change CanObjectEntry() to use a SOG

This commit is contained in:
UbitUmarov
2017-01-20 14:26:24 +00:00
parent df40cdc83e
commit dac32c4e5a
7 changed files with 40 additions and 51 deletions

View File

@@ -2722,7 +2722,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
if (part.ParentGroup.RootPart == part)
{
SceneObjectGroup parent = part.ParentGroup;
if (!parent.IsAttachment && !World.Permissions.CanObjectEntry(parent.UUID, false, (Vector3)toPos))
if (!parent.IsAttachment && !World.Permissions.CanObjectEntry(parent, false, (Vector3)toPos))
return;
parent.UpdateGroupPosition((Vector3)toPos);
}