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change CanObjectEntry() to use a SOG
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@@ -52,7 +52,7 @@ namespace OpenSim.Region.Framework.Scenes
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public delegate bool EditObjectHandler(SceneObjectGroup sog, ScenePresence sp);
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public delegate bool EditObjectInventoryHandler(UUID objectID, UUID editorID, Scene scene);
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public delegate bool MoveObjectHandler(SceneObjectGroup sog, ScenePresence sp);
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public delegate bool ObjectEntryHandler(UUID objectID, bool enteringRegion, Vector3 newPoint, Scene scene);
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public delegate bool ObjectEntryHandler(SceneObjectGroup sog, bool enteringRegion, Vector3 newPoint, Scene scene);
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public delegate bool ReturnObjectsHandler(ILandObject land, UUID user, List<SceneObjectGroup> objects, Scene scene);
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public delegate bool InstantMessageHandler(UUID user, UUID target, Scene startScene);
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public delegate bool InventoryTransferHandler(UUID user, UUID target, Scene startScene);
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@@ -504,7 +504,7 @@ namespace OpenSim.Region.Framework.Scenes
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#endregion
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#region OBJECT ENTRY
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public bool CanObjectEntry(UUID objectID, bool enteringRegion, Vector3 newPoint)
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public bool CanObjectEntry(SceneObjectGroup sog, bool enteringRegion, Vector3 newPoint)
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{
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ObjectEntryHandler handler = OnObjectEntry;
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if (handler != null)
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@@ -512,7 +512,7 @@ namespace OpenSim.Region.Framework.Scenes
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Delegate[] list = handler.GetInvocationList();
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foreach (ObjectEntryHandler h in list)
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{
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if (h(objectID, enteringRegion, newPoint, m_scene) == false)
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if (h(sog, enteringRegion, newPoint, m_scene) == false)
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return false;
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}
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}
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