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* Fixad namespace clash
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64
OpenSim/Application.cs
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64
OpenSim/Application.cs
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using System;
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using System.Collections.Generic;
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using System.Text;
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using OpenSim.UserServer;
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using OpenSim.Framework.Console;
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namespace OpenSim
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{
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public class Application
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{
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[STAThread]
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public static void Main(string[] args)
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{
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Console.WriteLine("OpenSim " + VersionInfo.Version + "\n");
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Console.WriteLine("Starting...\n");
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bool sandBoxMode = false;
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bool startLoginServer = false;
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string physicsEngine = "basicphysics";
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bool allowFlying = false;
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bool userAccounts = false;
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for (int i = 0; i < args.Length; i++)
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{
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if (args[i] == "-sandbox")
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{
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sandBoxMode = true;
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}
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if (args[i] == "-loginserver")
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{
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startLoginServer = true;
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}
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if (args[i] == "-accounts")
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{
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userAccounts = true;
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}
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if (args[i] == "-realphysx")
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{
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physicsEngine = "RealPhysX";
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allowFlying = true;
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}
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if (args[i] == "-ode")
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{
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physicsEngine = "OpenDynamicsEngine";
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allowFlying = true;
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}
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}
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OpenSimMain sim = new OpenSimMain( sandBoxMode, startLoginServer, physicsEngine );
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// OpenSimRoot.Instance.Application = sim;
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sim.m_sandbox = sandBoxMode;
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sim.user_accounts = userAccounts;
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OpenSim.world.Avatar.PhysicsEngineFlying = allowFlying;
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sim.StartUp();
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while (true)
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{
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OpenSim.Framework.Console.MainConsole.Instance.MainConsolePrompt();
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}
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}
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}
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}
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