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Renamed and rearranged AvatarFactoryModule to eliminate redundant lookups of scene presence by client ID.
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@@ -31,8 +31,11 @@ using OpenSim.Framework;
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namespace OpenSim.Region.Framework.Interfaces
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{
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public interface IAvatarFactory
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{
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public interface IAvatarFactoryModule
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{
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void SetAppearance(IScenePresence sp, Primitive.TextureEntry textureEntry, byte[] visualParams);
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/// <summary>
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/// Send the appearance of an avatar to others in the scene.
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/// </summary>
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@@ -57,7 +60,7 @@ namespace OpenSim.Region.Framework.Interfaces
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/// <returns>true if a valid agent was found, false otherwise</returns>
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bool SaveBakedTextures(UUID agentId);
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bool ValidateBakedTextureCache(IClientAPI client);
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bool ValidateBakedTextureCache(IScenePresence sp);
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void QueueAppearanceSend(UUID agentid);
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void QueueAppearanceSave(UUID agentid);
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}
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