Merge branch 'master' into careminster

Conflicts:
	OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs
	OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs
	OpenSim/Region/OptionalModules/Scripting/XmlRpcRouterModule/XmlRpcRouterModule.cs
	OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs
This commit is contained in:
Melanie
2012-11-12 15:46:45 +00:00
17 changed files with 860 additions and 533 deletions

View File

@@ -40,12 +40,14 @@ using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes;
using log4net;
using System.Reflection;
using Mono.Addins;
//using Cairo;
namespace OpenSim.Region.CoreModules.Scripting.VectorRender
{
public class VectorRenderModule : IRegionModule, IDynamicTextureRender
[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "VectorRenderModule")]
public class VectorRenderModule : ISharedRegionModule, IDynamicTextureRender
{
// These fields exist for testing purposes, please do not remove.
// private static bool s_flipper;
@@ -56,6 +58,7 @@ namespace OpenSim.Region.CoreModules.Scripting.VectorRender
private Scene m_scene;
private IDynamicTextureManager m_textureManager;
private Graphics m_graph;
private string m_fontName = "Arial";
@@ -103,6 +106,11 @@ namespace OpenSim.Region.CoreModules.Scripting.VectorRender
public bool AsyncConvertData(UUID id, string bodyData, string extraParams)
{
if (m_textureManager == null)
{
m_log.Warn("[VECTORRENDERMODULE]: No texture manager. Can't function");
return false;
}
// XXX: This isn't actually being done asynchronously!
m_textureManager.ReturnData(id, ConvertData(bodyData, extraParams));
@@ -131,45 +139,49 @@ namespace OpenSim.Region.CoreModules.Scripting.VectorRender
#endregion
#region IRegionModule Members
#region ISharedRegionModule Members
public void Initialise(Scene scene, IConfigSource config)
public void Initialise(IConfigSource config)
{
if (m_scene == null)
{
m_scene = scene;
}
if (m_graph == null)
{
// We won't dispose of these explicitly since this module is only removed when the entire simulator
// is shut down.
Bitmap bitmap = new Bitmap(1024, 1024, PixelFormat.Format32bppArgb);
m_graph = Graphics.FromImage(bitmap);
}
IConfig cfg = config.Configs["VectorRender"];
if (null != cfg)
{
m_fontName = cfg.GetString("font_name", m_fontName);
}
m_log.DebugFormat("[VECTORRENDERMODULE]: using font \"{0}\" for text rendering.", m_fontName);
// We won't dispose of these explicitly since this module is only removed when the entire simulator
// is shut down.
Bitmap bitmap = new Bitmap(1024, 1024, PixelFormat.Format32bppArgb);
m_graph = Graphics.FromImage(bitmap);
}
public void PostInitialise()
{
m_textureManager = m_scene.RequestModuleInterface<IDynamicTextureManager>();
if (m_textureManager != null)
}
public void AddRegion(Scene scene)
{
if (m_scene == null)
{
m_textureManager.RegisterRender(GetContentType(), this);
m_scene = scene;
}
}
// This code exists for testing purposes, please do not remove.
// s_asset1Data = m_scene.AssetService.Get("00000000-0000-1111-9999-000000000001").Data;
// s_asset1Data = m_scene.AssetService.Get("9f4acf0d-1841-4e15-bdb8-3a12efc9dd8f").Data;
public void RegionLoaded(Scene scene)
{
if (m_textureManager == null && m_scene == scene)
{
m_textureManager = m_scene.RequestModuleInterface<IDynamicTextureManager>();
if (m_textureManager != null)
{
m_textureManager.RegisterRender(GetContentType(), this);
}
}
}
// Terrain dirt - smallest bin/assets file (6004 bytes)
// s_asset2Data = m_scene.AssetService.Get("b8d3965a-ad78-bf43-699b-bff8eca6c975").Data;
public void RemoveRegion(Scene scene)
{
}
public void Close()
@@ -181,9 +193,9 @@ namespace OpenSim.Region.CoreModules.Scripting.VectorRender
get { return "VectorRenderModule"; }
}
public bool IsSharedModule
public Type ReplaceableInterface
{
get { return true; }
get { return null; }
}
#endregion