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* Implemented Walk Vs Run in ODE. Also helps make the walk look smoother.
* All thanks to unimplemented packet listing :D
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@@ -153,7 +153,7 @@ namespace OpenSim.Region.Physics.Manager
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public abstract bool IsPhysical {get; set;}
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public abstract bool Flying { get; set; }
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public abstract bool SetAlwaysRun { get; set; }
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public abstract bool ThrottleUpdates { get; set; }
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public abstract bool IsColliding { get; set; }
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@@ -176,6 +176,11 @@ namespace OpenSim.Region.Physics.Manager
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get { return PhysicsVector.Zero; }
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set { return; }
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}
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public override bool SetAlwaysRun
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{
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get { return false; }
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set { return; }
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}
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public override bool CollidingGround
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{
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get {return false;}
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