remove some more useless NULL arguments

This commit is contained in:
UbitUmarov
2019-10-22 12:39:50 +01:00
parent b98ad6c53c
commit da0a8d6c43
17 changed files with 45 additions and 52 deletions

View File

@@ -451,7 +451,7 @@ namespace OpenSim.Region.CoreModules.World.Objects.Commands
if (!ConsoleUtil.TryParseConsoleMinVector(rawConsoleStartVector, out startVector))
{
m_console.Output("Error: Start vector '{0}' does not have a valid format", null, rawConsoleStartVector);
m_console.Output("Error: Start vector '{0}' does not have a valid format", rawConsoleStartVector);
return;
}
@@ -460,7 +460,7 @@ namespace OpenSim.Region.CoreModules.World.Objects.Commands
if (!ConsoleUtil.TryParseConsoleMaxVector(rawConsoleEndVector, out endVector))
{
m_console.Output("Error: End vector '{0}' does not have a valid format", null, rawConsoleEndVector);
m_console.Output("Error: End vector '{0}' does not have a valid format", rawConsoleEndVector);
return;
}
@@ -809,7 +809,7 @@ namespace OpenSim.Region.CoreModules.World.Objects.Commands
if(so.IsAttachment)
{
requireConfirmation = true;
m_console.Output("Warning: object with uuid {0} is a attachment", null, uuid);
m_console.Output("Warning: object with uuid {0} is a attachment", uuid);
}
}
break;
@@ -853,7 +853,7 @@ namespace OpenSim.Region.CoreModules.World.Objects.Commands
break;
default:
m_console.Output("Unrecognized mode {0}", null, mode);
m_console.Output("Unrecognized mode {0}", mode);
return;
}
@@ -871,17 +871,17 @@ namespace OpenSim.Region.CoreModules.World.Objects.Commands
if (response.ToLower() != "y")
{
MainConsole.Instance.Output(
"Aborting delete of {0} objects from {1}", null, deletes.Count, m_scene.RegionInfo.RegionName);
"Aborting delete of {0} objects from {1}", deletes.Count, m_scene.RegionInfo.RegionName);
return;
}
}
m_console.Output("Deleting {0} objects in {1}", null, deletes.Count, m_scene.RegionInfo.RegionName);
m_console.Output("Deleting {0} objects in {1}", deletes.Count, m_scene.RegionInfo.RegionName);
foreach (SceneObjectGroup g in deletes)
{
m_console.Output("Deleting object {0} {1}", null, g.UUID, g.Name);
m_console.Output("Deleting object {0} {1}", g.UUID, g.Name);
m_scene.DeleteSceneObject(g, false);
}
}