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Add some asset cache plumbing. Change the generic cache from UUID to string
keys to allow caching the new crop of URI identified objects.
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@@ -2825,8 +2825,12 @@ namespace OpenSim.Region.Framework.Scenes
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objectCapacity = objects;
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}
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public List<FriendListItem> GetFriendList(UUID avatarID)
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public List<FriendListItem> GetFriendList(string id)
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{
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UUID avatarID;
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if (!UUID.TryParse(id, out avatarID))
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return new List<FriendListItem>();
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return CommsManager.GetUserFriendList(avatarID);
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}
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