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clean some spurius chars and a few other things. Thanks Vincent Sylvester
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@@ -1303,7 +1303,7 @@ namespace OpenSim.Region.PhysicsModule.BulletS
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capsuleShapeZ.SetMargin(world.WorldSettings.Params.collisionMargin);
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capsuleShapeZ.SetLocalScaling(ref scale);
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return new BulletShapeXNA(capsuleShapeZ, BSPhysicsShapeType.SHAPE_CAPSULE); ;
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return new BulletShapeXNA(capsuleShapeZ, BSPhysicsShapeType.SHAPE_CAPSULE);
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}
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public override BulletWorld Initialize(Vector3 maxPosition, ConfigurationParameters parms,
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@@ -1380,7 +1380,7 @@ namespace OpenSim.Region.PhysicsModule.BulletS
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break;
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case HollowShape.Circle:
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hollowVolume *= 0.78539816339f;;
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hollowVolume *= 0.78539816339f;
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break;
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case HollowShape.Triangle:
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