* Implemented Walk Vs Run in ODE. Also helps make the walk look smoother.

* All thanks to unimplemented packet listing :D
This commit is contained in:
Teravus Ovares
2007-11-12 23:46:26 +00:00
parent 5952441fcc
commit d9d35f9fd7
11 changed files with 81 additions and 6 deletions

View File

@@ -184,6 +184,7 @@ namespace OpenSim.Framework
public delegate void DisconnectUser();
public delegate void RequestAvatarProperties(IClientAPI remoteClient, LLUUID avatarID);
public delegate void SetAlwaysRun (IClientAPI remoteClient, bool SetAlwaysRun);
public delegate void GenericCall2();
@@ -293,7 +294,7 @@ namespace OpenSim.Framework
event TeleportLocationRequest OnTeleportLocationRequest;
event DisconnectUser OnDisconnectUser;
event RequestAvatarProperties OnRequestAvatarProperties;
event SetAlwaysRun OnSetAlwaysRun;
event GenericCall4 OnDeRezObject;
event Action<IClientAPI> OnRegionHandShakeReply;
event GenericCall2 OnRequestWearables;