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* Changed SimpleApp to use EventManager and Scene timer
* Refactored a lot of m_* and public -> wrappers
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@@ -120,7 +120,7 @@ namespace OpenSim.Region.Environment.Scenes
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{
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m_world = world;
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this.uuid = theClient.AgentId;
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this.m_uuid = theClient.AgentId;
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m_regionInfo = reginfo;
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m_regionHandle = reginfo.RegionHandle;
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@@ -349,7 +349,7 @@ namespace OpenSim.Region.Environment.Scenes
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/// <summary>
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///
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/// </summary>
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public override void update()
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public override void Update()
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{
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if (this.childAgent == false)
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{
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@@ -405,7 +405,7 @@ namespace OpenSim.Region.Environment.Scenes
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/// <param name="remoteAvatar"></param>
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public void SendFullUpdateToOtherClient(ScenePresence remoteAvatar)
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{
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remoteAvatar.ControllingClient.SendAvatarData(m_regionInfo.RegionHandle, this.firstname, this.lastname, this.uuid, this.LocalId, this.Pos, DefaultTexture);
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remoteAvatar.ControllingClient.SendAvatarData(m_regionInfo.RegionHandle, this.firstname, this.lastname, this.m_uuid, this.LocalId, this.Pos, DefaultTexture);
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}
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public void SendFullUpdateToALLClients()
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@@ -423,7 +423,7 @@ namespace OpenSim.Region.Environment.Scenes
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/// </summary>
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public void SendInitialData()
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{
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this.ControllingClient.SendAvatarData(m_regionInfo.RegionHandle, this.firstname, this.lastname, this.uuid, this.LocalId, this.Pos, DefaultTexture);
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this.ControllingClient.SendAvatarData(m_regionInfo.RegionHandle, this.firstname, this.lastname, this.m_uuid, this.LocalId, this.Pos, DefaultTexture);
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if (this.newAvatar)
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{
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this.m_world.InformClientOfNeighbours(this.ControllingClient);
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