo.MasterAvatarAssignedUUID || m_scene.Permissions.BypassPermissions)
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{
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m_scene.RegionInfo.EstateSettings.RemoveEstateManager(user);
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remote_client.sendEstateManagersList(invoice);
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remote_client.sendEstateManagersList(invoice, m_scene.RegionInfo.EstateSettings.estateManagers, m_scene.RegionInfo.EstateSettings.estateID);
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}
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else
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{
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@@ -283,9 +283,28 @@ namespace OpenSim.Region.Environment.Modules.World.Estate
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}
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}
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private static void HandleRegionInfoRequest(IClientAPI remote_client)
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private void HandleRegionInfoRequest(IClientAPI remote_client)
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{
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remote_client.sendRegionInfoToEstateMenu();
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RegionInfoForEstateMenuArgs args = new RegionInfoForEstateMenuArgs();
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args.billableFactor = m_scene.RegionInfo.EstateSettings.billableFactor;
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args.estateID = m_scene.RegionInfo.EstateSettings.estateID;
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args.maxAgents = m_scene.RegionInfo.EstateSettings.maxAgents;
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args.objectBonusFactor = m_scene.RegionInfo.EstateSettings.objectBonusFactor;
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args.parentEstateID = m_scene.RegionInfo.EstateSettings.parentEstateID;
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args.pricePerMeter = m_scene.RegionInfo.EstateSettings.pricePerMeter;
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args.redirectGridX = m_scene.RegionInfo.EstateSettings.redirectGridX;
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args.redirectGridY = m_scene.RegionInfo.EstateSettings.redirectGridY;
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args.regionFlags = (uint)(m_scene.RegionInfo.EstateSettings.regionFlags);
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args.simAccess = (byte)m_scene.RegionInfo.EstateSettings.simAccess;
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args.sunHour = m_scene.RegionInfo.EstateSettings.sunHour;
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args.terrainLowerLimit = m_scene.RegionInfo.EstateSettings.terrainLowerLimit;
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args.terrainRaiseLimit = m_scene.RegionInfo.EstateSettings.terrainRaiseLimit;
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args.useEstateSun = !m_scene.RegionInfo.EstateSettings.useFixedSun;
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args.waterHeight = m_scene.RegionInfo.EstateSettings.waterHeight;
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args.simName = m_scene.RegionInfo.RegionName;
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remote_client.sendRegionInfoToEstateMenu(args);
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}
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private static void HandleEstateCovenantRequest(IClientAPI remote_client)
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@@ -303,13 +322,48 @@ namespace OpenSim.Region.Environment.Modules.World.Estate
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for (int i = 0; i < avatars.Count; i++)
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{
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avatars[i].ControllingClient.sendRegionInfoToEstateMenu();
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HandleRegionInfoRequest(avatars[i].ControllingClient); ;
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}
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}
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public void sendRegionHandshake(IClientAPI remoteClient)
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{
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remoteClient.SendRegionHandshake(m_scene.RegionInfo);
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RegionHandshakeArgs args = new RegionHandshakeArgs();
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bool estatemanager = false;
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LLUUID[] EstateManagers = m_scene.RegionInfo.EstateSettings.estateManagers;
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for (int i = 0; i < EstateManagers.Length; i++)
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{
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if (EstateManagers[i] == remoteClient.AgentId)
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estatemanager = true;
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}
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args.isEstateManager = estatemanager;
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args.billableFactor = m_scene.RegionInfo.EstateSettings.billableFactor;
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args.terrainHeightRange0 = m_scene.RegionInfo.EstateSettings.terrainHeightRange0;
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args.terrainHeightRange1 = m_scene.RegionInfo.EstateSettings.terrainHeightRange1;
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args.terrainHeightRange2 = m_scene.RegionInfo.EstateSettings.terrainHeightRange2;
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args.terrainHeightRange3 = m_scene.RegionInfo.EstateSettings.terrainHeightRange3;
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args.terrainStartHeight0 = m_scene.RegionInfo.EstateSettings.terrainStartHeight0;
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args.terrainStartHeight1 = m_scene.RegionInfo.EstateSettings.terrainStartHeight1;
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args.terrainStartHeight2 = m_scene.RegionInfo.EstateSettings.terrainStartHeight2;
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args.terrainStartHeight3 = m_scene.RegionInfo.EstateSettings.terrainStartHeight3;
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args.simAccess = (byte)m_scene.RegionInfo.EstateSettings.simAccess;
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args.waterHeight = m_scene.RegionInfo.EstateSettings.waterHeight;
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args.regionFlags = (uint)m_scene.RegionInfo.EstateSettings.regionFlags;
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args.regionName = m_scene.RegionInfo.RegionName;
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args.SimOwner = m_scene.RegionInfo.MasterAvatarAssignedUUID;
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args.terrainBase0 = m_scene.RegionInfo.EstateSettings.terrainBase0;
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args.terrainBase1 = m_scene.RegionInfo.EstateSettings.terrainBase1;
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args.terrainBase2 = m_scene.RegionInfo.EstateSettings.terrainBase2;
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args.terrainBase3 = m_scene.RegionInfo.EstateSettings.terrainBase3;
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args.terrainDetail0 = m_scene.RegionInfo.EstateSettings.terrainDetail0;
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args.terrainDetail1 = m_scene.RegionInfo.EstateSettings.terrainDetail1;
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args.terrainDetail2 = m_scene.RegionInfo.EstateSettings.terrainDetail2;
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args.terrainDetail3 = m_scene.RegionInfo.EstateSettings.terrainDetail3;
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remoteClient.SendRegionHandshake(m_scene.RegionInfo,args);
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}
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public void sendRegionHandshakeToAll()
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