diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
index 733e868600..256167c395 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
@@ -4726,13 +4726,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
return new LSL_Rotation(x,y,z,s);
}
-
- // Xantor 29/apr/2008
- // converts a Quaternion to X,Y,Z axis rotations
+ ///
+ /// Converts a Quaternion to X,Y,Z axis rotations
+ ///
+ ///
+ ///
public LSL_Vector llRot2Axis(LSL_Rotation rot)
{
m_host.AddScriptLPS(1);
- double x, y, z;
if (Math.Abs(rot.s) > 1) // normalization needed
rot.Normalize();
@@ -7454,14 +7455,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
return;
}
- int code = (int)options.GetLSLIntegerItem(0);
-
int idx = 0;
while (idx < options.Data.Length)
{
int option = (int)options.GetLSLIntegerItem(idx++);
- int remain = options.Data.Length - idx;
switch (option)
{