*LLClientView is now pushed the EstateSettings instead of pulling it from the scene...more to standards

*LandChannel no longer requires libsecondlife.Packets (it should have never needed it in the first place)
This commit is contained in:
mingchen
2008-05-06 18:29:58 +00:00
parent 81056717e0
commit d8e02d9e5c
6 changed files with 184 additions and 87 deletions

View File

@@ -502,7 +502,7 @@ namespace OpenSim.Region.Examples.SimpleModule
{
}
public virtual void SendRegionHandshake(RegionInfo regionInfo)
public virtual void SendRegionHandshake(RegionInfo regionInfo, RegionHandshakeArgs args)
{
if (OnRegionHandShakeReply != null)
{
@@ -637,20 +637,20 @@ namespace OpenSim.Region.Examples.SimpleModule
{
}
public void sendEstateManagersList(LLUUID invoice)
public void sendEstateManagersList(LLUUID invoice, LLUUID[] EstateManagers, uint estateID)
{
}
public void sendRegionInfoToEstateMenu()
public void sendRegionInfoToEstateMenu(RegionInfoForEstateMenuArgs args)
{
}
public void sendEstateCovenantInformation()
{
}
public void sendDetailedEstateData(LLUUID invoice)
public void sendDetailedEstateData(LLUUID invoice, string estateName, uint estateID)
{
}
public void sendLandProperties(IClientAPI remote_client, int sequence_id, bool snap_selection, int request_result, LandData landData, float simObjectBonusFactor, int simObjectCapacity)
public void sendLandProperties(IClientAPI remote_client, int sequence_id, bool snap_selection, int request_result, LandData landData, float simObjectBonusFactor, int simObjectCapacity, uint regionFlags)
{
}
public void sendLandAccessListData(List<LLUUID> avatars, uint accessFlag, int localLandID)
@@ -662,5 +662,8 @@ namespace OpenSim.Region.Examples.SimpleModule
public void sendLandObjectOwners(Dictionary<LLUUID, int> ownersAndCount)
{
}
public void sendLandParcelOverlay(byte[] data, int sequence_id)
{
}
}
}