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https://github.com/opensim/opensim.git
synced 2026-08-08 02:05:34 +08:00
Convert the agent asset transactions module to a new style module.
Refactor to remove the property "MyScene" and the pointless circular refs to the managing classes. Converted the module to a non-shared module. Reformatted source for 80 columns. Removed the special role the module had in the old loader.
This commit is contained in:
@@ -34,22 +34,19 @@ using OpenMetaverse;
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using OpenSim.Framework;
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using OpenSim.Region.Framework.Interfaces;
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using OpenSim.Region.Framework.Scenes;
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using Mono.Addins;
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namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
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{
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public class AssetTransactionModule : IRegionModule, IAgentAssetTransactions
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[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "AssetTransactionModule")]
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public class AssetTransactionModule : INonSharedRegionModule,
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IAgentAssetTransactions
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{
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// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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// private static readonly ILog m_log = LogManager.GetLogger(
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// MethodBase.GetCurrentMethod().DeclaringType);
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private readonly Dictionary<UUID, Scene> RegisteredScenes = new Dictionary<UUID, Scene>();
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protected Scene m_Scene;
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private bool m_dumpAssetsToFile = false;
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private Scene m_scene = null;
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[Obsolete]
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public Scene MyScene
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{
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get{ return m_scene;}
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}
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/// <summary>
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/// Each agent has its own singleton collection of transactions
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@@ -57,33 +54,24 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
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private Dictionary<UUID, AgentAssetTransactions> AgentTransactions =
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new Dictionary<UUID, AgentAssetTransactions>();
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public AssetTransactionModule()
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{
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//m_log.Debug("creating AgentAssetTransactionModule");
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}
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#region IRegionModule Members
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public void Initialise(Scene scene, IConfigSource config)
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public void Initialise(IConfigSource config)
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{
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if (!RegisteredScenes.ContainsKey(scene.RegionInfo.RegionID))
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{
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// m_log.Debug("initialising AgentAssetTransactionModule");
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RegisteredScenes.Add(scene.RegionInfo.RegionID, scene);
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scene.RegisterModuleInterface<IAgentAssetTransactions>(this);
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scene.EventManager.OnNewClient += NewClient;
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}
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// EVIL HACK!
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// This needs killing!
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//
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if (m_scene == null)
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m_scene = scene;
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}
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public void PostInitialise()
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public void AddRegion(Scene scene)
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{
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m_Scene = scene;
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scene.RegisterModuleInterface<IAgentAssetTransactions>(this);
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scene.EventManager.OnNewClient += NewClient;
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}
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public void RegionLoaded(Scene scene)
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{
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}
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public void RemoveRegion(Scene scene)
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{
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}
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@@ -96,9 +84,9 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
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get { return "AgentTransactionModule"; }
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}
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public bool IsSharedModule
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public Type ReplaceableInterface
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{
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get { return true; }
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get { return typeof(IAgentAssetTransactions); }
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}
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#endregion
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@@ -111,8 +99,8 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
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#region AgentAssetTransactions
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/// <summary>
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/// Get the collection of asset transactions for the given user. If one does not already exist, it
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/// is created.
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/// Get the collection of asset transactions for the given user.
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/// If one does not already exist, it is created.
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/// </summary>
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/// <param name="userID"></param>
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/// <returns></returns>
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@@ -122,7 +110,10 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
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{
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if (!AgentTransactions.ContainsKey(userID))
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{
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AgentAssetTransactions transactions = new AgentAssetTransactions(userID, this, m_dumpAssetsToFile);
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AgentAssetTransactions transactions =
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new AgentAssetTransactions(userID, m_Scene,
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m_dumpAssetsToFile);
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AgentTransactions.Add(userID, transactions);
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}
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@@ -131,8 +122,9 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
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}
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/// <summary>
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/// Remove the given agent asset transactions. This should be called when a client is departing
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/// from a scene (and hence won't be making any more transactions here).
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/// Remove the given agent asset transactions. This should be called
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/// when a client is departing from a scene (and hence won't be making
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/// any more transactions here).
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/// </summary>
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/// <param name="userID"></param>
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public void RemoveAgentAssetTransactions(UUID userID)
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@@ -146,10 +138,10 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
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}
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/// <summary>
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/// Create an inventory item from data that has been received through a transaction.
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///
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/// This is called when new clothing or body parts are created. It may also be called in other
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/// situations.
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/// Create an inventory item from data that has been received through
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/// a transaction.
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/// This is called when new clothing or body parts are created.
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/// It may also be called in other situations.
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/// </summary>
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/// <param name="remoteClient"></param>
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/// <param name="transactionID"></param>
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@@ -161,61 +153,72 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
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/// <param name="type"></param>
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/// <param name="wearableType"></param>
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/// <param name="nextOwnerMask"></param>
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public void HandleItemCreationFromTransaction(IClientAPI remoteClient, UUID transactionID, UUID folderID,
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uint callbackID, string description, string name, sbyte invType,
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sbyte type, byte wearableType, uint nextOwnerMask)
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public void HandleItemCreationFromTransaction(IClientAPI remoteClient,
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UUID transactionID, UUID folderID, uint callbackID,
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string description, string name, sbyte invType,
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sbyte type, byte wearableType, uint nextOwnerMask)
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{
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// m_log.DebugFormat(
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// "[TRANSACTIONS MANAGER] Called HandleItemCreationFromTransaction with item {0}", name);
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// m_log.DebugFormat(
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// "[TRANSACTIONS MANAGER] Called HandleItemCreationFromTransaction with item {0}", name);
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AgentAssetTransactions transactions = GetUserTransactions(remoteClient.AgentId);
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AgentAssetTransactions transactions =
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GetUserTransactions(remoteClient.AgentId);
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transactions.RequestCreateInventoryItem(
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remoteClient, transactionID, folderID, callbackID, description,
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name, invType, type, wearableType, nextOwnerMask);
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transactions.RequestCreateInventoryItem(remoteClient, transactionID,
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folderID, callbackID, description, name, invType, type,
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wearableType, nextOwnerMask);
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}
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/// <summary>
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/// Update an inventory item with data that has been received through a transaction.
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/// Update an inventory item with data that has been received through a
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/// transaction.
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///
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/// This is called when clothing or body parts are updated (for instance, with new textures or
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/// colours). It may also be called in other situations.
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/// This is called when clothing or body parts are updated (for
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/// instance, with new textures or colours). It may also be called in
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/// other situations.
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/// </summary>
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/// <param name="remoteClient"></param>
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/// <param name="transactionID"></param>
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/// <param name="item"></param>
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public void HandleItemUpdateFromTransaction(IClientAPI remoteClient, UUID transactionID,
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InventoryItemBase item)
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public void HandleItemUpdateFromTransaction(IClientAPI remoteClient,
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UUID transactionID, InventoryItemBase item)
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{
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// m_log.DebugFormat(
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// "[TRANSACTIONS MANAGER] Called HandleItemUpdateFromTransaction with item {0}",
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// item.Name);
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// m_log.DebugFormat(
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// "[TRANSACTIONS MANAGER] Called HandleItemUpdateFromTransaction with item {0}",
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// item.Name);
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AgentAssetTransactions transactions = GetUserTransactions(remoteClient.AgentId);
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AgentAssetTransactions transactions =
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GetUserTransactions(remoteClient.AgentId);
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transactions.RequestUpdateInventoryItem(remoteClient, transactionID, item);
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transactions.RequestUpdateInventoryItem(remoteClient,
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transactionID, item);
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}
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/// <summary>
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/// Update a task inventory item with data that has been received through a transaction.
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/// Update a task inventory item with data that has been received
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/// through a transaction.
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///
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/// This is currently called when, for instance, a notecard in a prim is saved. The data is sent
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/// up through a single AssetUploadRequest. A subsequent UpdateTaskInventory then references the transaction
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/// This is currently called when, for instance, a notecard in a prim
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/// is saved. The data is sent up through a single AssetUploadRequest.
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/// A subsequent UpdateTaskInventory then references the transaction
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/// and comes through this method.
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/// </summary>
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/// <param name="remoteClient"></param>
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/// <param name="transactionID"></param>
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/// <param name="item"></param>
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public void HandleTaskItemUpdateFromTransaction(
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IClientAPI remoteClient, SceneObjectPart part, UUID transactionID, TaskInventoryItem item)
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public void HandleTaskItemUpdateFromTransaction(IClientAPI remoteClient,
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SceneObjectPart part, UUID transactionID,
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TaskInventoryItem item)
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{
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// m_log.DebugFormat(
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// "[TRANSACTIONS MANAGER] Called HandleTaskItemUpdateFromTransaction with item {0}",
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// item.Name);
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// m_log.DebugFormat(
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// "[TRANSACTIONS MANAGER] Called HandleTaskItemUpdateFromTransaction with item {0}",
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// item.Name);
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AgentAssetTransactions transactions = GetUserTransactions(remoteClient.AgentId);
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AgentAssetTransactions transactions =
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GetUserTransactions(remoteClient.AgentId);
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transactions.RequestUpdateTaskInventoryItem(remoteClient, part, transactionID, item);
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transactions.RequestUpdateTaskInventoryItem(remoteClient, part,
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transactionID, item);
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}
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/// <summary>
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@@ -227,8 +230,9 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
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/// <param name="type"></param>
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/// <param name="data"></param></param>
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/// <param name="tempFile"></param>
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public void HandleUDPUploadRequest(IClientAPI remoteClient, UUID assetID, UUID transaction, sbyte type,
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byte[] data, bool storeLocal, bool tempFile)
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public void HandleUDPUploadRequest(IClientAPI remoteClient,
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UUID assetID, UUID transaction, sbyte type, byte[] data,
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bool storeLocal, bool tempFile)
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{
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// m_log.Debug("HandleUDPUploadRequest - assetID: " + assetID.ToString() + " transaction: " + transaction.ToString() + " type: " + type.ToString() + " storelocal: " + storeLocal + " tempFile: " + tempFile);
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@@ -251,27 +255,33 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
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}
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}
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AgentAssetTransactions transactions = GetUserTransactions(remoteClient.AgentId);
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AgentAssetTransactions transactions =
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GetUserTransactions(remoteClient.AgentId);
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AssetXferUploader uploader =
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transactions.RequestXferUploader(transaction);
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AssetXferUploader uploader = transactions.RequestXferUploader(transaction);
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if (uploader != null)
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{
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uploader.Initialise(remoteClient, assetID, transaction, type, data, storeLocal, tempFile);
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uploader.Initialise(remoteClient, assetID, transaction, type,
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data, storeLocal, tempFile);
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}
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}
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/// <summary>
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/// Handle asset transfer data packets received in response to the asset upload request in
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/// HandleUDPUploadRequest()
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/// Handle asset transfer data packets received in response to the
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/// asset upload request in HandleUDPUploadRequest()
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/// </summary>
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/// <param name="remoteClient"></param>
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/// <param name="xferID"></param>
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/// <param name="packetID"></param>
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/// <param name="data"></param>
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public void HandleXfer(IClientAPI remoteClient, ulong xferID, uint packetID, byte[] data)
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public void HandleXfer(IClientAPI remoteClient, ulong xferID,
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uint packetID, byte[] data)
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{
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//m_log.Debug("xferID: " + xferID + " packetID: " + packetID + " data!");
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AgentAssetTransactions transactions = GetUserTransactions(remoteClient.AgentId);
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AgentAssetTransactions transactions =
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GetUserTransactions(remoteClient.AgentId);
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transactions.HandleXfer(xferID, packetID, data);
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}
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