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Merge branch 'master' into bigmerge
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@@ -328,7 +328,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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/// The method to call if the packet is not acked by the client. If null, then a standard
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/// resend of the packet is done.
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/// </param>
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public void SendPacket(
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public virtual void SendPacket(
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LLUDPClient udpClient, Packet packet, ThrottleOutPacketType category, bool allowSplitting, UnackedPacketMethod method)
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{
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// CoarseLocationUpdate packets cannot be split in an automated way
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@@ -611,11 +611,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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outgoingPacket.TickCount = Environment.TickCount & Int32.MaxValue;
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}
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protected override void PacketReceived(UDPPacketBuffer buffer)
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public override void PacketReceived(UDPPacketBuffer buffer)
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{
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// Debugging/Profiling
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//try { Thread.CurrentThread.Name = "PacketReceived (" + m_scene.RegionInfo.RegionName + ")"; }
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//catch (Exception) { }
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// m_log.DebugFormat(
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// "[LLUDPSERVER]: Packet received from {0} in {1}", buffer.RemoteEndPoint, m_scene.RegionInfo.RegionName);
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LLUDPClient udpClient = null;
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Packet packet = null;
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@@ -625,7 +627,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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#region Decoding
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if (buffer.DataLength < 7)
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{
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// m_log.WarnFormat(
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// "[LLUDPSERVER]: Dropping undersized packet with {0} bytes received from {1} in {2}",
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// buffer.DataLength, buffer.RemoteEndPoint, m_scene.RegionInfo.RegionName);
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return; // Drop undersizd packet
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}
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int headerLen = 7;
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if (buffer.Data[6] == 0xFF)
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@@ -637,7 +645,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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}
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if (buffer.DataLength < headerLen)
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{
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// m_log.WarnFormat(
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// "[LLUDPSERVER]: Dropping packet with malformed header received from {0} in {1}",
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// buffer.RemoteEndPoint, m_scene.RegionInfo.RegionName);
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return; // Malformed header
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}
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try
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{
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@@ -650,6 +664,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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}
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catch (IndexOutOfRangeException)
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{
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// m_log.WarnFormat(
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// "[LLUDPSERVER]: Dropping short packet received from {0} in {1}",
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// buffer.RemoteEndPoint, m_scene.RegionInfo.RegionName);
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return; // Drop short packet
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}
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catch(Exception e)
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@@ -887,29 +905,55 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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// DateTime startTime = DateTime.Now;
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object[] array = (object[])o;
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UDPPacketBuffer buffer = (UDPPacketBuffer)array[0];
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UseCircuitCodePacket packet = (UseCircuitCodePacket)array[1];
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UseCircuitCodePacket uccp = (UseCircuitCodePacket)array[1];
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m_log.DebugFormat("[LLUDPSERVER]: Handling UseCircuitCode request from {0}", buffer.RemoteEndPoint);
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IPEndPoint remoteEndPoint = (IPEndPoint)buffer.RemoteEndPoint;
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// Begin the process of adding the client to the simulator
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IClientAPI client = AddNewClient((UseCircuitCodePacket)packet, remoteEndPoint);
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// Send ack straight away to let the viewer know that the connection is active.
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SendAckImmediate(remoteEndPoint, packet.Header.Sequence);
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// FIXME: Nasty - this is the only way we currently know if Scene.AddNewClient() failed to find a
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// circuit and bombed out early. That check might be pointless since authorization is established
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// up here.
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if (client != null && client.SceneAgent != null)
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client.SceneAgent.SendInitialDataToMe();
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AuthenticateResponse sessionInfo;
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if (IsClientAuthorized(uccp, out sessionInfo))
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{
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// Begin the process of adding the client to the simulator
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IClientAPI client
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= AddClient(
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uccp.CircuitCode.Code,
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uccp.CircuitCode.ID,
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uccp.CircuitCode.SessionID,
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remoteEndPoint,
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sessionInfo);
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// Send ack straight away to let the viewer know that the connection is active.
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// The client will be null if it already exists (e.g. if on a region crossing the client sends a use
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// circuit code to the existing child agent. This is not particularly obvious.
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SendAckImmediate(remoteEndPoint, uccp.Header.Sequence);
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// We only want to send initial data to new clients, not ones which are being converted from child to root.
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if (client != null)
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client.SceneAgent.SendInitialDataToMe();
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}
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else
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{
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// Don't create clients for unauthorized requesters.
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m_log.WarnFormat(
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"[LLUDPSERVER]: Connection request for client {0} connecting with unnotified circuit code {1} from {2}",
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uccp.CircuitCode.ID, uccp.CircuitCode.Code, remoteEndPoint);
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}
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// m_log.DebugFormat(
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// "[LLUDPSERVER]: Handling UseCircuitCode request from {0} took {1}ms",
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// buffer.RemoteEndPoint, (DateTime.Now - startTime).Milliseconds);
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}
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/// <summary>
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/// Send an ack immediately to the given endpoint.
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/// </summary>
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/// <remarks>
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/// FIXME: Might be possible to use SendPacketData() like everything else, but this will require refactoring so
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/// that we can obtain the UDPClient easily at this point.
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/// </remarks>
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/// <param name="remoteEndpoint"></param>
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/// <param name="sequenceNumber"></param>
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private void SendAckImmediate(IPEndPoint remoteEndpoint, uint sequenceNumber)
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{
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PacketAckPacket ack = new PacketAckPacket();
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@@ -918,6 +962,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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ack.Packets[0] = new PacketAckPacket.PacketsBlock();
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ack.Packets[0].ID = sequenceNumber;
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SendAckImmediate(remoteEndpoint, ack);
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}
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public virtual void SendAckImmediate(IPEndPoint remoteEndpoint, PacketAckPacket ack)
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{
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byte[] packetData = ack.ToBytes();
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int length = packetData.Length;
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@@ -939,36 +988,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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return sessionInfo.Authorised;
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}
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/// <summary>
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/// Add a new client.
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/// </summary>
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/// <param name="useCircuitCode"></param>
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/// <param name="remoteEndPoint"></param>
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/// <returns>
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/// The client that was added or null if the client failed authorization or already existed.
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/// </returns>
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private IClientAPI AddNewClient(UseCircuitCodePacket useCircuitCode, IPEndPoint remoteEndPoint)
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{
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UUID agentID = useCircuitCode.CircuitCode.ID;
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UUID sessionID = useCircuitCode.CircuitCode.SessionID;
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uint circuitCode = useCircuitCode.CircuitCode.Code;
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AuthenticateResponse sessionInfo;
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if (IsClientAuthorized(useCircuitCode, out sessionInfo))
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{
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return AddClient(circuitCode, agentID, sessionID, remoteEndPoint, sessionInfo);
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}
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else
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{
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// Don't create circuits for unauthorized clients
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m_log.WarnFormat(
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"[LLUDPSERVER]: Connection request for client {0} connecting with unnotified circuit code {1} from {2}",
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useCircuitCode.CircuitCode.ID, useCircuitCode.CircuitCode.Code, remoteEndPoint);
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return null;
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}
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}
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/// <summary>
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/// Add a client.
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/// </summary>
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