It turns out that child agent management has had a bug for a while: there was an inconsistency in the scope between opening and closing child agents in neighboring regions. For opening (in EnableChildAgents), the region's DrawDistance was being used; for closing (in IsOUtsideView) , the viewer's (SP) DrawDistance was being used. This fixes this inconsistency, therefore eliminating bugs observed in TPs between, at least, neighboring varregions.

This commit is contained in:
Diva Canto
2014-07-04 10:13:53 -07:00
parent d0782c2bc0
commit d99c8e68a7
2 changed files with 12 additions and 4 deletions

View File

@@ -822,7 +822,9 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
}
// if (NeedsNewAgent(sp.DrawDistance, oldRegionX, newRegionX, oldRegionY, newRegionY))
if (NeedsNewAgent(sp.Scene.DefaultDrawDistance, oldRegionX, newRegionX, oldRegionY, newRegionY))
float dist = (float)Math.Max(sp.Scene.DefaultDrawDistance,
(float)Math.Max(sp.Scene.RegionInfo.RegionSizeX, sp.Scene.RegionInfo.RegionSizeY));
if (NeedsNewAgent(dist, oldRegionX, newRegionX, oldRegionY, newRegionY))
{
// brand new agent, let's create a new caps seed
agentCircuit.CapsPath = CapsUtil.GetRandomCapsObjectPath();
@@ -896,7 +898,9 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
IClientIPEndpoint ipepClient;
string capsPath = String.Empty;
if (NeedsNewAgent(sp.Scene.DefaultDrawDistance, oldRegionX, newRegionX, oldRegionY, newRegionY))
float dist = (float)Math.Max(sp.Scene.DefaultDrawDistance,
(float)Math.Max(sp.Scene.RegionInfo.RegionSizeX, sp.Scene.RegionInfo.RegionSizeY));
if (NeedsNewAgent(dist, oldRegionX, newRegionX, oldRegionY, newRegionY))
{
m_log.DebugFormat(
"[ENTITY TRANSFER MODULE]: Determined that region {0} at {1},{2} needs new child agent for incoming agent {3} from {4}",
@@ -1142,7 +1146,9 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
IClientIPEndpoint ipepClient;
string capsPath = String.Empty;
if (NeedsNewAgent(sp.Scene.DefaultDrawDistance, oldRegionX, newRegionX, oldRegionY, newRegionY))
float dist = (float)Math.Max(sp.Scene.DefaultDrawDistance,
(float)Math.Max(sp.Scene.RegionInfo.RegionSizeX, sp.Scene.RegionInfo.RegionSizeY));
if (NeedsNewAgent(dist, oldRegionX, newRegionX, oldRegionY, newRegionY))
{
m_log.DebugFormat(
"[ENTITY TRANSFER MODULE]: Determined that region {0} at {1},{2} needs new child agent for agent {3} from {4}",