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* Fixed an overflow in the land manager
* Did some goofy math undoing in the Sim Stats Reporter * More reduction to the amount of calls per second to UnManaged ODE code * Added a significant amount of comments to ODE
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@@ -111,8 +111,8 @@ namespace OpenSim.Region.Environment.Scenes
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float physfps = (m_pfps/statsUpdatesEveryMS);
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if (physfps > 500)
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physfps = physfps - (physfps - 500);
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//if (physfps > 600)
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//physfps = physfps - (physfps - 600);
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if (physfps < 0)
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physfps = 0;
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