mirror of
https://github.com/opensim/opensim.git
synced 2026-08-04 16:22:50 +08:00
Remove windows line endinge
This commit is contained in:
@@ -718,20 +718,20 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
|
||||
// Tell the physics engines that this prim changed.
|
||||
m_parentGroup.Scene.PhysicsScene.AddPhysicsActorTaint(actor);
|
||||
}
|
||||
|
||||
if (!m_parentGroup.m_dupeInProgress)
|
||||
{
|
||||
List<ScenePresence> avs = ParentGroup.GetLinkedAvatars();
|
||||
foreach (ScenePresence av in avs)
|
||||
{
|
||||
if (av.LinkedPrim == m_uuid)
|
||||
{
|
||||
Vector3 offset = (m_offsetPosition - oldpos);
|
||||
av.OffsetPosition += offset;
|
||||
av.SendFullUpdateToAllClients();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (!m_parentGroup.m_dupeInProgress)
|
||||
{
|
||||
List<ScenePresence> avs = ParentGroup.GetLinkedAvatars();
|
||||
foreach (ScenePresence av in avs)
|
||||
{
|
||||
if (av.LinkedPrim == m_uuid)
|
||||
{
|
||||
Vector3 offset = (m_offsetPosition - oldpos);
|
||||
av.OffsetPosition += offset;
|
||||
av.SendFullUpdateToAllClients();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
TriggerScriptChangedEvent(Changed.POSITION);
|
||||
|
||||
Reference in New Issue
Block a user