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!= UUID.Zero is slow
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@@ -189,7 +189,7 @@ namespace OpenSim.Region.Framework.Scenes.Animation
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sequenceNums = new int[defaultSize];
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objectIDs = new UUID[defaultSize];
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if (m_defaultAnimation.AnimID != UUID.Zero)
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if (!m_defaultAnimation.AnimID.IsZero())
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{
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animIDs[0] = m_defaultAnimation.AnimID;
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sequenceNums[0] = m_defaultAnimation.SequenceNum;
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