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https://github.com/opensim/opensim.git
synced 2026-08-09 18:55:58 +08:00
Add some asset cache plumbing. Change the generic cache from UUID to string
keys to allow caching the new crop of URI identified objects.
This commit is contained in:
@@ -45,8 +45,6 @@ namespace OpenSim.Region.CoreModules.Asset
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MethodBase.GetCurrentMethod().DeclaringType);
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private bool m_Enabled = false;
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private Dictionary<Scene, IAssetService> m_AssetService =
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new Dictionary<Scene, IAssetService>();
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public string Name
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{
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@@ -85,10 +83,6 @@ namespace OpenSim.Region.CoreModules.Asset
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public void AddRegion(Scene scene)
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{
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if (!m_Enabled)
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return;
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scene.RegisterModuleInterface<IImprovedAssetCache>(this);
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}
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public void RemoveRegion(Scene scene)
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@@ -97,15 +91,27 @@ namespace OpenSim.Region.CoreModules.Asset
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public void RegionLoaded(Scene scene)
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{
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if (!m_Enabled)
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return;
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}
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m_AssetService[scene] =
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scene.RequestModuleInterface<IAssetService>();
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////////////////////////////////////////////////////////////
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// IImprovedAssetCache
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//
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if (m_AssetService[scene] != null)
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m_log.InfoFormat("[ASSET CACHE]: Enabled for region {0}",
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scene.RegionInfo.RegionName);
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public void Cache(AssetBase asset)
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{
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}
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public AssetBase Get(string id)
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{
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return null;
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}
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public void Expire(string id)
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{
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}
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public void Clear()
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{
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}
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}
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}
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@@ -624,8 +624,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
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// a new friend was added in the initiator's and friend's data, so the cache entries are wrong now.
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lock (m_friendLists)
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{
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m_friendLists.Invalidate(fromAgentID);
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m_friendLists.Invalidate(toAgentID);
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m_friendLists.Invalidate(fromAgentID.ToString());
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m_friendLists.Invalidate(toAgentID.ToString());
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}
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// now send presence update and add a calling card for the new friend
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@@ -664,8 +664,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
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// The cache entries aren't valid anymore either, as we just added a friend to both sides.
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lock (m_friendLists)
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{
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m_friendLists.Invalidate(agentID);
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m_friendLists.Invalidate(friendID);
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m_friendLists.Invalidate(agentID.ToString());
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m_friendLists.Invalidate(friendID.ToString());
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}
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// if it's a local friend, we don't have to do the lookup
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@@ -782,8 +782,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
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// clean up cache: FriendList is wrong now...
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lock (m_friendLists)
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{
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m_friendLists.Invalidate(agentID);
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m_friendLists.Invalidate(exfriendID);
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m_friendLists.Invalidate(agentID.ToString());
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m_friendLists.Invalidate(exfriendID.ToString());
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}
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}
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@@ -1070,7 +1070,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
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List<FriendListItem> fl;
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lock (m_friendLists)
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{
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fl = (List<FriendListItem>)m_friendLists.Get(agent.ControllingClient.AgentId,
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fl = (List<FriendListItem>)m_friendLists.Get(agent.ControllingClient.AgentId.ToString(),
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m_initialScene.GetFriendList);
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}
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@@ -1083,7 +1083,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
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List<FriendListItem> fl;
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lock (m_friendLists)
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{
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fl = (List<FriendListItem>)m_friendLists.Get(remoteClient.AgentId,
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fl = (List<FriendListItem>)m_friendLists.Get(remoteClient.AgentId.ToString(),
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m_initialScene.GetFriendList);
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}
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@@ -28,6 +28,7 @@
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using log4net;
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using Nini.Config;
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using System;
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using System.Collections.Generic;
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using System.Reflection;
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using OpenSim.Servers.Base;
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using OpenSim.Region.Framework.Interfaces;
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@@ -42,6 +43,9 @@ namespace OpenSim.Region.CoreModules.ServiceConnectors.Asset
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LogManager.GetLogger(
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MethodBase.GetCurrentMethod().DeclaringType);
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private Dictionary<Scene, IImprovedAssetCache> m_AssetCache =
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new Dictionary<Scene, IImprovedAssetCache>();
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private IAssetService m_AssetService;
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private bool m_Enabled = false;
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@@ -109,10 +113,29 @@ namespace OpenSim.Region.CoreModules.ServiceConnectors.Asset
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public void RemoveRegion(Scene scene)
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{
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if (!m_Enabled)
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return;
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m_AssetCache.Remove(scene);
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}
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public void RegionLoaded(Scene scene)
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{
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if (!m_Enabled)
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return;
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m_AssetCache[scene] =
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scene.RequestModuleInterface<IImprovedAssetCache>();
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m_log.InfoFormat("[ASSET CONNECTOR]: Enabled local assets for region {0}", scene.RegionInfo.RegionName);
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m_AssetCache[scene] =
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scene.RequestModuleInterface<IImprovedAssetCache>();
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if (m_AssetCache[scene] != null)
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{
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m_log.InfoFormat("[ASSET CONNECTOR]: Enabled asset caching for region {0}", scene.RegionInfo.RegionName);
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}
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}
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}
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}
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@@ -27,6 +27,7 @@
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using log4net;
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Reflection;
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using Nini.Config;
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@@ -48,6 +49,8 @@ namespace OpenSim.Region.CoreModules.ServiceConnectors.Asset
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private bool m_Enabled = false;
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private string m_ServerURI = String.Empty;
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private Dictionary<Scene, IImprovedAssetCache> m_AssetCache =
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new Dictionary<Scene, IImprovedAssetCache>();
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public string Name
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{
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@@ -103,10 +106,26 @@ namespace OpenSim.Region.CoreModules.ServiceConnectors.Asset
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public void RemoveRegion(Scene scene)
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{
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if (!m_Enabled)
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return;
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m_AssetCache.Remove(scene);
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}
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public void RegionLoaded(Scene scene)
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{
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if (!m_Enabled)
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return;
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m_AssetCache[scene] =
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scene.RequestModuleInterface<IImprovedAssetCache>();
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m_log.InfoFormat("[ASSET CONNECTOR]: Enabled remote assets for region {0}", scene.RegionInfo.RegionName);
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if (m_AssetCache[scene] != null)
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{
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m_log.InfoFormat("[ASSET CONNECTOR]: Enabled asset caching for region {0}", scene.RegionInfo.RegionName);
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}
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}
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public AssetBase Get(string id)
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@@ -1302,7 +1302,9 @@ namespace OpenSim.Region.CoreModules.World.Land
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if (parcelID == UUID.Zero)
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return;
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ExtendedLandData data = (ExtendedLandData)parcelInfoCache.Get(parcelID, delegate(UUID parcel) {
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ExtendedLandData data = (ExtendedLandData)parcelInfoCache.Get(parcelID.ToString(), delegate(string id) {
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UUID parcel = UUID.Zero;
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UUID.TryParse(id, out parcel);
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// assume we've got the parcelID we just computed in RemoteParcelRequest
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ExtendedLandData extLandData = new ExtendedLandData();
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Util.ParseFakeParcelID(parcel, out extLandData.regionHandle, out extLandData.x, out extLandData.y);
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