* Implemented Walk Vs Run in ODE. Also helps make the walk look smoother.

* All thanks to unimplemented packet listing :D
This commit is contained in:
Teravus Ovares
2007-11-12 23:46:26 +00:00
parent 5952441fcc
commit d9d35f9fd7
11 changed files with 81 additions and 6 deletions

View File

@@ -153,7 +153,7 @@ namespace OpenSim.Region.Physics.Manager
public abstract bool IsPhysical {get; set;}
public abstract bool Flying { get; set; }
public abstract bool SetAlwaysRun { get; set; }
public abstract bool ThrottleUpdates { get; set; }
public abstract bool IsColliding { get; set; }
@@ -176,6 +176,11 @@ namespace OpenSim.Region.Physics.Manager
get { return PhysicsVector.Zero; }
set { return; }
}
public override bool SetAlwaysRun
{
get { return false; }
set { return; }
}
public override bool CollidingGround
{
get {return false;}