!= UUID.Zero is slow

This commit is contained in:
UbitUmarov
2022-01-09 02:28:51 +00:00
parent 7e0fc95c3a
commit da928d6099
78 changed files with 254 additions and 263 deletions

View File

@@ -189,7 +189,7 @@ namespace OpenSim.Region.Framework.Scenes.Animation
sequenceNums = new int[defaultSize];
objectIDs = new UUID[defaultSize];
if (m_defaultAnimation.AnimID != UUID.Zero)
if (!m_defaultAnimation.AnimID.IsZero())
{
animIDs[0] = m_defaultAnimation.AnimID;
sequenceNums[0] = m_defaultAnimation.SequenceNum;

View File

@@ -146,7 +146,7 @@ namespace OpenSim.Region.Framework.Scenes.Animation
if (m_scenePresence.IsChildAgent)
return;
if (animID != UUID.Zero)
if (!animID.IsZero())
{
if (addRemove)
m_animations.Add(animID, m_scenePresence.ControllingClient.NextAnimationSequenceNumber, UUID.Zero);
@@ -201,14 +201,14 @@ namespace OpenSim.Region.Framework.Scenes.Animation
// "[SCENE PRESENCE ANIMATOR]: Setting movement animation {0} for {1}",
// anim, m_scenePresence.Name);
if (aoSitGndAnim != UUID.Zero)
if (!aoSitGndAnim.IsZero())
{
avnChangeAnim(aoSitGndAnim, false, true);
aoSitGndAnim = UUID.Zero;
}
UUID overridenAnim = m_scenePresence.Overrides.GetOverriddenAnimation(anim);
if (overridenAnim != UUID.Zero)
if (!overridenAnim.IsZero())
{
if (anim == "SITGROUND")
{
@@ -284,7 +284,7 @@ namespace OpenSim.Region.Framework.Scenes.Animation
currentControlState = motionControlStates.sitted;
return "SITGROUND";
}
if (m_scenePresence.ParentID != 0 || m_scenePresence.ParentUUID != UUID.Zero)
if (m_scenePresence.ParentID != 0 || !m_scenePresence.ParentUUID.IsZero())
{
currentControlState = motionControlStates.sitted;
return "SIT";