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clean some spurius chars and a few other things. Thanks Vincent Sylvester
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@@ -320,7 +320,7 @@ namespace OpenSim.Capabilities.Handlers
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private byte[] ConvertTextureData(AssetBase texture, string format)
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{
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m_log.DebugFormat("[GETTEXTURE]: Converting texture {0} to {1}", texture.ID, format);
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byte[] data = Array.Empty<byte>(); ;
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byte[] data = Array.Empty<byte>();
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MemoryStream imgstream = new MemoryStream();
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Bitmap mTexture = null;
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