* Changed SimpleApp to use EventManager and Scene timer

* Refactored a lot of m_* and public -> wrappers
This commit is contained in:
lbsa71
2007-07-17 17:47:23 +00:00
parent b3830528d1
commit d95918f228
9 changed files with 432 additions and 423 deletions

View File

@@ -54,6 +54,7 @@ namespace SimpleApp
UDPServer udpServer;
Scene scene = SetupScene(regionInfo, out udpServer);
scene.StartTimer();
udpServer.ServerListener();
@@ -64,7 +65,7 @@ namespace SimpleApp
SceneObject m_sceneObject = new MySceneObject(scene, scene.EventManager, LLUUID.Zero, scene.PrimIDAllocate(), pos, shape);
scene.AddEntity(m_sceneObject);
MyNpcCharacter m_character = new MyNpcCharacter();
MyNpcCharacter m_character = new MyNpcCharacter( scene.EventManager );
scene.AddNewClient(m_character, false);
m_log.WriteLine(LogPriority.NORMAL, "Press enter to quit.");