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First stab at cleaning up Caps. Compiles. Untested.
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OpenSim/Region/ClientStack/Linden/UDP/OutgoingPacket.cs
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75
OpenSim/Region/ClientStack/Linden/UDP/OutgoingPacket.cs
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using OpenSim.Framework;
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using OpenMetaverse;
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namespace OpenSim.Region.ClientStack.LindenUDP
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{
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public delegate void UnackedPacketMethod(OutgoingPacket oPacket);
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/// <summary>
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/// Holds a reference to the <seealso cref="LLUDPClient"/> this packet is
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/// destined for, along with the serialized packet data, sequence number
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/// (if this is a resend), number of times this packet has been resent,
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/// the time of the last resend, and the throttling category for this
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/// packet
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/// </summary>
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public sealed class OutgoingPacket
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{
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/// <summary>Client this packet is destined for</summary>
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public LLUDPClient Client;
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/// <summary>Packet data to send</summary>
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public UDPPacketBuffer Buffer;
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/// <summary>Sequence number of the wrapped packet</summary>
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public uint SequenceNumber;
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/// <summary>Number of times this packet has been resent</summary>
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public int ResendCount;
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/// <summary>Environment.TickCount when this packet was last sent over the wire</summary>
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public int TickCount;
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/// <summary>Category this packet belongs to</summary>
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public ThrottleOutPacketType Category;
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/// <summary>The delegate to be called if this packet is determined to be unacknowledged</summary>
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public UnackedPacketMethod UnackedMethod;
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/// <summary>
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/// Default constructor
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/// </summary>
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/// <param name="client">Reference to the client this packet is destined for</param>
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/// <param name="buffer">Serialized packet data. If the flags or sequence number
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/// need to be updated, they will be injected directly into this binary buffer</param>
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/// <param name="category">Throttling category for this packet</param>
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public OutgoingPacket(LLUDPClient client, UDPPacketBuffer buffer, ThrottleOutPacketType category, UnackedPacketMethod method)
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{
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Client = client;
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Buffer = buffer;
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Category = category;
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UnackedMethod = method;
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}
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}
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}
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