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https://github.com/opensim/opensim.git
synced 2026-08-01 06:06:06 +08:00
Transformed the LLUDP ad-hoc plugin into a region module. It works.
This commit is contained in:
@@ -1,147 +0,0 @@
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections.Generic;
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using System.Net;
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using System.Reflection;
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using log4net;
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using Nini.Config;
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using OpenSim.Framework;
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namespace OpenSim.Region.ClientStack
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{
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public class ClientStackManager
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{
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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private List<Type> plugin = new List<Type>();
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private List<Assembly> pluginAssembly = new List<Assembly>();
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public ClientStackManager(string pDllName)
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{
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List<string> clientstacks = new List<string>();
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if (pDllName.Contains(","))
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{
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clientstacks = new List<string>(pDllName.Split(','));
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}
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else
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{
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clientstacks.Add(pDllName);
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}
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foreach (string dllName in clientstacks)
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{
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m_log.Info("[CLIENTSTACK]: Attempting to load " + dllName);
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try
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{
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//plugin = null;
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Assembly itemAssembly = Assembly.LoadFrom(dllName);
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pluginAssembly.Add(itemAssembly);
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foreach (Type pluginType in itemAssembly.GetTypes())
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{
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if (pluginType.IsPublic)
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{
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Type typeInterface = pluginType.GetInterface("IClientNetworkServer");
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if (typeInterface != null)
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{
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m_log.Info("[CLIENTSTACK]: Added IClientNetworkServer Interface");
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plugin.Add(pluginType);
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break;
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}
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}
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}
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}
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catch (ReflectionTypeLoadException e)
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{
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foreach (Exception e2 in e.LoaderExceptions)
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{
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m_log.Error(e2.ToString());
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}
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throw e;
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}
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}
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}
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/// <summary>
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/// Create a server that can set up sessions for virtual world client <-> server communications
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/// </summary>
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/// <param name="_listenIP"></param>
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/// <param name="port"></param>
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/// <param name="proxyPortOffset"></param>
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/// <param name="allow_alternate_port"></param>
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/// <param name="assetCache"></param>
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/// <param name="authenticateClass"></param>
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/// <returns></returns>
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public List<IClientNetworkServer> CreateServers(
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IPAddress _listenIP, ref uint port, int proxyPortOffset, bool allow_alternate_port,
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AgentCircuitManager authenticateClass)
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{
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return CreateServers(
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_listenIP, ref port, proxyPortOffset, allow_alternate_port, null, authenticateClass);
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}
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/// <summary>
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/// Create a server that can set up sessions for virtual world client <-> server communications
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/// </summary>
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/// <param name="_listenIP"></param>
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/// <param name="port"></param>
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/// <param name="proxyPortOffset"></param>
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/// <param name="allow_alternate_port"></param>
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/// <param name="configSource">
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/// Can be null, in which case default values are used
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/// </param>
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/// <param name="assetCache"></param>
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/// <param name="authenticateClass"></param>
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/// <returns></returns>
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public List<IClientNetworkServer> CreateServers(
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IPAddress _listenIP, ref uint port, int proxyPortOffset, bool allow_alternate_port, IConfigSource configSource,
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AgentCircuitManager authenticateClass)
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{
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List<IClientNetworkServer> servers = new List<IClientNetworkServer>();
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if (plugin != null)
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{
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for (int i = 0; i < plugin.Count; i++)
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{
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IClientNetworkServer server =
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(IClientNetworkServer) Activator.CreateInstance(pluginAssembly[i].GetType(plugin[i].ToString()));
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server.Initialise(
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_listenIP, ref port, proxyPortOffset, allow_alternate_port,
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configSource, authenticateClass);
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servers.Add(server);
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}
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return servers;
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}
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m_log.Error("[CLIENTSTACK]: Couldn't initialize a new server");
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return null;
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}
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}
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}
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@@ -1,59 +0,0 @@
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System.Net;
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using System.Net.Sockets;
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using Nini.Config;
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using OpenSim.Framework;
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namespace OpenSim.Region.ClientStack
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{
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public interface IClientNetworkServer
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{
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void Initialise(
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IPAddress _listenIP, ref uint port, int proxyPortOffsetParm, bool allow_alternate_port, IConfigSource configSource,
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AgentCircuitManager authenticateClass);
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bool HandlesRegion(Location x);
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/// <summary>
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/// Add the given scene to be handled by this IClientNetworkServer.
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/// </summary>
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/// <param name='scene'></param>
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void AddScene(IScene scene);
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/// <summary>
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/// Start sending and receiving data.
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/// </summary>
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void Start();
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/// <summary>
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/// Stop sending and receiving data.
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/// </summary>
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void Stop();
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}
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}
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@@ -40,8 +40,9 @@ using OpenSim.Framework;
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using OpenSim.Framework.Console;
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using OpenSim.Framework.Monitoring;
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using OpenSim.Region.Framework.Scenes;
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using OpenSim.Region.Framework.Interfaces;
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using OpenMetaverse;
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using Mono.Addins;
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using TokenBucket = OpenSim.Region.ClientStack.LindenUDP.TokenBucket;
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namespace OpenSim.Region.ClientStack.LindenUDP
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@@ -49,14 +50,55 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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/// <summary>
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/// A shim around LLUDPServer that implements the IClientNetworkServer interface
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/// </summary>
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public sealed class LLUDPServerShim : IClientNetworkServer
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[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "LLUDPServerShim")]
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public sealed class LLUDPServerShim : INonSharedRegionModule
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{
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private bool m_Enabled = true;
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private IConfigSource m_Config;
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LLUDPServer m_udpServer;
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public LLUDPServerShim()
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#region INonSharedRegionModule
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public string Name
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{
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get { return "LLUDPServerShim"; }
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}
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public Type ReplaceableInterface
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{
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get { return null; }
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}
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public void Initialise(IConfigSource source)
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{
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m_Config = source;
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}
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public void Close()
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{
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}
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public void AddRegion(Scene scene)
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{
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uint port = (uint)scene.RegionInfo.InternalEndPoint.Port;
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IPAddress listenIP = scene.RegionInfo.InternalEndPoint.Address;
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Initialise(listenIP, ref port, scene.RegionInfo.ProxyOffset, scene.RegionInfo.m_allow_alternate_ports, m_Config, scene.AuthenticateHandler);
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scene.RegionInfo.InternalEndPoint.Port = (int)port;
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AddScene(scene);
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}
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public void RemoveRegion(Scene scene)
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{
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Stop();
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}
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public void RegionLoaded(Scene scene)
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{
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Start();
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}
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#endregion
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public void Initialise(IPAddress listenIP, ref uint port, int proxyPortOffsetParm, bool allow_alternate_port, IConfigSource configSource, AgentCircuitManager circuitManager)
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{
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m_udpServer = new LLUDPServer(listenIP, ref port, proxyPortOffsetParm, allow_alternate_port, configSource, circuitManager);
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@@ -200,6 +242,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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{
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m_udpServer.Stop();
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}
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}
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/// <summary>
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@@ -1,6 +1,7 @@
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using System.Reflection;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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using Mono.Addins;
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// General Information about an assembly is controlled through the following
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// set of attributes. Change these attribute values to modify the information
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@@ -31,3 +32,5 @@ using System.Runtime.InteropServices;
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//
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[assembly: AssemblyVersion("0.8.2.*")]
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[assembly: Addin("LindenUDP", OpenSim.VersionInfo.VersionNumber)]
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[assembly: AddinDependency("OpenSim.Region.Framework", OpenSim.VersionInfo.VersionNumber)]
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@@ -1,107 +0,0 @@
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System.Collections.Generic;
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using System.Net;
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using System.Reflection;
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using log4net;
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using Nini.Config;
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using OpenMetaverse;
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using OpenSim.Framework;
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using OpenSim.Framework.Communications;
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using OpenSim.Framework.Servers;
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using OpenSim.Framework.Servers.HttpServer;
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using OpenSim.Region.Framework;
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using OpenSim.Region.Framework.Interfaces;
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using OpenSim.Region.Framework.Scenes;
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using OpenSim.Region.PhysicsModules.SharedBase;
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using OpenSim.Services.Interfaces;
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namespace OpenSim.Region.ClientStack
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{
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public abstract class RegionApplicationBase : BaseOpenSimServer
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{
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private static readonly ILog m_log
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= LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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protected Dictionary<EndPoint, uint> m_clientCircuits = new Dictionary<EndPoint, uint>();
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protected NetworkServersInfo m_networkServersInfo;
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protected uint m_httpServerPort;
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protected ISimulationDataService m_simulationDataService;
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protected IEstateDataService m_estateDataService;
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protected ClientStackManager m_clientStackManager;
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public SceneManager SceneManager { get; protected set; }
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public NetworkServersInfo NetServersInfo { get { return m_networkServersInfo; } }
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public ISimulationDataService SimulationDataService { get { return m_simulationDataService; } }
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public IEstateDataService EstateDataService { get { return m_estateDataService; } }
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protected abstract void Initialize();
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protected abstract ClientStackManager CreateClientStackManager();
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protected abstract Scene CreateScene(RegionInfo regionInfo, ISimulationDataService simDataService, IEstateDataService estateDataService, AgentCircuitManager circuitManager);
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protected override void StartupSpecific()
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{
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SceneManager = SceneManager.Instance;
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m_clientStackManager = CreateClientStackManager();
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Initialize();
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m_httpServer
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= new BaseHttpServer(
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m_httpServerPort, m_networkServersInfo.HttpUsesSSL, m_networkServersInfo.httpSSLPort,
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m_networkServersInfo.HttpSSLCN);
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if (m_networkServersInfo.HttpUsesSSL && (m_networkServersInfo.HttpListenerPort == m_networkServersInfo.httpSSLPort))
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{
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m_log.Error("[REGION SERVER]: HTTP Server config failed. HTTP Server and HTTPS server must be on different ports");
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}
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m_log.InfoFormat("[REGION SERVER]: Starting HTTP server on port {0}", m_httpServerPort);
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m_httpServer.Start();
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MainServer.AddHttpServer(m_httpServer);
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MainServer.Instance = m_httpServer;
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// "OOB" Server
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if (m_networkServersInfo.ssl_listener)
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{
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BaseHttpServer server = new BaseHttpServer(
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m_networkServersInfo.https_port, m_networkServersInfo.ssl_listener, m_networkServersInfo.cert_path,
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m_networkServersInfo.cert_pass);
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m_log.InfoFormat("[REGION SERVER]: Starting HTTPS server on port {0}", server.Port);
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MainServer.AddHttpServer(server);
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server.Start();
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}
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base.StartupSpecific();
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}
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}
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}
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Block a user