clean some spurius chars and a few other things. Thanks Vincent Sylvester

This commit is contained in:
UbitUmarov
2022-11-12 02:49:01 +00:00
parent 472c243362
commit d9380c9b83
57 changed files with 111 additions and 112 deletions

View File

@@ -1122,7 +1122,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
if (OutSideViewRange && agentCircuit.ChildrenCapSeeds != null)
agentCircuit.ChildrenCapSeeds.Remove(sp.RegionHandle);
string capsPath = finalDestination.ServerURI + CapsUtil.GetCapsSeedPath(agentCircuit.CapsPath);;
string capsPath = finalDestination.ServerURI + CapsUtil.GetCapsSeedPath(agentCircuit.CapsPath);
// Let's create an agent there if one doesn't exist yet.
// NOTE: logout will always be false for a non-HG teleport.
@@ -2446,7 +2446,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
private void DoExpiration()
{
List<ulong> m_toRemove = new List<ulong>();;
List<ulong> m_toRemove = new List<ulong>();
DateTime now = DateTime.UtcNow;
lock (m_notFoundLocations)
{

View File

@@ -492,7 +492,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
// items directly under the root folder
foreach (InventoryItemBase it in content.Items)
it.Name = it.Name + " (Unavailable)"; ;
it.Name = it.Name + " (Unavailable)";
// Send the new names
client.SendBulkUpdateInventory(keep.ToArray(), content.Items.ToArray());

View File

@@ -282,7 +282,7 @@ namespace OpenSim.Region.CoreModules.Framework.UserManagement
public virtual List<UserData> GetUserData(string query, int page_size, int page_number)
{
if(m_Scenes.Count <= 0 || m_userAccountService == null)
return new List<UserData>();;
return new List<UserData>();
var users = new List<UserData>();
var found = new HashSet<UUID>();
@@ -438,7 +438,7 @@ namespace OpenSim.Region.CoreModules.Framework.UserManagement
{
if (userdata.HasGridUserTried)
{
ret[uuid] = userdata.FirstName + " " + userdata.LastName; ;
ret[uuid] = userdata.FirstName + " " + userdata.LastName;
continue;
}
untried[uuid] = userdata;