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!= UUID.Zero is slow
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@@ -3163,7 +3163,7 @@ Console.WriteLine(" JointCreateFixed");
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private void CheckMeshAsset()
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{
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if (_pbs.SculptEntry && !m_assetFailed && _pbs.SculptTexture != UUID.Zero)
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if (_pbs.SculptEntry && !m_assetFailed && !_pbs.SculptTexture.IsZero())
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{
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m_assetFailed = true;
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Util.FireAndForget(delegate
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