Transformed the LLUDP ad-hoc plugin into a region module. It works.

This commit is contained in:
Diva Canto
2015-09-03 15:59:06 -07:00
parent 0235e58fff
commit dac8edd5dd
8 changed files with 118 additions and 337 deletions

View File

@@ -41,7 +41,6 @@ using OpenSim.Framework.Console;
using OpenSim.Framework.Servers;
using OpenSim.Framework.Servers.HttpServer;
using OpenSim.Framework.Monitoring;
using OpenSim.Region.ClientStack;
using OpenSim.Region.CoreModules.ServiceConnectorsOut.UserAccounts;
using OpenSim.Region.Framework;
using OpenSim.Region.Framework.Interfaces;
@@ -117,19 +116,12 @@ namespace OpenSim
/// </value>
public OpenSimConfigSource ConfigSource { get; private set; }
public List<IClientNetworkServer> ClientServers
{
get { return m_clientServers; }
}
protected EnvConfigSource m_EnvConfigSource = new EnvConfigSource();
public EnvConfigSource envConfigSource
{
get { return m_EnvConfigSource; }
}
protected List<IClientNetworkServer> m_clientServers = new List<IClientNetworkServer>();
public uint HttpServerPort
{
@@ -359,9 +351,9 @@ namespace OpenSim
/// <param name="regionInfo"></param>
/// <param name="portadd_flag"></param>
/// <returns></returns>
public List<IClientNetworkServer> CreateRegion(RegionInfo regionInfo, bool portadd_flag, out IScene scene)
public void CreateRegion(RegionInfo regionInfo, bool portadd_flag, out IScene scene)
{
return CreateRegion(regionInfo, portadd_flag, false, out scene);
CreateRegion(regionInfo, portadd_flag, false, out scene);
}
/// <summary>
@@ -369,9 +361,9 @@ namespace OpenSim
/// </summary>
/// <param name="regionInfo"></param>
/// <returns></returns>
public List<IClientNetworkServer> CreateRegion(RegionInfo regionInfo, out IScene scene)
public void CreateRegion(RegionInfo regionInfo, out IScene scene)
{
return CreateRegion(regionInfo, false, true, out scene);
CreateRegion(regionInfo, false, true, out scene);
}
/// <summary>
@@ -381,7 +373,7 @@ namespace OpenSim
/// <param name="portadd_flag"></param>
/// <param name="do_post_init"></param>
/// <returns></returns>
public List<IClientNetworkServer> CreateRegion(RegionInfo regionInfo, bool portadd_flag, bool do_post_init, out IScene mscene)
public void CreateRegion(RegionInfo regionInfo, bool portadd_flag, bool do_post_init, out IScene mscene)
{
int port = regionInfo.InternalEndPoint.Port;
@@ -406,8 +398,7 @@ namespace OpenSim
Util.XmlRpcCommand(proxyUrl, "AddPort", port, port + proxyOffset, regionInfo.ExternalHostName);
}
List<IClientNetworkServer> clientServers;
Scene scene = SetupScene(regionInfo, proxyOffset, Config, out clientServers);
Scene scene = SetupScene(regionInfo, proxyOffset, Config);
m_log.Info("[MODULES]: Loading Region's modules (old style)");
@@ -455,20 +446,20 @@ namespace OpenSim
SceneManager.Add(scene);
if (m_autoCreateClientStack)
{
foreach (IClientNetworkServer clientserver in clientServers)
{
m_clientServers.Add(clientserver);
clientserver.Start();
}
}
//if (m_autoCreateClientStack)
//{
// foreach (IClientNetworkServer clientserver in clientServers)
// {
// m_clientServers.Add(clientserver);
// clientserver.Start();
// }
//}
scene.EventManager.OnShutdown += delegate() { ShutdownRegion(scene); };
mscene = scene;
return clientServers;
//return clientServers;
}
/// <summary>
@@ -602,7 +593,7 @@ namespace OpenSim
scene.DeleteAllSceneObjects();
SceneManager.CloseScene(scene);
ShutdownClientServer(scene.RegionInfo);
//ShutdownClientServer(scene.RegionInfo);
if (!cleanup)
return;
@@ -663,7 +654,7 @@ namespace OpenSim
}
SceneManager.CloseScene(scene);
ShutdownClientServer(scene.RegionInfo);
//ShutdownClientServer(scene.RegionInfo);
}
/// <summary>
@@ -684,9 +675,9 @@ namespace OpenSim
/// <param name="regionInfo"></param>
/// <param name="clientServer"> </param>
/// <returns></returns>
protected Scene SetupScene(RegionInfo regionInfo, out List<IClientNetworkServer> clientServer)
protected Scene SetupScene(RegionInfo regionInfo)
{
return SetupScene(regionInfo, 0, null, out clientServer);
return SetupScene(regionInfo, 0, null);
}
/// <summary>
@@ -697,51 +688,45 @@ namespace OpenSim
/// <param name="configSource"></param>
/// <param name="clientServer"> </param>
/// <returns></returns>
protected Scene SetupScene(
RegionInfo regionInfo, int proxyOffset, IConfigSource configSource, out List<IClientNetworkServer> clientServer)
protected Scene SetupScene(RegionInfo regionInfo, int proxyOffset, IConfigSource configSource)
{
List<IClientNetworkServer> clientNetworkServers = null;
//List<IClientNetworkServer> clientNetworkServers = null;
AgentCircuitManager circuitManager = new AgentCircuitManager();
IPAddress listenIP = regionInfo.InternalEndPoint.Address;
//if (!IPAddress.TryParse(regionInfo.InternalEndPoint, out listenIP))
// listenIP = IPAddress.Parse("0.0.0.0");
//IPAddress listenIP = regionInfo.InternalEndPoint.Address;
////if (!IPAddress.TryParse(regionInfo.InternalEndPoint, out listenIP))
//// listenIP = IPAddress.Parse("0.0.0.0");
uint port = (uint) regionInfo.InternalEndPoint.Port;
//uint port = (uint) regionInfo.InternalEndPoint.Port;
if (m_autoCreateClientStack)
{
clientNetworkServers = m_clientStackManager.CreateServers(
listenIP, ref port, proxyOffset, regionInfo.m_allow_alternate_ports, configSource,
circuitManager);
}
else
{
clientServer = null;
}
//if (m_autoCreateClientStack)
//{
// clientNetworkServers = m_clientStackManager.CreateServers(
// listenIP, ref port, proxyOffset, regionInfo.m_allow_alternate_ports, configSource,
// circuitManager);
//}
//else
//{
// clientServer = null;
//}
regionInfo.InternalEndPoint.Port = (int) port;
//regionInfo.InternalEndPoint.Port = (int) port;
Scene scene = CreateScene(regionInfo, m_simulationDataService, m_estateDataService, circuitManager);
if (m_autoCreateClientStack)
{
foreach (IClientNetworkServer clientnetserver in clientNetworkServers)
{
clientnetserver.AddScene(scene);
}
}
clientServer = clientNetworkServers;
//if (m_autoCreateClientStack)
//{
// foreach (IClientNetworkServer clientnetserver in clientNetworkServers)
// {
// clientnetserver.AddScene(scene);
// }
//}
//clientServer = clientNetworkServers;
scene.LoadWorldMap();
return scene;
}
protected override ClientStackManager CreateClientStackManager()
{
return new ClientStackManager(m_configSettings.ClientstackDll);
}
protected override Scene CreateScene(RegionInfo regionInfo, ISimulationDataService simDataService,
IEstateDataService estateDataService, AgentCircuitManager circuitManager)
{
@@ -751,29 +736,29 @@ namespace OpenSim
Config, m_version);
}
protected void ShutdownClientServer(RegionInfo whichRegion)
{
// Close and remove the clientserver for a region
bool foundClientServer = false;
int clientServerElement = 0;
Location location = new Location(whichRegion.RegionHandle);
//protected void ShutdownClientServer(RegionInfo whichRegion)
//{
// // Close and remove the clientserver for a region
// bool foundClientServer = false;
// int clientServerElement = 0;
// Location location = new Location(whichRegion.RegionHandle);
for (int i = 0; i < m_clientServers.Count; i++)
{
if (m_clientServers[i].HandlesRegion(location))
{
clientServerElement = i;
foundClientServer = true;
break;
}
}
// for (int i = 0; i < m_clientServers.Count; i++)
// {
// if (m_clientServers[i].HandlesRegion(location))
// {
// clientServerElement = i;
// foundClientServer = true;
// break;
// }
// }
if (foundClientServer)
{
m_clientServers[clientServerElement].Stop();
m_clientServers.RemoveAt(clientServerElement);
}
}
// if (foundClientServer)
// {
// m_clientServers[clientServerElement].Stop();
// m_clientServers.RemoveAt(clientServerElement);
// }
//}
protected virtual void HandleRestartRegion(RegionInfo whichRegion)
{
@@ -781,7 +766,7 @@ namespace OpenSim
"[OPENSIM]: Got restart signal from SceneManager for region {0} ({1},{2})",
whichRegion.RegionName, whichRegion.RegionLocX, whichRegion.RegionLocY);
ShutdownClientServer(whichRegion);
//ShutdownClientServer(whichRegion);
IScene scene;
CreateRegion(whichRegion, true, out scene);
scene.Start();