* Implemented Walk Vs Run in ODE. Also helps make the walk look smoother.

* All thanks to unimplemented packet listing :D
This commit is contained in:
Teravus Ovares
2007-11-12 23:46:26 +00:00
parent 5952441fcc
commit d9d35f9fd7
11 changed files with 81 additions and 6 deletions

View File

@@ -168,6 +168,13 @@ namespace OpenSim.Region.ClientStack
{
OnSetAppearance(appear.ObjectData.TextureEntry, appear.VisualParam);
}
break;
case PacketType.SetAlwaysRun:
SetAlwaysRunPacket run = (SetAlwaysRunPacket)Pack;
if (OnSetAlwaysRun != null)
OnSetAlwaysRun(this,run.AgentData.AlwaysRun);
break;
case PacketType.CompleteAgentMovement:
if (OnCompleteMovementToRegion != null)