clean some spurius chars and a few other things. Thanks Vincent Sylvester

This commit is contained in:
UbitUmarov
2022-11-12 02:49:01 +00:00
parent 472c243362
commit d9380c9b83
57 changed files with 111 additions and 112 deletions

View File

@@ -1303,7 +1303,7 @@ namespace OpenSim.Region.PhysicsModule.BulletS
capsuleShapeZ.SetMargin(world.WorldSettings.Params.collisionMargin);
capsuleShapeZ.SetLocalScaling(ref scale);
return new BulletShapeXNA(capsuleShapeZ, BSPhysicsShapeType.SHAPE_CAPSULE); ;
return new BulletShapeXNA(capsuleShapeZ, BSPhysicsShapeType.SHAPE_CAPSULE);
}
public override BulletWorld Initialize(Vector3 maxPosition, ConfigurationParameters parms,

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@@ -1380,7 +1380,7 @@ namespace OpenSim.Region.PhysicsModule.BulletS
break;
case HollowShape.Circle:
hollowVolume *= 0.78539816339f;;
hollowVolume *= 0.78539816339f;
break;
case HollowShape.Triangle:

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@@ -870,7 +870,7 @@ namespace OpenSim.Region.PhysicsModule.ubOde
}
}
else if (t > m_VhoverHeight)
perr = t - pos.Z; ;
perr = t - pos.Z;
if ((m_flags & VehicleFlag.HOVER_UP_ONLY) == 0 || perr > -0.1)
{

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@@ -3990,7 +3990,7 @@ namespace OpenSim.Region.PhysicsModule.ubOde
float smass = part.mass;
theobj.mass -= smass;
smass *= 1.0f / (theobj.mass); ;
smass *= 1.0f / (theobj.mass);
theobj.c.X -= part.c.X * smass;
theobj.c.Y -= part.c.Y * smass;

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@@ -895,7 +895,7 @@ namespace OpenSim.Region.PhysicsModule.ubODEMeshing
#endif
try
{
primMesh.Extrude(PathType.Linear); ;
primMesh.Extrude(PathType.Linear);
}
catch (Exception ex)
{