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* Changed SimpleApp to use EventManager and Scene timer
* Refactored a lot of m_* and public -> wrappers
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@@ -54,6 +54,7 @@ namespace SimpleApp
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UDPServer udpServer;
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Scene scene = SetupScene(regionInfo, out udpServer);
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scene.StartTimer();
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udpServer.ServerListener();
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@@ -64,7 +65,7 @@ namespace SimpleApp
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SceneObject m_sceneObject = new MySceneObject(scene, scene.EventManager, LLUUID.Zero, scene.PrimIDAllocate(), pos, shape);
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scene.AddEntity(m_sceneObject);
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MyNpcCharacter m_character = new MyNpcCharacter();
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MyNpcCharacter m_character = new MyNpcCharacter( scene.EventManager );
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scene.AddNewClient(m_character, false);
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m_log.WriteLine(LogPriority.NORMAL, "Press enter to quit.");
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