mirror of
https://github.com/opensim/opensim.git
synced 2026-08-07 17:55:48 +08:00
First stab at cleaning up Caps. Compiles. Untested.
This commit is contained in:
299
OpenSim/Region/ClientStack/Linden/UDP/Tests/BasicCircuitTests.cs
Normal file
299
OpenSim/Region/ClientStack/Linden/UDP/Tests/BasicCircuitTests.cs
Normal file
@@ -0,0 +1,299 @@
|
||||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System.Net;
|
||||
using log4net.Config;
|
||||
using Nini.Config;
|
||||
using NUnit.Framework;
|
||||
using NUnit.Framework.SyntaxHelpers;
|
||||
using OpenMetaverse;
|
||||
using OpenMetaverse.Packets;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Tests.Common;
|
||||
using OpenSim.Tests.Common.Mock;
|
||||
|
||||
namespace OpenSim.Region.ClientStack.LindenUDP.Tests
|
||||
{
|
||||
/// <summary>
|
||||
/// This will contain basic tests for the LindenUDP client stack
|
||||
/// </summary>
|
||||
[TestFixture]
|
||||
public class BasicCircuitTests
|
||||
{
|
||||
[SetUp]
|
||||
public void Init()
|
||||
{
|
||||
try
|
||||
{
|
||||
XmlConfigurator.Configure();
|
||||
}
|
||||
catch
|
||||
{
|
||||
// I don't care, just leave log4net off
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Add a client for testing
|
||||
/// </summary>
|
||||
/// <param name="scene"></param>
|
||||
/// <param name="testLLUDPServer"></param>
|
||||
/// <param name="testPacketServer"></param>
|
||||
/// <param name="acm">Agent circuit manager used in setting up the stack</param>
|
||||
protected void SetupStack(
|
||||
IScene scene, out TestLLUDPServer testLLUDPServer, out TestLLPacketServer testPacketServer,
|
||||
out AgentCircuitManager acm)
|
||||
{
|
||||
IConfigSource configSource = new IniConfigSource();
|
||||
ClientStackUserSettings userSettings = new ClientStackUserSettings();
|
||||
testLLUDPServer = new TestLLUDPServer();
|
||||
acm = new AgentCircuitManager();
|
||||
|
||||
uint port = 666;
|
||||
testLLUDPServer.Initialise(null, ref port, 0, false, configSource, acm);
|
||||
testPacketServer = new TestLLPacketServer(testLLUDPServer, userSettings);
|
||||
testLLUDPServer.LocalScene = scene;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Set up a client for tests which aren't concerned with this process itself and where only one client is being
|
||||
/// tested
|
||||
/// </summary>
|
||||
/// <param name="circuitCode"></param>
|
||||
/// <param name="epSender"></param>
|
||||
/// <param name="testLLUDPServer"></param>
|
||||
/// <param name="acm"></param>
|
||||
protected void AddClient(
|
||||
uint circuitCode, EndPoint epSender, TestLLUDPServer testLLUDPServer, AgentCircuitManager acm)
|
||||
{
|
||||
UUID myAgentUuid = UUID.Parse("00000000-0000-0000-0000-000000000001");
|
||||
UUID mySessionUuid = UUID.Parse("00000000-0000-0000-0000-000000000002");
|
||||
|
||||
AddClient(circuitCode, epSender, myAgentUuid, mySessionUuid, testLLUDPServer, acm);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Set up a client for tests which aren't concerned with this process itself
|
||||
/// </summary>
|
||||
/// <param name="circuitCode"></param>
|
||||
/// <param name="epSender"></param>
|
||||
/// <param name="agentId"></param>
|
||||
/// <param name="sessionId"></param>
|
||||
/// <param name="testLLUDPServer"></param>
|
||||
/// <param name="acm"></param>
|
||||
protected void AddClient(
|
||||
uint circuitCode, EndPoint epSender, UUID agentId, UUID sessionId,
|
||||
TestLLUDPServer testLLUDPServer, AgentCircuitManager acm)
|
||||
{
|
||||
AgentCircuitData acd = new AgentCircuitData();
|
||||
acd.AgentID = agentId;
|
||||
acd.SessionID = sessionId;
|
||||
|
||||
UseCircuitCodePacket uccp = new UseCircuitCodePacket();
|
||||
|
||||
UseCircuitCodePacket.CircuitCodeBlock uccpCcBlock
|
||||
= new UseCircuitCodePacket.CircuitCodeBlock();
|
||||
uccpCcBlock.Code = circuitCode;
|
||||
uccpCcBlock.ID = agentId;
|
||||
uccpCcBlock.SessionID = sessionId;
|
||||
uccp.CircuitCode = uccpCcBlock;
|
||||
|
||||
acm.AddNewCircuit(circuitCode, acd);
|
||||
|
||||
testLLUDPServer.LoadReceive(uccp, epSender);
|
||||
testLLUDPServer.ReceiveData(null);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Build an object name packet for test purposes
|
||||
/// </summary>
|
||||
/// <param name="objectLocalId"></param>
|
||||
/// <param name="objectName"></param>
|
||||
protected ObjectNamePacket BuildTestObjectNamePacket(uint objectLocalId, string objectName)
|
||||
{
|
||||
ObjectNamePacket onp = new ObjectNamePacket();
|
||||
ObjectNamePacket.ObjectDataBlock odb = new ObjectNamePacket.ObjectDataBlock();
|
||||
odb.LocalID = objectLocalId;
|
||||
odb.Name = Utils.StringToBytes(objectName);
|
||||
onp.ObjectData = new ObjectNamePacket.ObjectDataBlock[] { odb };
|
||||
onp.Header.Zerocoded = false;
|
||||
|
||||
return onp;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Test adding a client to the stack
|
||||
/// </summary>
|
||||
[Test, LongRunning]
|
||||
public void TestAddClient()
|
||||
{
|
||||
TestHelper.InMethod();
|
||||
|
||||
uint myCircuitCode = 123456;
|
||||
UUID myAgentUuid = UUID.Parse("00000000-0000-0000-0000-000000000001");
|
||||
UUID mySessionUuid = UUID.Parse("00000000-0000-0000-0000-000000000002");
|
||||
|
||||
TestLLUDPServer testLLUDPServer;
|
||||
TestLLPacketServer testLLPacketServer;
|
||||
AgentCircuitManager acm;
|
||||
SetupStack(new MockScene(), out testLLUDPServer, out testLLPacketServer, out acm);
|
||||
|
||||
AgentCircuitData acd = new AgentCircuitData();
|
||||
acd.AgentID = myAgentUuid;
|
||||
acd.SessionID = mySessionUuid;
|
||||
|
||||
UseCircuitCodePacket uccp = new UseCircuitCodePacket();
|
||||
|
||||
UseCircuitCodePacket.CircuitCodeBlock uccpCcBlock
|
||||
= new UseCircuitCodePacket.CircuitCodeBlock();
|
||||
uccpCcBlock.Code = myCircuitCode;
|
||||
uccpCcBlock.ID = myAgentUuid;
|
||||
uccpCcBlock.SessionID = mySessionUuid;
|
||||
uccp.CircuitCode = uccpCcBlock;
|
||||
|
||||
EndPoint testEp = new IPEndPoint(IPAddress.Loopback, 999);
|
||||
|
||||
testLLUDPServer.LoadReceive(uccp, testEp);
|
||||
testLLUDPServer.ReceiveData(null);
|
||||
|
||||
// Circuit shouildn't exist since the circuit manager doesn't know about this circuit for authentication yet
|
||||
Assert.IsFalse(testLLUDPServer.HasCircuit(myCircuitCode));
|
||||
|
||||
acm.AddNewCircuit(myCircuitCode, acd);
|
||||
|
||||
testLLUDPServer.LoadReceive(uccp, testEp);
|
||||
testLLUDPServer.ReceiveData(null);
|
||||
|
||||
// Should succeed now
|
||||
Assert.IsTrue(testLLUDPServer.HasCircuit(myCircuitCode));
|
||||
Assert.IsFalse(testLLUDPServer.HasCircuit(101));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Test removing a client from the stack
|
||||
/// </summary>
|
||||
[Test]
|
||||
public void TestRemoveClient()
|
||||
{
|
||||
TestHelper.InMethod();
|
||||
|
||||
uint myCircuitCode = 123457;
|
||||
|
||||
TestLLUDPServer testLLUDPServer;
|
||||
TestLLPacketServer testLLPacketServer;
|
||||
AgentCircuitManager acm;
|
||||
SetupStack(new MockScene(), out testLLUDPServer, out testLLPacketServer, out acm);
|
||||
AddClient(myCircuitCode, new IPEndPoint(IPAddress.Loopback, 1000), testLLUDPServer, acm);
|
||||
|
||||
testLLUDPServer.RemoveClientCircuit(myCircuitCode);
|
||||
Assert.IsFalse(testLLUDPServer.HasCircuit(myCircuitCode));
|
||||
|
||||
// Check that removing a non-existant circuit doesn't have any bad effects
|
||||
testLLUDPServer.RemoveClientCircuit(101);
|
||||
Assert.IsFalse(testLLUDPServer.HasCircuit(101));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Make sure that the client stack reacts okay to malformed packets
|
||||
/// </summary>
|
||||
[Test]
|
||||
public void TestMalformedPacketSend()
|
||||
{
|
||||
TestHelper.InMethod();
|
||||
|
||||
uint myCircuitCode = 123458;
|
||||
EndPoint testEp = new IPEndPoint(IPAddress.Loopback, 1001);
|
||||
MockScene scene = new MockScene();
|
||||
|
||||
TestLLUDPServer testLLUDPServer;
|
||||
TestLLPacketServer testLLPacketServer;
|
||||
AgentCircuitManager acm;
|
||||
SetupStack(scene, out testLLUDPServer, out testLLPacketServer, out acm);
|
||||
AddClient(myCircuitCode, testEp, testLLUDPServer, acm);
|
||||
|
||||
byte[] data = new byte[] { 0x01, 0x02, 0x03, 0x04 };
|
||||
|
||||
// Send two garbled 'packets' in succession
|
||||
testLLUDPServer.LoadReceive(data, testEp);
|
||||
testLLUDPServer.LoadReceive(data, testEp);
|
||||
testLLUDPServer.ReceiveData(null);
|
||||
|
||||
// Check that we are still here
|
||||
Assert.IsTrue(testLLUDPServer.HasCircuit(myCircuitCode));
|
||||
Assert.That(testLLPacketServer.GetTotalPacketsReceived(), Is.EqualTo(0));
|
||||
|
||||
// Check that sending a valid packet to same circuit still succeeds
|
||||
Assert.That(scene.ObjectNameCallsReceived, Is.EqualTo(0));
|
||||
|
||||
testLLUDPServer.LoadReceive(BuildTestObjectNamePacket(1, "helloooo"), testEp);
|
||||
testLLUDPServer.ReceiveData(null);
|
||||
|
||||
Assert.That(testLLPacketServer.GetTotalPacketsReceived(), Is.EqualTo(1));
|
||||
Assert.That(testLLPacketServer.GetPacketsReceivedFor(PacketType.ObjectName), Is.EqualTo(1));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Test that the stack continues to work even if some client has caused a
|
||||
/// SocketException on Socket.BeginReceive()
|
||||
/// </summary>
|
||||
[Test]
|
||||
public void TestExceptionOnBeginReceive()
|
||||
{
|
||||
TestHelper.InMethod();
|
||||
|
||||
MockScene scene = new MockScene();
|
||||
|
||||
uint circuitCodeA = 130000;
|
||||
EndPoint epA = new IPEndPoint(IPAddress.Loopback, 1300);
|
||||
UUID agentIdA = UUID.Parse("00000000-0000-0000-0000-000000001300");
|
||||
UUID sessionIdA = UUID.Parse("00000000-0000-0000-0000-000000002300");
|
||||
|
||||
uint circuitCodeB = 130001;
|
||||
EndPoint epB = new IPEndPoint(IPAddress.Loopback, 1301);
|
||||
UUID agentIdB = UUID.Parse("00000000-0000-0000-0000-000000001301");
|
||||
UUID sessionIdB = UUID.Parse("00000000-0000-0000-0000-000000002301");
|
||||
|
||||
TestLLUDPServer testLLUDPServer;
|
||||
TestLLPacketServer testLLPacketServer;
|
||||
AgentCircuitManager acm;
|
||||
SetupStack(scene, out testLLUDPServer, out testLLPacketServer, out acm);
|
||||
AddClient(circuitCodeA, epA, agentIdA, sessionIdA, testLLUDPServer, acm);
|
||||
AddClient(circuitCodeB, epB, agentIdB, sessionIdB, testLLUDPServer, acm);
|
||||
|
||||
testLLUDPServer.LoadReceive(BuildTestObjectNamePacket(1, "packet1"), epA);
|
||||
testLLUDPServer.LoadReceive(BuildTestObjectNamePacket(1, "packet2"), epB);
|
||||
testLLUDPServer.LoadReceiveWithBeginException(epA);
|
||||
testLLUDPServer.LoadReceive(BuildTestObjectNamePacket(2, "packet3"), epB);
|
||||
testLLUDPServer.ReceiveData(null);
|
||||
|
||||
Assert.IsFalse(testLLUDPServer.HasCircuit(circuitCodeA));
|
||||
|
||||
Assert.That(testLLPacketServer.GetTotalPacketsReceived(), Is.EqualTo(3));
|
||||
Assert.That(testLLPacketServer.GetPacketsReceivedFor(PacketType.ObjectName), Is.EqualTo(3));
|
||||
}
|
||||
}
|
||||
}
|
||||
72
OpenSim/Region/ClientStack/Linden/UDP/Tests/MockScene.cs
Normal file
72
OpenSim/Region/ClientStack/Linden/UDP/Tests/MockScene.cs
Normal file
@@ -0,0 +1,72 @@
|
||||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using OpenMetaverse;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Region.Framework.Scenes;
|
||||
using GridRegion = OpenSim.Services.Interfaces.GridRegion;
|
||||
|
||||
namespace OpenSim.Region.ClientStack.LindenUDP.Tests
|
||||
{
|
||||
/// <summary>
|
||||
/// Mock scene for unit tests
|
||||
/// </summary>
|
||||
public class MockScene : SceneBase
|
||||
{
|
||||
public int ObjectNameCallsReceived
|
||||
{
|
||||
get { return m_objectNameCallsReceived; }
|
||||
}
|
||||
protected int m_objectNameCallsReceived;
|
||||
|
||||
public MockScene()
|
||||
{
|
||||
m_regInfo = new RegionInfo(1000, 1000, null, null);
|
||||
m_regStatus = RegionStatus.Up;
|
||||
}
|
||||
|
||||
public override void Update() {}
|
||||
public override void LoadWorldMap() {}
|
||||
|
||||
public override void AddNewClient(IClientAPI client)
|
||||
{
|
||||
client.OnObjectName += RecordObjectNameCall;
|
||||
}
|
||||
|
||||
public override void RemoveClient(UUID agentID) {}
|
||||
public override void CloseAllAgents(uint circuitcode) {}
|
||||
public override void OtherRegionUp(GridRegion otherRegion) { }
|
||||
|
||||
/// <summary>
|
||||
/// Doesn't really matter what the call is - we're using this to test that a packet has actually been received
|
||||
/// </summary>
|
||||
protected void RecordObjectNameCall(IClientAPI remoteClient, uint localID, string message)
|
||||
{
|
||||
m_objectNameCallsReceived++;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,106 @@
|
||||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using Nini.Config;
|
||||
using NUnit.Framework;
|
||||
using NUnit.Framework.SyntaxHelpers;
|
||||
using OpenMetaverse;
|
||||
using OpenMetaverse.Packets;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Tests.Common.Mock;
|
||||
using OpenSim.Tests.Common;
|
||||
|
||||
namespace OpenSim.Region.ClientStack.LindenUDP.Tests
|
||||
{
|
||||
/// <summary>
|
||||
/// Tests for the LL packet handler
|
||||
/// </summary>
|
||||
[TestFixture]
|
||||
public class PacketHandlerTests
|
||||
{
|
||||
[Test]
|
||||
/// <summary>
|
||||
/// More a placeholder, really
|
||||
/// </summary>
|
||||
public void InPacketTest()
|
||||
{
|
||||
TestHelper.InMethod();
|
||||
|
||||
AgentCircuitData agent = new AgentCircuitData();
|
||||
agent.AgentID = UUID.Random();
|
||||
agent.firstname = "testfirstname";
|
||||
agent.lastname = "testlastname";
|
||||
agent.SessionID = UUID.Zero;
|
||||
agent.SecureSessionID = UUID.Zero;
|
||||
agent.circuitcode = 123;
|
||||
agent.BaseFolder = UUID.Zero;
|
||||
agent.InventoryFolder = UUID.Zero;
|
||||
agent.startpos = Vector3.Zero;
|
||||
agent.CapsPath = "http://wibble.com";
|
||||
|
||||
TestLLUDPServer testLLUDPServer;
|
||||
TestLLPacketServer testLLPacketServer;
|
||||
AgentCircuitManager acm;
|
||||
IScene scene = new MockScene();
|
||||
SetupStack(scene, out testLLUDPServer, out testLLPacketServer, out acm);
|
||||
|
||||
TestClient testClient = new TestClient(agent, scene);
|
||||
|
||||
LLPacketHandler packetHandler
|
||||
= new LLPacketHandler(testClient, testLLPacketServer, new ClientStackUserSettings());
|
||||
|
||||
packetHandler.InPacket(new AgentAnimationPacket());
|
||||
LLQueItem receivedPacket = packetHandler.PacketQueue.Dequeue();
|
||||
|
||||
Assert.That(receivedPacket, Is.Not.Null);
|
||||
Assert.That(receivedPacket.Incoming, Is.True);
|
||||
Assert.That(receivedPacket.Packet, Is.TypeOf(typeof(AgentAnimationPacket)));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Add a client for testing
|
||||
/// </summary>
|
||||
/// <param name="scene"></param>
|
||||
/// <param name="testLLUDPServer"></param>
|
||||
/// <param name="testPacketServer"></param>
|
||||
/// <param name="acm">Agent circuit manager used in setting up the stack</param>
|
||||
protected void SetupStack(
|
||||
IScene scene, out TestLLUDPServer testLLUDPServer, out TestLLPacketServer testPacketServer,
|
||||
out AgentCircuitManager acm)
|
||||
{
|
||||
IConfigSource configSource = new IniConfigSource();
|
||||
ClientStackUserSettings userSettings = new ClientStackUserSettings();
|
||||
testLLUDPServer = new TestLLUDPServer();
|
||||
acm = new AgentCircuitManager();
|
||||
|
||||
uint port = 666;
|
||||
testLLUDPServer.Initialise(null, ref port, 0, false, configSource, acm);
|
||||
testPacketServer = new TestLLPacketServer(testLLUDPServer, userSettings);
|
||||
testLLUDPServer.LocalScene = scene;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,72 @@
|
||||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System.Collections.Generic;
|
||||
using OpenMetaverse.Packets;
|
||||
|
||||
namespace OpenSim.Region.ClientStack.LindenUDP.Tests
|
||||
{
|
||||
public class TestLLPacketServer : LLPacketServer
|
||||
{
|
||||
/// <summary>
|
||||
/// Record counts of packets received
|
||||
/// </summary>
|
||||
protected Dictionary<PacketType, int> m_packetsReceived = new Dictionary<PacketType, int>();
|
||||
|
||||
public TestLLPacketServer(LLUDPServer networkHandler, ClientStackUserSettings userSettings)
|
||||
: base(networkHandler, userSettings)
|
||||
{}
|
||||
|
||||
public override void InPacket(uint circuitCode, Packet packet)
|
||||
{
|
||||
base.InPacket(circuitCode, packet);
|
||||
|
||||
if (m_packetsReceived.ContainsKey(packet.Type))
|
||||
m_packetsReceived[packet.Type]++;
|
||||
else
|
||||
m_packetsReceived[packet.Type] = 1;
|
||||
}
|
||||
|
||||
public int GetTotalPacketsReceived()
|
||||
{
|
||||
int totalCount = 0;
|
||||
|
||||
foreach (int count in m_packetsReceived.Values)
|
||||
totalCount += count;
|
||||
|
||||
return totalCount;
|
||||
}
|
||||
|
||||
public int GetPacketsReceivedFor(PacketType packetType)
|
||||
{
|
||||
if (m_packetsReceived.ContainsKey(packetType))
|
||||
return m_packetsReceived[packetType];
|
||||
else
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
153
OpenSim/Region/ClientStack/Linden/UDP/Tests/TestLLUDPServer.cs
Normal file
153
OpenSim/Region/ClientStack/Linden/UDP/Tests/TestLLUDPServer.cs
Normal file
@@ -0,0 +1,153 @@
|
||||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Net;
|
||||
using System.Net.Sockets;
|
||||
using OpenMetaverse.Packets;
|
||||
|
||||
namespace OpenSim.Region.ClientStack.LindenUDP.Tests
|
||||
{
|
||||
/// <summary>
|
||||
/// This class enables synchronous testing of the LLUDPServer by allowing us to load our own data into the end
|
||||
/// receive event
|
||||
/// </summary>
|
||||
public class TestLLUDPServer : LLUDPServer
|
||||
{
|
||||
/// <summary>
|
||||
/// The chunks of data to pass to the LLUDPServer when it calls EndReceive
|
||||
/// </summary>
|
||||
protected Queue<ChunkSenderTuple> m_chunksToLoad = new Queue<ChunkSenderTuple>();
|
||||
|
||||
protected override void BeginReceive()
|
||||
{
|
||||
if (m_chunksToLoad.Count > 0 && m_chunksToLoad.Peek().BeginReceiveException)
|
||||
{
|
||||
ChunkSenderTuple tuple = m_chunksToLoad.Dequeue();
|
||||
reusedEpSender = tuple.Sender;
|
||||
throw new SocketException();
|
||||
}
|
||||
}
|
||||
|
||||
protected override bool EndReceive(out int numBytes, IAsyncResult result, ref EndPoint epSender)
|
||||
{
|
||||
numBytes = 0;
|
||||
|
||||
//m_log.Debug("Queue size " + m_chunksToLoad.Count);
|
||||
|
||||
if (m_chunksToLoad.Count <= 0)
|
||||
return false;
|
||||
|
||||
ChunkSenderTuple tuple = m_chunksToLoad.Dequeue();
|
||||
RecvBuffer = tuple.Data;
|
||||
numBytes = tuple.Data.Length;
|
||||
epSender = tuple.Sender;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public override void SendPacketTo(byte[] buffer, int size, SocketFlags flags, uint circuitcode)
|
||||
{
|
||||
// Don't do anything just yet
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Signal that this chunk should throw an exception on Socket.BeginReceive()
|
||||
/// </summary>
|
||||
/// <param name="epSender"></param>
|
||||
public void LoadReceiveWithBeginException(EndPoint epSender)
|
||||
{
|
||||
ChunkSenderTuple tuple = new ChunkSenderTuple(epSender);
|
||||
tuple.BeginReceiveException = true;
|
||||
m_chunksToLoad.Enqueue(tuple);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Load some data to be received by the LLUDPServer on the next receive call
|
||||
/// </summary>
|
||||
/// <param name="data"></param>
|
||||
/// <param name="epSender"></param>
|
||||
public void LoadReceive(byte[] data, EndPoint epSender)
|
||||
{
|
||||
m_chunksToLoad.Enqueue(new ChunkSenderTuple(data, epSender));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Load a packet to be received by the LLUDPServer on the next receive call
|
||||
/// </summary>
|
||||
/// <param name="packet"></param>
|
||||
public void LoadReceive(Packet packet, EndPoint epSender)
|
||||
{
|
||||
LoadReceive(packet.ToBytes(), epSender);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Calls the protected asynchronous result method. This fires out all data chunks currently queued for send
|
||||
/// </summary>
|
||||
/// <param name="result"></param>
|
||||
public void ReceiveData(IAsyncResult result)
|
||||
{
|
||||
while (m_chunksToLoad.Count > 0)
|
||||
OnReceivedData(result);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Has a circuit with the given code been established?
|
||||
/// </summary>
|
||||
/// <param name="circuitCode"></param>
|
||||
/// <returns></returns>
|
||||
public bool HasCircuit(uint circuitCode)
|
||||
{
|
||||
lock (clientCircuits_reverse)
|
||||
{
|
||||
return clientCircuits_reverse.ContainsKey(circuitCode);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Record the data and sender tuple
|
||||
/// </summary>
|
||||
public class ChunkSenderTuple
|
||||
{
|
||||
public byte[] Data;
|
||||
public EndPoint Sender;
|
||||
public bool BeginReceiveException;
|
||||
|
||||
public ChunkSenderTuple(byte[] data, EndPoint sender)
|
||||
{
|
||||
Data = data;
|
||||
Sender = sender;
|
||||
}
|
||||
|
||||
public ChunkSenderTuple(EndPoint sender)
|
||||
{
|
||||
Sender = sender;
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user