mirror of
https://github.com/opensim/opensim.git
synced 2026-08-07 09:45:47 +08:00
Transformed the LLUDP ad-hoc plugin into a region module. It works.
This commit is contained in:
@@ -41,7 +41,6 @@ using OpenSim.Framework.Console;
|
||||
using OpenSim.Framework.Servers;
|
||||
using OpenSim.Framework.Servers.HttpServer;
|
||||
using OpenSim.Framework.Monitoring;
|
||||
using OpenSim.Region.ClientStack;
|
||||
using OpenSim.Region.CoreModules.ServiceConnectorsOut.UserAccounts;
|
||||
using OpenSim.Region.Framework;
|
||||
using OpenSim.Region.Framework.Interfaces;
|
||||
@@ -117,19 +116,12 @@ namespace OpenSim
|
||||
/// </value>
|
||||
public OpenSimConfigSource ConfigSource { get; private set; }
|
||||
|
||||
public List<IClientNetworkServer> ClientServers
|
||||
{
|
||||
get { return m_clientServers; }
|
||||
}
|
||||
|
||||
protected EnvConfigSource m_EnvConfigSource = new EnvConfigSource();
|
||||
|
||||
public EnvConfigSource envConfigSource
|
||||
{
|
||||
get { return m_EnvConfigSource; }
|
||||
}
|
||||
|
||||
protected List<IClientNetworkServer> m_clientServers = new List<IClientNetworkServer>();
|
||||
|
||||
public uint HttpServerPort
|
||||
{
|
||||
@@ -359,9 +351,9 @@ namespace OpenSim
|
||||
/// <param name="regionInfo"></param>
|
||||
/// <param name="portadd_flag"></param>
|
||||
/// <returns></returns>
|
||||
public List<IClientNetworkServer> CreateRegion(RegionInfo regionInfo, bool portadd_flag, out IScene scene)
|
||||
public void CreateRegion(RegionInfo regionInfo, bool portadd_flag, out IScene scene)
|
||||
{
|
||||
return CreateRegion(regionInfo, portadd_flag, false, out scene);
|
||||
CreateRegion(regionInfo, portadd_flag, false, out scene);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -369,9 +361,9 @@ namespace OpenSim
|
||||
/// </summary>
|
||||
/// <param name="regionInfo"></param>
|
||||
/// <returns></returns>
|
||||
public List<IClientNetworkServer> CreateRegion(RegionInfo regionInfo, out IScene scene)
|
||||
public void CreateRegion(RegionInfo regionInfo, out IScene scene)
|
||||
{
|
||||
return CreateRegion(regionInfo, false, true, out scene);
|
||||
CreateRegion(regionInfo, false, true, out scene);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -381,7 +373,7 @@ namespace OpenSim
|
||||
/// <param name="portadd_flag"></param>
|
||||
/// <param name="do_post_init"></param>
|
||||
/// <returns></returns>
|
||||
public List<IClientNetworkServer> CreateRegion(RegionInfo regionInfo, bool portadd_flag, bool do_post_init, out IScene mscene)
|
||||
public void CreateRegion(RegionInfo regionInfo, bool portadd_flag, bool do_post_init, out IScene mscene)
|
||||
{
|
||||
int port = regionInfo.InternalEndPoint.Port;
|
||||
|
||||
@@ -406,8 +398,7 @@ namespace OpenSim
|
||||
Util.XmlRpcCommand(proxyUrl, "AddPort", port, port + proxyOffset, regionInfo.ExternalHostName);
|
||||
}
|
||||
|
||||
List<IClientNetworkServer> clientServers;
|
||||
Scene scene = SetupScene(regionInfo, proxyOffset, Config, out clientServers);
|
||||
Scene scene = SetupScene(regionInfo, proxyOffset, Config);
|
||||
|
||||
m_log.Info("[MODULES]: Loading Region's modules (old style)");
|
||||
|
||||
@@ -455,20 +446,20 @@ namespace OpenSim
|
||||
|
||||
SceneManager.Add(scene);
|
||||
|
||||
if (m_autoCreateClientStack)
|
||||
{
|
||||
foreach (IClientNetworkServer clientserver in clientServers)
|
||||
{
|
||||
m_clientServers.Add(clientserver);
|
||||
clientserver.Start();
|
||||
}
|
||||
}
|
||||
//if (m_autoCreateClientStack)
|
||||
//{
|
||||
// foreach (IClientNetworkServer clientserver in clientServers)
|
||||
// {
|
||||
// m_clientServers.Add(clientserver);
|
||||
// clientserver.Start();
|
||||
// }
|
||||
//}
|
||||
|
||||
scene.EventManager.OnShutdown += delegate() { ShutdownRegion(scene); };
|
||||
|
||||
mscene = scene;
|
||||
|
||||
return clientServers;
|
||||
//return clientServers;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -602,7 +593,7 @@ namespace OpenSim
|
||||
|
||||
scene.DeleteAllSceneObjects();
|
||||
SceneManager.CloseScene(scene);
|
||||
ShutdownClientServer(scene.RegionInfo);
|
||||
//ShutdownClientServer(scene.RegionInfo);
|
||||
|
||||
if (!cleanup)
|
||||
return;
|
||||
@@ -663,7 +654,7 @@ namespace OpenSim
|
||||
}
|
||||
|
||||
SceneManager.CloseScene(scene);
|
||||
ShutdownClientServer(scene.RegionInfo);
|
||||
//ShutdownClientServer(scene.RegionInfo);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -684,9 +675,9 @@ namespace OpenSim
|
||||
/// <param name="regionInfo"></param>
|
||||
/// <param name="clientServer"> </param>
|
||||
/// <returns></returns>
|
||||
protected Scene SetupScene(RegionInfo regionInfo, out List<IClientNetworkServer> clientServer)
|
||||
protected Scene SetupScene(RegionInfo regionInfo)
|
||||
{
|
||||
return SetupScene(regionInfo, 0, null, out clientServer);
|
||||
return SetupScene(regionInfo, 0, null);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -697,51 +688,45 @@ namespace OpenSim
|
||||
/// <param name="configSource"></param>
|
||||
/// <param name="clientServer"> </param>
|
||||
/// <returns></returns>
|
||||
protected Scene SetupScene(
|
||||
RegionInfo regionInfo, int proxyOffset, IConfigSource configSource, out List<IClientNetworkServer> clientServer)
|
||||
protected Scene SetupScene(RegionInfo regionInfo, int proxyOffset, IConfigSource configSource)
|
||||
{
|
||||
List<IClientNetworkServer> clientNetworkServers = null;
|
||||
//List<IClientNetworkServer> clientNetworkServers = null;
|
||||
|
||||
AgentCircuitManager circuitManager = new AgentCircuitManager();
|
||||
IPAddress listenIP = regionInfo.InternalEndPoint.Address;
|
||||
//if (!IPAddress.TryParse(regionInfo.InternalEndPoint, out listenIP))
|
||||
// listenIP = IPAddress.Parse("0.0.0.0");
|
||||
//IPAddress listenIP = regionInfo.InternalEndPoint.Address;
|
||||
////if (!IPAddress.TryParse(regionInfo.InternalEndPoint, out listenIP))
|
||||
//// listenIP = IPAddress.Parse("0.0.0.0");
|
||||
|
||||
uint port = (uint) regionInfo.InternalEndPoint.Port;
|
||||
//uint port = (uint) regionInfo.InternalEndPoint.Port;
|
||||
|
||||
if (m_autoCreateClientStack)
|
||||
{
|
||||
clientNetworkServers = m_clientStackManager.CreateServers(
|
||||
listenIP, ref port, proxyOffset, regionInfo.m_allow_alternate_ports, configSource,
|
||||
circuitManager);
|
||||
}
|
||||
else
|
||||
{
|
||||
clientServer = null;
|
||||
}
|
||||
//if (m_autoCreateClientStack)
|
||||
//{
|
||||
// clientNetworkServers = m_clientStackManager.CreateServers(
|
||||
// listenIP, ref port, proxyOffset, regionInfo.m_allow_alternate_ports, configSource,
|
||||
// circuitManager);
|
||||
//}
|
||||
//else
|
||||
//{
|
||||
// clientServer = null;
|
||||
//}
|
||||
|
||||
regionInfo.InternalEndPoint.Port = (int) port;
|
||||
//regionInfo.InternalEndPoint.Port = (int) port;
|
||||
|
||||
Scene scene = CreateScene(regionInfo, m_simulationDataService, m_estateDataService, circuitManager);
|
||||
|
||||
if (m_autoCreateClientStack)
|
||||
{
|
||||
foreach (IClientNetworkServer clientnetserver in clientNetworkServers)
|
||||
{
|
||||
clientnetserver.AddScene(scene);
|
||||
}
|
||||
}
|
||||
clientServer = clientNetworkServers;
|
||||
//if (m_autoCreateClientStack)
|
||||
//{
|
||||
// foreach (IClientNetworkServer clientnetserver in clientNetworkServers)
|
||||
// {
|
||||
// clientnetserver.AddScene(scene);
|
||||
// }
|
||||
//}
|
||||
//clientServer = clientNetworkServers;
|
||||
scene.LoadWorldMap();
|
||||
|
||||
return scene;
|
||||
}
|
||||
|
||||
protected override ClientStackManager CreateClientStackManager()
|
||||
{
|
||||
return new ClientStackManager(m_configSettings.ClientstackDll);
|
||||
}
|
||||
|
||||
protected override Scene CreateScene(RegionInfo regionInfo, ISimulationDataService simDataService,
|
||||
IEstateDataService estateDataService, AgentCircuitManager circuitManager)
|
||||
{
|
||||
@@ -751,29 +736,29 @@ namespace OpenSim
|
||||
Config, m_version);
|
||||
}
|
||||
|
||||
protected void ShutdownClientServer(RegionInfo whichRegion)
|
||||
{
|
||||
// Close and remove the clientserver for a region
|
||||
bool foundClientServer = false;
|
||||
int clientServerElement = 0;
|
||||
Location location = new Location(whichRegion.RegionHandle);
|
||||
//protected void ShutdownClientServer(RegionInfo whichRegion)
|
||||
//{
|
||||
// // Close and remove the clientserver for a region
|
||||
// bool foundClientServer = false;
|
||||
// int clientServerElement = 0;
|
||||
// Location location = new Location(whichRegion.RegionHandle);
|
||||
|
||||
for (int i = 0; i < m_clientServers.Count; i++)
|
||||
{
|
||||
if (m_clientServers[i].HandlesRegion(location))
|
||||
{
|
||||
clientServerElement = i;
|
||||
foundClientServer = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
// for (int i = 0; i < m_clientServers.Count; i++)
|
||||
// {
|
||||
// if (m_clientServers[i].HandlesRegion(location))
|
||||
// {
|
||||
// clientServerElement = i;
|
||||
// foundClientServer = true;
|
||||
// break;
|
||||
// }
|
||||
// }
|
||||
|
||||
if (foundClientServer)
|
||||
{
|
||||
m_clientServers[clientServerElement].Stop();
|
||||
m_clientServers.RemoveAt(clientServerElement);
|
||||
}
|
||||
}
|
||||
// if (foundClientServer)
|
||||
// {
|
||||
// m_clientServers[clientServerElement].Stop();
|
||||
// m_clientServers.RemoveAt(clientServerElement);
|
||||
// }
|
||||
//}
|
||||
|
||||
protected virtual void HandleRestartRegion(RegionInfo whichRegion)
|
||||
{
|
||||
@@ -781,7 +766,7 @@ namespace OpenSim
|
||||
"[OPENSIM]: Got restart signal from SceneManager for region {0} ({1},{2})",
|
||||
whichRegion.RegionName, whichRegion.RegionLocX, whichRegion.RegionLocY);
|
||||
|
||||
ShutdownClientServer(whichRegion);
|
||||
//ShutdownClientServer(whichRegion);
|
||||
IScene scene;
|
||||
CreateRegion(whichRegion, true, out scene);
|
||||
scene.Start();
|
||||
|
||||
Reference in New Issue
Block a user