First part of Scene refactoring:

Started the move of some of the methods from scene into a inner class (currently called InnerScene.cs), the idea being that the code related to the 3d scene (primitive/entities/Avatars etc) will be in this inner class, then what is now Scene.cs will be left as a kind of wrapper class around it. And once the spilt is complete can be renamed to something like RegionInstance (or any name that sounds good and ids it as the Region layer class that "has" a scene). 
Added SceneCommunicationService which at the moment is a kind of high level wrapper around commsManager. The idea being that it has a higher level API for the Region/Scene to send messages to the other regions on the grid. a Example of the API is that instead of having sendXmessage methods, it has more functional level method like PassAvatarToNeighbour. Hopefully this will allow more freedom to do changes in communications that doesn't break other things.
This commit is contained in:
MW
2007-11-03 19:14:22 +00:00
parent add6fb9722
commit dabbdec2cd
9 changed files with 1084 additions and 769 deletions

View File

@@ -51,13 +51,14 @@ using Timer=System.Timers.Timer;
namespace OpenSim.Region.Environment.Scenes
{
public delegate bool FilterAvatarList(ScenePresence avatar);
public partial class Scene : SceneBase
{
public delegate bool FilterAvatarList(ScenePresence avatar);
#region Fields
protected Timer m_heartbeatTimer = new Timer();
protected Dictionary<LLUUID, ScenePresence> m_scenePresences;
protected Dictionary<LLUUID, SceneObjectGroup> m_sceneObjects;
public InnerScene m_innerScene;
private Random Rand = new Random();
private uint _primCount = 702000;
@@ -66,16 +67,14 @@ namespace OpenSim.Region.Environment.Scenes
private int m_timePhase = 24;
private int m_timeUpdateCount;
public BasicQuadTreeNode QuadTree;
private readonly Mutex updateLock;
protected ModuleLoader m_moduleLoader;
protected StorageManager storageManager;
protected AgentCircuitManager authenticateHandler;
protected RegionCommsListener regionCommsHost;
public CommunicationsManager commsManager;
// protected XferManager xferManager;
protected SceneCommunicationService m_sceneGridService;
protected Dictionary<LLUUID, Caps> capsHandlers = new Dictionary<LLUUID, Caps>();
protected BaseHttpServer httpListener;
@@ -111,6 +110,7 @@ namespace OpenSim.Region.Environment.Scenes
private int m_update_terrain = 50;
private int m_update_land = 1;
private int m_update_avatars = 1;
#endregion
#region Properties
@@ -128,12 +128,16 @@ namespace OpenSim.Region.Environment.Scenes
private readonly EstateManager m_estateManager;
private PhysicsScene phyScene;
private PhysicsScene phyScene
{
set { m_innerScene.PhyScene = value; }
get { return (m_innerScene.PhyScene); }
}
public PhysicsScene PhysScene
{
set { phyScene = value; }
get { return (phyScene); }
set { m_innerScene.PhyScene = value; }
get { return (m_innerScene.PhyScene); }
}
public EstateManager EstateManager
@@ -148,29 +152,48 @@ namespace OpenSim.Region.Environment.Scenes
get { return m_permissionManager; }
}
public Dictionary<LLUUID, SceneObjectGroup> Objects
{
get { return m_sceneObjects; }
}
public int TimePhase
{
get { return m_timePhase; }
}
public Dictionary<LLUUID, SceneObjectGroup> Objects
{
get { return m_innerScene.SceneObjects; }
}
protected Dictionary<LLUUID, ScenePresence> m_scenePresences
{
get { return m_innerScene.ScenePresences; }
set { m_innerScene.ScenePresences = value; }
}
protected Dictionary<LLUUID, SceneObjectGroup> m_sceneObjects
{
get { return m_innerScene.SceneObjects; }
set { m_innerScene.SceneObjects = value; }
}
public Dictionary<LLUUID, EntityBase> Entities
{
get { return m_innerScene.Entities; }
set { m_innerScene.Entities = value; }
}
#endregion
#region Constructors
public Scene(RegionInfo regInfo, AgentCircuitManager authen, CommunicationsManager commsMan,
public Scene(RegionInfo regInfo, AgentCircuitManager authen, CommunicationsManager commsMan, SceneCommunicationService sceneGridService,
AssetCache assetCach, StorageManager storeManager, BaseHttpServer httpServer,
ModuleLoader moduleLoader, bool dumpAssetsToFile)
{
updateLock = new Mutex(false);
m_moduleLoader = moduleLoader;
authenticateHandler = authen;
commsManager = commsMan;
m_sceneGridService = sceneGridService;
storageManager = storeManager;
assetCache = assetCach;
m_regInfo = regInfo;
@@ -184,15 +207,13 @@ namespace OpenSim.Region.Environment.Scenes
m_eventManager = new EventManager();
m_permissionManager = new PermissionManager(this);
m_innerScene = new InnerScene(this, regInfo, m_permissionManager);
m_eventManager.OnParcelPrimCountAdd +=
m_LandManager.addPrimToLandPrimCounts;
m_eventManager.OnPermissionError += SendPermissionAlert;
QuadTree = new BasicQuadTreeNode(null, "/0/", 0, 0, 256, 256);
QuadTree.Subdivide();
QuadTree.Subdivide();
MainLog.Instance.Verbose("Creating new entitities instance");
Entities = new Dictionary<LLUUID, EntityBase>();
m_scenePresences = new Dictionary<LLUUID, ScenePresence>();
@@ -209,6 +230,26 @@ namespace OpenSim.Region.Environment.Scenes
#endregion
#region Startup / Close Methods
public override void Close()
{
m_heartbeatTimer.Close();
m_innerScene.Close();
m_sceneGridService.Close();
base.Close();
}
/// <summary>
///
/// </summary>
public void StartTimer()
{
m_heartbeatTimer.Enabled = true;
m_heartbeatTimer.Interval = (int)(m_timespan * 1000);
m_heartbeatTimer.Elapsed += new ElapsedEventHandler(Heartbeat);
}
public void SetModuleInterfaces()
{
m_simChatModule = RequestModuleInterface<ISimChat>();
@@ -218,25 +259,8 @@ namespace OpenSim.Region.Environment.Scenes
XferManager = RequestModuleInterface<IXfer>();
}
#region Script Handling Methods
public void SendCommandToPlugins(string[] args)
{
m_eventManager.TriggerOnPluginConsole(args);
}
#endregion
/// <summary>
///
/// </summary>
public void StartTimer()
{
m_heartbeatTimer.Enabled = true;
m_heartbeatTimer.Interval = (int) (m_timespan*1000);
m_heartbeatTimer.Elapsed += new ElapsedEventHandler(Heartbeat);
}
#region Update Methods
/// <summary>
@@ -597,38 +621,17 @@ namespace OpenSim.Region.Environment.Scenes
public void RemovePrim(uint localID, LLUUID avatar_deleter)
{
foreach (EntityBase obj in Entities.Values)
{
if (obj is SceneObjectGroup)
{
if (((SceneObjectGroup) obj).LocalId == localID)
{
RemoveEntity((SceneObjectGroup) obj);
return;
}
}
}
m_innerScene.RemovePrim(localID, avatar_deleter);
}
public void AddEntityFromStorage(SceneObjectGroup sceneObject)
{
sceneObject.RegionHandle = m_regionHandle;
sceneObject.SetScene(this);
foreach (SceneObjectPart part in sceneObject.Children.Values)
{
part.LocalID = PrimIDAllocate();
}
sceneObject.UpdateParentIDs();
AddEntity(sceneObject);
m_innerScene.AddEntityFromStorage(sceneObject);
}
public void AddEntity(SceneObjectGroup sceneObject)
{
if (!Entities.ContainsKey(sceneObject.UUID))
{
// QuadTree.AddObject(sceneObject);
Entities.Add(sceneObject.UUID, sceneObject);
}
m_innerScene.AddEntity(sceneObject);
}
public void RemoveEntity(SceneObjectGroup sceneObject)
@@ -797,31 +800,30 @@ namespace OpenSim.Region.Environment.Scenes
client.OnRegionHandShakeReply += SendLayerData;
//remoteClient.OnRequestWearables += new GenericCall(this.GetInitialPrims);
client.OnModifyTerrain += ModifyTerrain;
//client.OnChatFromViewer += SimChat;
client.OnRequestWearables += InformClientOfNeighbours;
// client.OnRequestWearables += InformClientOfNeighbours;
client.OnAddPrim += AddNewPrim;
client.OnUpdatePrimGroupPosition += UpdatePrimPosition;
client.OnUpdatePrimSinglePosition += UpdatePrimSinglePosition;
client.OnUpdatePrimGroupRotation += UpdatePrimRotation;
client.OnUpdatePrimGroupMouseRotation += UpdatePrimRotation;
client.OnUpdatePrimSingleRotation += UpdatePrimSingleRotation;
client.OnUpdatePrimScale += UpdatePrimScale;
client.OnUpdateExtraParams += UpdateExtraParam;
client.OnUpdatePrimShape += UpdatePrimShape;
client.OnUpdatePrimGroupPosition += m_innerScene.UpdatePrimPosition;
client.OnUpdatePrimSinglePosition += m_innerScene.UpdatePrimSinglePosition;
client.OnUpdatePrimGroupRotation += m_innerScene.UpdatePrimRotation;
client.OnUpdatePrimGroupMouseRotation += m_innerScene.UpdatePrimRotation;
client.OnUpdatePrimSingleRotation += m_innerScene.UpdatePrimSingleRotation;
client.OnUpdatePrimScale += m_innerScene.UpdatePrimScale;
client.OnUpdateExtraParams += m_innerScene.UpdateExtraParam;
client.OnUpdatePrimShape += m_innerScene.UpdatePrimShape;
client.OnRequestMapBlocks += RequestMapBlocks;
client.OnUpdatePrimTexture += UpdatePrimTexture;
client.OnUpdatePrimTexture += m_innerScene.UpdatePrimTexture;
client.OnTeleportLocationRequest += RequestTeleportLocation;
client.OnObjectSelect += SelectPrim;
client.OnObjectDeselect += DeselectPrim;
client.OnGrabUpdate += MoveObject;
client.OnGrabUpdate += m_innerScene.MoveObject;
client.OnDeRezObject += DeRezObject;
client.OnRezObject += RezObject;
client.OnNameFromUUIDRequest += commsManager.HandleUUIDNameRequest;
client.OnObjectDescription += PrimDescription;
client.OnObjectName += PrimName;
client.OnLinkObjects += LinkObjects;
client.OnObjectDuplicate += DuplicateObject;
client.OnUpdatePrimFlags += UpdatePrimFlags;
client.OnObjectDescription += m_innerScene.PrimDescription;
client.OnObjectName += m_innerScene.PrimName;
client.OnLinkObjects += m_innerScene.LinkObjects;
client.OnObjectDuplicate += m_innerScene.DuplicateObject;
client.OnUpdatePrimFlags += m_innerScene.UpdatePrimFlags;
client.OnParcelPropertiesRequest += new ParcelPropertiesRequest(m_LandManager.handleParcelPropertiesRequest);
client.OnParcelDivideRequest += new ParcelDivideRequest(m_LandManager.handleParcelDivideRequest);
@@ -845,8 +847,6 @@ namespace OpenSim.Region.Environment.Scenes
client.OnRezScript += RezScript;
client.OnRemoveTaskItem += RemoveTaskInventory;
// client.OnRequestAvatarProperties += RequestAvatarProperty;
client.OnGrabObject += ProcessObjectGrab;
EventManager.TriggerOnNewClient(client);
@@ -865,44 +865,11 @@ namespace OpenSim.Region.Environment.Scenes
AvatarFactoryModule.GetDefaultAvatarAppearance(out wearables, out visualParams);
}
newAvatar = new ScenePresence(client, this, m_regInfo, visualParams, wearables);
newAvatar.IsChildAgent = child;
newAvatar = m_innerScene.CreateAndAddScenePresence(client, child, wearables, visualParams);
if (child)
{
MainLog.Instance.Verbose("SCENE", RegionInfo.RegionName + ": Creating new child agent.");
}
else
if (!newAvatar.IsChildAgent)
{
newAvatar.OnSignificantClientMovement += m_LandManager.handleSignificantClientMovement;
MainLog.Instance.Verbose("SCENE", RegionInfo.RegionName + ": Creating new root agent.");
MainLog.Instance.Verbose("SCENE", RegionInfo.RegionName + ": Adding Physical agent.");
newAvatar.AddToPhysicalScene();
}
lock (Entities)
{
if (!Entities.ContainsKey(client.AgentId))
{
Entities.Add(client.AgentId, newAvatar);
}
else
{
Entities[client.AgentId] = newAvatar;
}
}
lock (m_scenePresences)
{
if (m_scenePresences.ContainsKey(client.AgentId))
{
m_scenePresences[client.AgentId] = newAvatar;
}
else
{
m_scenePresences.Add(client.AgentId, newAvatar);
}
}
return newAvatar;
@@ -942,87 +909,13 @@ namespace OpenSim.Region.Environment.Scenes
return;
}
public void NotifyMyCoarseLocationChange()
{
ForEachScenePresence(delegate(ScenePresence presence) { presence.CoarseLocationChange(); });
}
#endregion
#region Request m_scenePresences List Methods
//The idea is to have a group of method that return a list of avatars meeting some requirement
// ie it could be all m_scenePresences within a certain range of the calling prim/avatar.
/// <summary>
/// Request a List of all m_scenePresences in this World
/// </summary>
/// <returns></returns>
public List<ScenePresence> GetScenePresences()
{
List<ScenePresence> result = new List<ScenePresence>(m_scenePresences.Values);
return result;
}
public List<ScenePresence> GetAvatars()
{
List<ScenePresence> result =
GetScenePresences(delegate(ScenePresence scenePresence) { return !scenePresence.IsChildAgent; });
return result;
}
/// <summary>
/// Request a filtered list of m_scenePresences in this World
/// </summary>
/// <returns></returns>
public List<ScenePresence> GetScenePresences(FilterAvatarList filter)
{
List<ScenePresence> result = new List<ScenePresence>();
foreach (ScenePresence avatar in m_scenePresences.Values)
{
if (filter(avatar))
{
result.Add(avatar);
}
}
return result;
}
/// <summary>
/// Request a Avatar by UUID
/// </summary>
/// <param name="avatarID"></param>
/// <returns></returns>
public ScenePresence GetScenePresence(LLUUID avatarID)
{
if (m_scenePresences.ContainsKey(avatarID))
{
return m_scenePresences[avatarID];
}
return null;
}
/// <summary>
///
/// </summary>
/// <param name="action"></param>
public void ForEachScenePresence(Action<ScenePresence> action)
{
foreach (ScenePresence presence in m_scenePresences.Values)
{
action(presence);
}
}
public void ForEachObject(Action<SceneObjectGroup> action)
{
foreach (SceneObjectGroup presence in m_sceneObjects.Values)
{
action(presence);
}
}
#endregion
#region Entities
/// <summary>
///
/// </summary>
@@ -1044,36 +937,18 @@ namespace OpenSim.Region.Environment.Scenes
Broadcast(delegate(IClientAPI client) { client.SendKillObject(m_regionHandle, localID); });
}
public void NotifyMyCoarseLocationChange()
{
ForEachScenePresence(delegate(ScenePresence presence) { presence.CoarseLocationChange(); });
}
#endregion
public void SendAllSceneObjectsToClient(ScenePresence presence)
{
foreach (EntityBase ent in Entities.Values)
{
if (ent is SceneObjectGroup)
{
// ((SceneObjectGroup)ent).SendFullUpdateToClient(client);
((SceneObjectGroup) ent).ScheduleFullUpdateToAvatar(presence);
}
}
}
#region RegionCommsHost
#region RegionComms
/// <summary>
///
/// </summary>
public void RegisterRegionWithComms()
{
regionCommsHost = commsManager.GridService.RegisterRegion(m_regInfo);
if (regionCommsHost != null)
{
regionCommsHost.OnExpectUser += NewUserConnection;
regionCommsHost.OnAvatarCrossingIntoRegion += AgentCrossing;
}
m_sceneGridService.RegisterRegion(m_regInfo);
m_sceneGridService.OnExpectUser += NewUserConnection;
m_sceneGridService.OnAvatarCrossingIntoRegion += AgentCrossing;
}
/// <summary>
@@ -1083,27 +958,23 @@ namespace OpenSim.Region.Environment.Scenes
/// <param name="agent"></param>
public void NewUserConnection(ulong regionHandle, AgentCircuitData agent)
{
// Console.WriteLine("Scene.cs - add new user connection");
//should just check that its meant for this region
if (regionHandle == m_regInfo.RegionHandle)
{
if (agent.CapsPath != "")
{
//Console.WriteLine("new user, so creating caps handler for it");
Caps cap =
new Caps(commsManager.AssetCache, httpListener, m_regInfo.ExternalHostName, httpListener.Port,
agent.CapsPath, agent.AgentID, m_dumpAssetsToFile);
Util.SetCapsURL(agent.AgentID,
"http://" + m_regInfo.ExternalHostName + ":" + httpListener.Port.ToString() +
Util.SetCapsURL(agent.AgentID, "http://" + m_regInfo.ExternalHostName + ":" + httpListener.Port.ToString() +
"/CAPS/" + agent.CapsPath + "0000/");
cap.RegisterHandlers();
cap.AddNewInventoryItem = AddInventoryItem;
cap.ItemUpdatedCall = CapsUpdateInventoryItemAsset;
if (capsHandlers.ContainsKey(agent.AgentID))
{
MainLog.Instance.Warn("client", "Adding duplicate CAPS entry for user " +
agent.AgentID.ToStringHyphenated());
//MainLog.Instance.Warn("client", "Adding duplicate CAPS entry for user " +
// agent.AgentID.ToStringHyphenated());
capsHandlers[agent.AgentID] = cap;
}
else
@@ -1126,61 +997,13 @@ namespace OpenSim.Region.Environment.Scenes
}
}
private delegate void InformClientOfNeighbourDelegate(
IClientAPI remoteClient, AgentCircuitData a, ulong regionHandle, IPEndPoint endPoint);
private void InformClientOfNeighbourCompleted(IAsyncResult iar)
{
InformClientOfNeighbourDelegate icon = (InformClientOfNeighbourDelegate) iar.AsyncState;
icon.EndInvoke(iar);
}
/// <summary>
/// Async compnent for informing client of which neighbours exists
/// </summary>
/// <remarks>
/// This needs to run asynchronesously, as a network timeout may block the thread for a long while
/// </remarks>
/// <param name="remoteClient"></param>
/// <param name="a"></param>
/// <param name="regionHandle"></param>
/// <param name="endPoint"></param>
private void InformClientOfNeighbourAsync(IClientAPI remoteClient, AgentCircuitData a, ulong regionHandle,
IPEndPoint endPoint)
{
MainLog.Instance.Notice("INTERGRID", "Starting to inform client about neighbours");
bool regionAccepted = commsManager.InterRegion.InformRegionOfChildAgent(regionHandle, a);
if (regionAccepted)
remoteClient.InformClientOfNeighbour(regionHandle, endPoint);
MainLog.Instance.Notice("INTERGRID", "Completed inform client about neighbours");
}
/// <summary>
///
/// </summary>
public void InformClientOfNeighbours(IClientAPI remoteClient)
public void InformClientOfNeighbours(ScenePresence presence)
{
List<SimpleRegionInfo> neighbours =
commsManager.GridService.RequestNeighbours(m_regInfo.RegionLocX, m_regInfo.RegionLocY);
if (neighbours != null)
{
for (int i = 0; i < neighbours.Count; i++)
{
AgentCircuitData agent = remoteClient.RequestClientInfo();
agent.BaseFolder = LLUUID.Zero;
agent.InventoryFolder = LLUUID.Zero;
agent.startpos = new LLVector3(128, 128, 70);
agent.child = true;
InformClientOfNeighbourDelegate d = InformClientOfNeighbourAsync;
d.BeginInvoke(remoteClient, agent, neighbours[i].RegionHandle, neighbours[i].ExternalEndPoint,
InformClientOfNeighbourCompleted,
d);
}
}
m_sceneGridService.InformClientOfNeighbours(presence);
}
/// <summary>
@@ -1190,7 +1013,7 @@ namespace OpenSim.Region.Environment.Scenes
/// <returns></returns>
public RegionInfo RequestNeighbouringRegionInfo(ulong regionHandle)
{
return commsManager.GridService.RequestNeighbourInfo(regionHandle);
return m_sceneGridService.RequestNeighbouringRegionInfo(regionHandle);
}
/// <summary>
@@ -1202,9 +1025,7 @@ namespace OpenSim.Region.Environment.Scenes
/// <param name="maxY"></param>
public void RequestMapBlocks(IClientAPI remoteClient, int minX, int minY, int maxX, int maxY)
{
List<MapBlockData> mapBlocks;
mapBlocks = commsManager.GridService.RequestNeighbourMapBlocks(minX, minY, maxX, maxY);
remoteClient.SendMapBlock(mapBlocks);
m_sceneGridService.RequestMapBlocks(remoteClient, minX, minY, maxX, maxX);
}
/// <summary>
@@ -1218,34 +1039,9 @@ namespace OpenSim.Region.Environment.Scenes
public void RequestTeleportLocation(IClientAPI remoteClient, ulong regionHandle, LLVector3 position,
LLVector3 lookAt, uint flags)
{
if (regionHandle == m_regionHandle)
if (m_scenePresences.ContainsKey(remoteClient.AgentId))
{
if (m_scenePresences.ContainsKey(remoteClient.AgentId))
{
remoteClient.SendTeleportLocationStart();
remoteClient.SendLocalTeleport(position, lookAt, flags);
m_scenePresences[remoteClient.AgentId].Teleport(position);
}
}
else
{
RegionInfo reg = RequestNeighbouringRegionInfo(regionHandle);
if (reg != null)
{
remoteClient.SendTeleportLocationStart();
AgentCircuitData agent = remoteClient.RequestClientInfo();
agent.BaseFolder = LLUUID.Zero;
agent.InventoryFolder = LLUUID.Zero;
// agent.startpos = new LLVector3(128, 128, 70);
agent.startpos = position;
agent.child = true;
m_scenePresences[remoteClient.AgentId].Close();
commsManager.InterRegion.InformRegionOfChildAgent(regionHandle, agent);
commsManager.InterRegion.ExpectAvatarCrossing(regionHandle, remoteClient.AgentId, position, false);
AgentCircuitData circuitdata = remoteClient.RequestClientInfo();
string capsPath = Util.GetCapsURL(remoteClient.AgentId);
remoteClient.SendRegionTeleport(regionHandle, 13, reg.ExternalEndPoint, 4, (1 << 4), capsPath);
}
m_sceneGridService.RequestTeleportLocation(m_scenePresences[remoteClient.AgentId], regionHandle, position, lookAt, flags);
}
}
@@ -1257,19 +1053,12 @@ namespace OpenSim.Region.Environment.Scenes
/// <param name="position"></param>
public bool InformNeighbourOfCrossing(ulong regionhandle, LLUUID agentID, LLVector3 position, bool isFlying)
{
return commsManager.InterRegion.ExpectAvatarCrossing(regionhandle, agentID, position, isFlying);
}
public void performParcelPrimCountUpdate()
{
m_LandManager.resetAllLandPrimCounts();
m_eventManager.TriggerParcelPrimCountUpdate();
m_LandManager.finalizeLandPrimCountUpdate();
m_LandManager.landPrimCountTainted = false;
return m_sceneGridService.InformNeighbourOfCrossing(regionhandle, agentID, position, isFlying);
}
#endregion
#region Module Methods
public void AddModule(string name, IRegionModule module)
{
if (!Modules.ContainsKey(name))
@@ -1297,7 +1086,9 @@ namespace OpenSim.Region.Environment.Scenes
return default(T);
}
}
#endregion
#region Other Methods
public void SetTimePhase(int phase)
{
m_timePhase = phase;
@@ -1313,6 +1104,26 @@ namespace OpenSim.Region.Environment.Scenes
}
}
public LLUUID MakeHttpRequest(string url, string type, string body)
{
if (m_httpRequestModule != null)
{
return m_httpRequestModule.MakeHttpRequest(url, type, body);
}
return LLUUID.Zero;
}
public void performParcelPrimCountUpdate()
{
m_LandManager.resetAllLandPrimCounts();
m_eventManager.TriggerParcelPrimCountUpdate();
m_LandManager.finalizeLandPrimCountUpdate();
m_LandManager.landPrimCountTainted = false;
}
#endregion
#region Console Commands
#region Alert Methods
private void SendPermissionAlert(LLUUID user, string reason)
@@ -1444,15 +1255,17 @@ namespace OpenSim.Region.Environment.Scenes
}
}
public LLUUID MakeHttpRequest(string url, string type, string body)
#endregion
#region Script Handling Methods
public void SendCommandToPlugins(string[] args)
{
if (m_httpRequestModule != null)
{
return m_httpRequestModule.MakeHttpRequest(url, type, body);
}
return LLUUID.Zero;
m_eventManager.TriggerOnPluginConsole(args);
}
#endregion
#region Script Engine
private List<ScriptEngineInterface> ScriptEngines = new List<ScriptEngineInterface>();
@@ -1467,106 +1280,100 @@ namespace OpenSim.Region.Environment.Scenes
#endregion
#region InnerScene wrapper methods
public LLUUID ConvertLocalIDToFullID(uint localID)
{
bool hasPrim = false;
foreach (EntityBase ent in Entities.Values)
return m_innerScene.ConvertLocalIDToFullID(localID);
}
public void SendAllSceneObjectsToClient(ScenePresence presence)
{
m_innerScene.SendAllSceneObjectsToClient(presence);
}
//The idea is to have a group of method that return a list of avatars meeting some requirement
// ie it could be all m_scenePresences within a certain range of the calling prim/avatar.
public List<ScenePresence> GetAvatars()
{
return m_innerScene.GetAvatars();
}
/// <summary>
/// Request a List of all m_scenePresences in this World
/// </summary>
/// <returns></returns>
public List<ScenePresence> GetScenePresences()
{
return m_innerScene.GetScenePresences();
}
/// <summary>
/// Request a filtered list of m_scenePresences in this World
/// </summary>
/// <returns></returns>
public List<ScenePresence> GetScenePresences(FilterAvatarList filter)
{
return m_innerScene.GetScenePresences(filter);
}
/// <summary>
/// Request a Avatar by UUID
/// </summary>
/// <param name="avatarID"></param>
/// <returns></returns>
public ScenePresence GetScenePresence(LLUUID avatarID)
{
return m_innerScene.GetScenePresence(avatarID);
}
/// <summary>
///
/// </summary>
/// <param name="action"></param>
public void ForEachScenePresence(Action<ScenePresence> action)
{
foreach (ScenePresence presence in m_scenePresences.Values)
{
if (ent is SceneObjectGroup)
{
hasPrim = ((SceneObjectGroup) ent).HasChildPrim(localID);
if (hasPrim != false)
{
return ((SceneObjectGroup) ent).GetPartsFullID(localID);
}
}
action(presence);
}
}
public void ForEachObject(Action<SceneObjectGroup> action)
{
foreach (SceneObjectGroup presence in m_sceneObjects.Values)
{
action(presence);
}
return LLUUID.Zero;
}
public SceneObjectPart GetSceneObjectPart(uint localID)
{
bool hasPrim = false;
foreach (EntityBase ent in Entities.Values)
{
if (ent is SceneObjectGroup)
{
hasPrim = ((SceneObjectGroup) ent).HasChildPrim(localID);
if (hasPrim != false)
{
return ((SceneObjectGroup) ent).GetChildPart(localID);
}
}
}
return null;
return m_innerScene.GetSceneObjectPart(localID);
}
public SceneObjectPart GetSceneObjectPart(LLUUID fullID)
{
bool hasPrim = false;
foreach (EntityBase ent in Entities.Values)
{
if (ent is SceneObjectGroup)
{
hasPrim = ((SceneObjectGroup) ent).HasChildPrim(fullID);
if (hasPrim != false)
{
return ((SceneObjectGroup) ent).GetChildPart(fullID);
}
}
}
return null;
return m_innerScene.GetSceneObjectPart(fullID);
}
internal bool TryGetAvatar(LLUUID avatarId, out ScenePresence avatar)
{
ScenePresence presence;
if (m_scenePresences.TryGetValue(avatarId, out presence))
{
if (!presence.IsChildAgent)
{
avatar = presence;
return true;
}
}
avatar = null;
return false;
return m_innerScene.TryGetAvatar(avatarId, out avatar);
}
public override void Close()
{
m_heartbeatTimer.Close();
base.Close();
}
internal bool TryGetAvatarByName(string avatarName, out ScenePresence avatar)
{
foreach (ScenePresence presence in m_scenePresences.Values)
{
if (!presence.IsChildAgent)
{
string name = presence.ControllingClient.FirstName + " " + presence.ControllingClient.LastName;
if (String.Compare(avatarName, name, true) == 0)
{
avatar = presence;
return true;
}
}
}
avatar = null;
return false;
return m_innerScene.TryGetAvatarByName(avatarName, out avatar);
}
internal void ForEachClient(Action<IClientAPI> action)
{
foreach (ScenePresence presence in m_scenePresences.Values)
{
action(presence.ControllingClient);
}
m_innerScene.ForEachClient(action);
}
#endregion
}
}