Script compiler should now show error on correct line number in original LSL-script.

This commit is contained in:
Tedd Hansen
2007-08-25 21:35:03 +00:00
parent 2fd0e53425
commit d9b9b16513
4 changed files with 16 additions and 13 deletions

View File

@@ -57,7 +57,7 @@ namespace OpenSim.Region.ScriptEngine.Common
//type.InvokeMember(EventName, BindingFlags.InvokeMethod, null, m_Script, args);
Console.WriteLine("ScriptEngine Executor.ExecuteEvent: \"" + EventName + "\"");
//Console.WriteLine("ScriptEngine Executor.ExecuteEvent: \"" + EventName + "\"");
if (Events.ContainsKey(EventName) == false)
{
@@ -81,7 +81,7 @@ namespace OpenSim.Region.ScriptEngine.Common
if (ev == null) // No event by that name!
{
Console.WriteLine("ScriptEngine Can not find any event named: \"" + EventName + "\"");
//Console.WriteLine("ScriptEngine Can not find any event named: \"" + EventName + "\"");
return;
}