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* Implemented Walk Vs Run in ODE. Also helps make the walk look smoother.
* All thanks to unimplemented packet listing :D
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@@ -184,6 +184,7 @@ namespace OpenSim.Framework
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public delegate void DisconnectUser();
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public delegate void RequestAvatarProperties(IClientAPI remoteClient, LLUUID avatarID);
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public delegate void SetAlwaysRun (IClientAPI remoteClient, bool SetAlwaysRun);
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public delegate void GenericCall2();
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@@ -293,7 +294,7 @@ namespace OpenSim.Framework
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event TeleportLocationRequest OnTeleportLocationRequest;
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event DisconnectUser OnDisconnectUser;
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event RequestAvatarProperties OnRequestAvatarProperties;
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event SetAlwaysRun OnSetAlwaysRun;
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event GenericCall4 OnDeRezObject;
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event Action<IClientAPI> OnRegionHandShakeReply;
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event GenericCall2 OnRequestWearables;
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