mirror of
https://github.com/opensim/opensim.git
synced 2026-08-11 20:05:33 +08:00
clean some spurius chars and a few other things. Thanks Vincent Sylvester
This commit is contained in:
@@ -1122,7 +1122,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
|
||||
if (OutSideViewRange && agentCircuit.ChildrenCapSeeds != null)
|
||||
agentCircuit.ChildrenCapSeeds.Remove(sp.RegionHandle);
|
||||
|
||||
string capsPath = finalDestination.ServerURI + CapsUtil.GetCapsSeedPath(agentCircuit.CapsPath);;
|
||||
string capsPath = finalDestination.ServerURI + CapsUtil.GetCapsSeedPath(agentCircuit.CapsPath);
|
||||
|
||||
// Let's create an agent there if one doesn't exist yet.
|
||||
// NOTE: logout will always be false for a non-HG teleport.
|
||||
@@ -2446,7 +2446,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
|
||||
|
||||
private void DoExpiration()
|
||||
{
|
||||
List<ulong> m_toRemove = new List<ulong>();;
|
||||
List<ulong> m_toRemove = new List<ulong>();
|
||||
DateTime now = DateTime.UtcNow;
|
||||
lock (m_notFoundLocations)
|
||||
{
|
||||
|
||||
@@ -492,7 +492,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
|
||||
|
||||
// items directly under the root folder
|
||||
foreach (InventoryItemBase it in content.Items)
|
||||
it.Name = it.Name + " (Unavailable)"; ;
|
||||
it.Name = it.Name + " (Unavailable)";
|
||||
|
||||
// Send the new names
|
||||
client.SendBulkUpdateInventory(keep.ToArray(), content.Items.ToArray());
|
||||
|
||||
@@ -282,7 +282,7 @@ namespace OpenSim.Region.CoreModules.Framework.UserManagement
|
||||
public virtual List<UserData> GetUserData(string query, int page_size, int page_number)
|
||||
{
|
||||
if(m_Scenes.Count <= 0 || m_userAccountService == null)
|
||||
return new List<UserData>();;
|
||||
return new List<UserData>();
|
||||
|
||||
var users = new List<UserData>();
|
||||
var found = new HashSet<UUID>();
|
||||
@@ -438,7 +438,7 @@ namespace OpenSim.Region.CoreModules.Framework.UserManagement
|
||||
{
|
||||
if (userdata.HasGridUserTried)
|
||||
{
|
||||
ret[uuid] = userdata.FirstName + " " + userdata.LastName; ;
|
||||
ret[uuid] = userdata.FirstName + " " + userdata.LastName;
|
||||
continue;
|
||||
}
|
||||
untried[uuid] = userdata;
|
||||
|
||||
Reference in New Issue
Block a user