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*LLClientView is now pushed the EstateSettings instead of pulling it from the scene...more to standards
*LandChannel no longer requires libsecondlife.Packets (it should have never needed it in the first place)
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@@ -502,7 +502,7 @@ namespace OpenSim.Region.Examples.SimpleModule
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{
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}
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public virtual void SendRegionHandshake(RegionInfo regionInfo)
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public virtual void SendRegionHandshake(RegionInfo regionInfo, RegionHandshakeArgs args)
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{
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if (OnRegionHandShakeReply != null)
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{
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@@ -637,20 +637,20 @@ namespace OpenSim.Region.Examples.SimpleModule
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{
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}
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public void sendEstateManagersList(LLUUID invoice)
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public void sendEstateManagersList(LLUUID invoice, LLUUID[] EstateManagers, uint estateID)
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{
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}
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public void sendRegionInfoToEstateMenu()
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public void sendRegionInfoToEstateMenu(RegionInfoForEstateMenuArgs args)
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{
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}
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public void sendEstateCovenantInformation()
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{
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}
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public void sendDetailedEstateData(LLUUID invoice)
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public void sendDetailedEstateData(LLUUID invoice, string estateName, uint estateID)
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{
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}
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public void sendLandProperties(IClientAPI remote_client, int sequence_id, bool snap_selection, int request_result, LandData landData, float simObjectBonusFactor, int simObjectCapacity)
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public void sendLandProperties(IClientAPI remote_client, int sequence_id, bool snap_selection, int request_result, LandData landData, float simObjectBonusFactor, int simObjectCapacity, uint regionFlags)
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{
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}
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public void sendLandAccessListData(List<LLUUID> avatars, uint accessFlag, int localLandID)
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@@ -662,5 +662,8 @@ namespace OpenSim.Region.Examples.SimpleModule
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public void sendLandObjectOwners(Dictionary<LLUUID, int> ownersAndCount)
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{
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}
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public void sendLandParcelOverlay(byte[] data, int sequence_id)
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{
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}
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}
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}
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